Risk (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL


Risk
Universal
Level: Tarot 2
Components: V, F
Casting time: 10 minutes
Range: Long (400 ft. + 40 ft./level)
Effect: All creatures within a 50-ft. radius of the spell's epicenter.
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No


Bestows +1 bonus to attack and damage to all creatures, as well as allowing overcoming of damage reduction.

This unusual spell was created by a thrill-seeker or a sadist. When the spell is cast, it creates an area of higher risk and danger. For the duration of the spell, all within the area receive a +1 circumstance bonus to attack and damage rolls. The bonuses are applied to all attacks, whether allies or enemies.

The bonus bestowed allows all attacks to overcome damage reduction as if they were made with a +1 weapon.

Arcana[edit]

This spell can only be cast using 0 - The Fool as a focus.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Arcane Mysteries - Tarot Magic. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Arcane Mysteries material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsTarot Mage

Home of user-generated,
homebrew pages!


Advertisements: