Outsider (3.5e Spell)

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This material is published under the OGL 1.0a.

Conjuration (Summoning)
Level: Tarot 6
Components: V, F
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned outsiders
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

Summons Outsiders.

This spell allows the caster to summon a number of Outsiders, up to a total value of 8 CR. These can be different types of outsiders. For example, a demon with a CR of 2 and a devil with a CR of 6 could be summoned at the same time. However, the caster cannot summon more than 8 individual creatures, even if their CR is lower than 1.

The summoned creatures will fight the caster's enemies for the duration of the spell. At the end of the spell's duration, the caster must make a will saving throw (DC equals the highest wisdom score among the summoned creatures). If the check is successful, the summoned creatures return to their plane of existence; however, if the caster fails the saving throw, or is dead, the creatures remain and act naturally, possibly attacking the caster and his allies. Each round thereafter, the caster can attempt to return the creatures with another will save.

The spell's type matches the subtype of Outsider summoned. Thus, if evil outsiders are summoned, this is an evil spell. Outsiders with the fire subtype make this a fire spell.


This spell can only be cast using XV - The Devil as a focus.

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