Responsibility (3.5e Spell)
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|This material is published under the OGL|
|Enchantment (Compulsion) [Language-Dependent, Mind-Affecting]|
|Casting time:||1 standard action|
|Range:||Medium (100 ft. + 10 ft./level)|
|Duration:||1 hour/2 levels|
|Saving Throw:||Will negates; See Text|
Bestows the responsibility of leadership on an individual.
This spell is two-fold. The first effect is an enchantment on the target (who must be within range). The individual is allowed a Will Save to avoid the effects. If the saving throw is successful, the spell dissipates. The subject of the spell can voluntarily accept the spell and does not need to make a saving throw, if so desired.
If the spell succeeds, the target is granted an air of authority and dignity. Anyone within a 50 ft. radius of the target at the time of the casting will be enthralled by the target unless they make a Will save (DC 15 + target's Charisma modifier). Those who are enthralled view the target as a respected leader and will follow instructions that are not contrary to their nature (i.e. a paladin will not assassinate an innocent person). In addition, for the duration of the spell, the target receives a +5 bonus to their leadership score and NPC reactions.
However, with the benefits comes responsibility: if any of the thralls are hurt because of the action or inaction of the target, the target must make a Fortitude save (DC 20) or suffer a temporary 1d6 points of charisma damage. This occurs each time one of the enthralled is affected, and is cumulative.
This spell can only be cast using XI - Justice as a focus.