Major Arcana (3.5e Equipment)
From D&D Wiki
Major Arcana: While the Minor Arcana represent the majority of the tarot deck, it is the Major Arcana that are among the most powerful and most memorable. These cards are more commonly used in mystic divinations by both mages and charlatans alike. While any class can appreciate the cards and their value, it is the Tarot Mage who makes the most use out of them, as they are required to cast his spells
Unlike the minor arcana, the major arcana do not have any suits. They are a set of twenty-two unique and different cards with significant interpretations. They are also the cards more commonly associated with the occult, and revered for their symbolism. As such, they are often gifted with more powerful capabilities.
The major arcana are usually more powerful when dealing with magic cast upon oneself. While there are a few that affect others, the majority of the cards serve to better the powers of the caster who wields them.
A Tarot Mage can tap into the raw power of one of the major arcana cards at a time. When the card is tapped, it bestows a bonus to one or more of the mage's ability scores (see the appropriate column in the table below). Note that XXI - The World affects all of the abilities at once. The mage receives a +2 enhancement bonus for 1 hour + 1 hour per class level of Tarot Mage. During this time, the tarot mage may not use the tapped card to cast spells. Other major arcana can be used to cast spells, but the mage must wait for the duration of the previous effect to expire before tapping another major arcana card.