OGC:Mystical Manacles (3.5e Spell)

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Mystical Manacles
Conjuration
Level: Inquisitor 2, Lawkeeper 2, Sor/Wiz 2
Components: V, S, M
Casting time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: 1 hour/level (D)
Saving Throw: Will negates
Spell Resistance: Yes


You slap magical bindings around the target.

If you can strike your victim with a mystical beam — which requires a ranged touch attack — you can form a set of manacles around his wrists or ankles. The precise effects of the spell depend on how you target it.

Ankles: The magical chains hobble the victim, restricting his movements. While he is in the manacles, he suffers a –4 circumstance penalty to his AC and to any skill checks requiring the use of his legs; this penalty is also applied when he makes a contested roll to avoid being tripped. His movement speed is reduced by 10 feet per round. Finally, he takes a –2 circumstance penalty to his attack rolls because of his restricted movement.

Wrists: The chains are loose enough that the victim can move his arms, but his actions are severely restricted. He suffers a –4 circumstance penalty to attack rolls and any skill roll requiring the use of his hands; the GM can further rule that an action is simply impossible while chained, if it requires excessive freedom of movement. If the victim is using a shield, he loses his shield bonus to his armor class if he chooses to make an attack. He cannot use a bow, and he takes a –1 penalty to all melee damage rolls. Finally, if he wishes to cast a spell that requires a somatic component, he must make a successful Concentration check (DC 15 + spell level); if he fails, the spell is lost. A monk who is fighting unarmed may attack using his feet; in this case, he can ignore the penalty to attack and damage rolls.

A character can escape from the chains by making an Escape Artist check (DC 25) or a Strength check (DC 23); either check requires a full action. The chains are formed from mystical energy, and have a Hardness of 8 and 8 hit points. The manacles do not have hinges and cannot be opened, but the caster can dissolve the chains at any time. Freedom of movement will allow a character to ignore the mystical manacles for the duration of the freedom of movement spell.

Material Component(s): A link from an iron chain. If the manacles are broken, the link of chain used to cast the spells will shatter.



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Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Mystical Manacles from Crime and Punishment, © 2003, Atlas Games; Author Keith Baker, based on original material by Keith Baker. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Crime and Punishment Transcribed Content
Crime and Punishment
Classes Bounty Hunter (3.5e Class)God's Eye (3.5e Prestige Class)Inquisitor (3.5e Prestige Class)Investigator (3.5e Class)Justice (3.5e NPC Class)Lawkeeper (3.5e Prestige Class)Magehunter (3.5e Prestige Class)Spellbane (3.5e Prestige Class)
Skills Basic Local Info (3.5e Knowledge (Local) Skill Use)Decipher Sentinel Stone or Mark of Justice (3.5e Knowledge (Arcana or Religion) Skill Use)Determine Legality (3.5e Knowledge (Law) Skill Use)Forensic Pathology (3.5e Heal Skill Use)Hide Your Trail (3.5e Survival Skill Use)Specific Info (3.5e Gather Information Skill Use)Spot Sense Motive or Spell Use (3.5e Sense Motive Skill Use)Throw Off Pursuit (3.5e Diplomacy Skill Use)Torture (3.5e Heal Skill Use)Torture (3.5e Intimidate Skill Use)Urban Tracking (3.5e Gather Information Skill Use)
Feats Bondsman (3.5e Feat)Careful Listener (3.5e Feat)Group Tactics (3.5e Feat)Hard to Fool (3.5e Feat)Indomitable (3.5e Feat)Net Master (3.5e Feat)Slippery Tongue (3.5e Feat)Spellsense (3.5e Feat)Suppress Spell Energy (3.5e Feat)Twist the Knife (3.5e Feat)
Equipment Ball and Chain (3.5e Equipment)Flareshot (3.5e Equipment)Flashstone (3.5e Equipment)Investigator's Kit (3.5e Equipment)Iron Hands (3.5e Equipment)Leather Gag (3.5e Equipment)Mithral Net (3.5e Equipment)Mithral Rope (3.5e Equipment)Mother's Milk (3.5e Equipment)Poppy's Kiss (3.5e Equipment)Silk Net (3.5e Equipment)Strolga (3.5e Equipment)Thundershot (3.5e Equipment)Torturer's Lab (3.5e Equipment)Truth Serum (3.5e Equipment)
Magic Items Blood Drinking (3.5e Equipment)Bottled Spirits (3.5e Equipment)Circle of Thought (3.5e Equipment)Clinging (3.5e Equipment)Cloak of Shadows (3.5e Equipment)Collar of Dreamless Sleep (3.5e Equipment)Collar of Pain (3.5e Equipment)Collar of Pain Control Ring (3.5e Equipment)Death Coins (3.5e Equipment)Enchanted Manacles (3.5e Equipment)Figurine of Wondrous Power, Bloodhound (3.5e Equipment)Gloves of Subtle Casting (3.5e Equipment)Honor's Seat (3.5e Equipment)Key Talisman (3.5e Equipment)Mana Manacles (3.5e Equipment)Manacles of Ghostly Binding (3.5e Equipment)Manacles of Maintenance (3.5e Equipment)Mantle of the Inquisitor (3.5e Equipment)Message Stones (3.5e Equipment)Monocle of Aura Comparison (3.5e Equipment)Orb of Dimensional Stability (3.5e Equipment)Orb of Silence (3.5e Equipment)Phantom Blade (3.5e Equipment)Portable Cell (3.5e Equipment)Powder of Power (3.5e Equipment)Ring of Truth (3.5e Equipment)Robe of Deception (3.5e Equipment)Rod of Containment (3.5e Equipment)Sentinel Stone, Greater (3.5e Equipment)Sentinel Stone (3.5e Equipment)Silent Passenger (3.5e Equipment)Sleeper Net (3.5e Equipment)Spectacles of Speculation (3.5e Equipment)Spellbane's Bolt, Greater (3.5e Equipment)Spellbane's Bolt (3.5e Equipment)Stone of Wit (3.5e Equipment)Tentacle Rope (3.5e Equipment)Thought Disruption (3.5e Equipment)Trackless Boots (3.5e Equipment)
Spells Agony (3.5e Spell)Anathema (3.5e Spell)Animate Net (3.5e Spell)Aural Disruption (3.5e Spell)Ban (3.5e Spell)Blood Spilled Anew (3.5e Spell)Bumble (3.5e Spell)Cloak of Silence (3.5e Spell)Cloud the Guilty Mind (3.5e Spell)Detect Bloodtraces (3.5e Spell)Detect Heretic (3.5e Spell)Detect Magical Residue (3.5e Spell)Detect Mystical Streams (3.5e Spell)Direct Conversation (3.5e Spell)Endure Pain (3.5e Spell)Excommunicate (3.5e Spell)Final Vision (3.5e Spell)Follow the Bloody Trail (3.5e Spell)Form Bloodstone (3.5e Spell)Garble (3.5e Spell)Greater Mark of Justice (3.5e Spell)Hinder (3.5e Spell)Indelible Mark (3.5e Spell)Induced Illiteracy (3.5e Spell)Light of Truth (3.5e Spell)Malediction (3.5e Spell)Mystic Opposition (3.5e Spell)Mystical Manacles (3.5e Spell)Mystical Void (3.5e Spell)Opposing Currents (3.5e Spell)Painful Truth (3.5e Spell)Pins and Needles (3.5e Spell)Read the Guilty Face (3.5e Spell)Scatterbrain (3.5e Spell)Scourge (3.5e Spell)See the Face (3.5e Spell)Sever from the Source (3.5e Spell)Sleep of the Unjust (3.5e Spell)Steal the Painful Memory (3.5e Spell)Testimony of the Broken Window (3.5e Spell)
Divinity Justice (3.5e Cleric Domain)Silver Book (3.5e Deity)
Variant Rules Judicial Curses (3.5e Variant Rule)Legal System (3.5e Variant Rule)Magical Nets (3.5e Variant Rule)Restraints (3.5e Variant Rule)
Creatures, Templates and NPCs Bloodhound (3.5e Creature)Magehound (3.5e Creature)
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