OGC:Magical Nets (3.5e Variant Rule)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Magical Nets

Magical weapons cannot be damaged unless the attacker uses a weapon with an enhancement bonus that at least matches the weapon he’s striking. As a result, strength alone cannot burst a magical net. If the attacker himself possesses an enhancement bonus (like a monk with Ki Strike or a creature with Damage Reduction), he may attempt to burst the net as usual. However, each +1 enhancement bonus to the net adds +1 to the DC of the Strength check required to burst the net, in addition to providing a point of Hardness and adding 1 hit point.

A net enchanted with the flaming, frost, merciful, shock, or vicious special abilities only inflicts the special damage on the initial strike. However, by increasing the caster level of the ability to 12 and the market price modifier to +3, the effect can be made continuous; a net of continuous flame (or shock, or mercy, etc.) inflicts damage every round the victim is trapped within. An anarchic, axiomatic, bane, holy, or unholy net can be upgraded to cause continuous damage with a caster level of 15 and a market price modifier of +4.

Wounding can be placed on a net, but it is a +3 cost modifier. A wounding net is covered with razor-sharp barbs. It only inflicts ability damage after the initial attack, and cannot be turned into a continuous ability. However, if the wielder maintains control of the net he may use a standard action to make a touch attack against any creature trapped in the net. If this attack is successful, he twists the barbs and inflicts an additional point of Constitution damage. Once the victim escapes the net, it must be refolded before it can be used again.

A net enchanted with the returning ability refolds itself immediately on a failed attack. Otherwise, a magical net requires two rounds to refold after use, just like a mundane net. A dancing net can refold itself after a failed attack, but takes two rounds to do so.

A net enchanted with ghost touch can hold an incorporeal creature in place; while entangled in the net, the victim cannot move through solid objects to escape the net.

The brilliant energy, burst (flaming, icy, shocking, thundering), defending, disruption, keen, mighty cleaving, speed, and vorpal abilities cannot be placed on a net.

Back to Open Game ContentVariant Rules

Back to Main PagePublication ListPublishersAtlas GamesCrime and Punishment

Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Magical Nets from Crime and Punishment, © 2003, Atlas Games; Author Keith Baker, based on original material by Keith Baker. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Crime and Punishment Transcribed Content
Crime and Punishment
Magic Items
Blood Drinking (3.5e Equipment)Bottled Spirits (3.5e Equipment)Circle of Thought (3.5e Equipment)Clinging (3.5e Equipment)Cloak of Shadows (3.5e Equipment)Collar of Dreamless Sleep (3.5e Equipment)Collar of Pain (3.5e Equipment)Collar of Pain Control Ring (3.5e Equipment)Death Coins (3.5e Equipment)Enchanted Manacles (3.5e Equipment)Figurine of Wondrous Power, Bloodhound (3.5e Equipment)Gloves of Subtle Casting (3.5e Equipment)Honor's Seat (3.5e Equipment)Key Talisman (3.5e Equipment)Mana Manacles (3.5e Equipment)Manacles of Ghostly Binding (3.5e Equipment)Manacles of Maintenance (3.5e Equipment)Mantle of the Inquisitor (3.5e Equipment)Message Stones (3.5e Equipment)Monocle of Aura Comparison (3.5e Equipment)Orb of Dimensional Stability (3.5e Equipment)Orb of Silence (3.5e Equipment)Phantom Blade (3.5e Equipment)Portable Cell (3.5e Equipment)Powder of Power (3.5e Equipment)Ring of Truth (3.5e Equipment)Robe of Deception (3.5e Equipment)Rod of Containment (3.5e Equipment)Sentinel Stone (3.5e Equipment)Sentinel Stone, Greater (3.5e Equipment)Silent Passenger (3.5e Equipment)Sleeper Net (3.5e Equipment)Spectacles of Speculation (3.5e Equipment)Spellbane's Bolt (3.5e Equipment)Spellbane's Bolt, Greater (3.5e Equipment)Stone of Wit (3.5e Equipment)Tentacle Rope (3.5e Equipment)Thought Disruption (3.5e Equipment)Trackless Boots (3.5e Equipment)
Agony (3.5e Spell)Anathema (3.5e Spell)Animate Net (3.5e Spell)Aural Disruption (3.5e Spell)Ban (3.5e Spell)Blood Spilled Anew (3.5e Spell)Bumble (3.5e Spell)Cloak of Silence (3.5e Spell)Cloud the Guilty Mind (3.5e Spell)Detect Bloodtraces (3.5e Spell)Detect Heretic (3.5e Spell)Detect Magical Residue (3.5e Spell)Detect Mystical Streams (3.5e Spell)Direct Conversation (3.5e Spell)Endure Pain (3.5e Spell)Excommunicate (3.5e Spell)Final Vision (3.5e Spell)Follow the Bloody Trail (3.5e Spell)Form Bloodstone (3.5e Spell)Garble (3.5e Spell)Greater Mark of Justice (3.5e Spell)Hinder (3.5e Spell)Indelible Mark (3.5e Spell)Induced Illiteracy (3.5e Spell)Light of Truth (3.5e Spell)Malediction (3.5e Spell)Mystic Opposition (3.5e Spell)Mystical Manacles (3.5e Spell)Mystical Void (3.5e Spell)Opposing Currents (3.5e Spell)Painful Truth (3.5e Spell)Pins and Needles (3.5e Spell)Read the Guilty Face (3.5e Spell)Scatterbrain (3.5e Spell)Scourge (3.5e Spell)See the Face (3.5e Spell)Sever from the Source (3.5e Spell)Sleep of the Unjust (3.5e Spell)Steal the Painful Memory (3.5e Spell)Testimony of the Broken Window (3.5e Spell)
Variant Rules
Creatures, Templates and NPCs
Home of user-generated,
homebrew pages!