Travel (3.5e Spell)

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This material is published under the OGL 1.0a.


Travel
Universal
Level: Tarot 5
Components: V, F
Casting time: 1 standard action
Range: 50 feet
Area: All allies within 50 feet
Duration: 1 day/level
Saving Throw: None
Spell Resistance: Yes (harmless)


Allows expedited overland movement through difficult terrains.

For the duration of this spell, the targets of the spell are able to traverse any terrain one step faster than normal. For example, moving through trackless mountainous terrain would only cause the group to move at three-quarters speed, instead of one-half. Similarly, moving through a trackless moor would not hinder the caster and allies, allowing them to move at full speed instead of three-quarters.

There is no bonus for tactical or local movement, only overland travel.

Arcana[edit]

This spell can only be cast using the VII - The Chariot as a focus.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Arcane Mysteries - Tarot Magic. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Arcane Mysteries material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

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