Lord Slug (Dragon Ball Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class, and Adventurer (5e Background) background, and as such is not follow traditional CR.

Medium humanoid (Namekian), chaotic evil


Armor Class 14 (Natural Armor)
Hit Points 190 (20d8 + 100)
Speed 60 ft.


STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 20 (+5) 12 (+1) 14 (+2) 11 (+0)

Saving Throws Str +10, Con +11
Skills Arcana +7, Athletics +10, Deception +6, History +7, Intimidation +6, Insight +8, Nature +7, Persuasion +6, Stealth +6
Senses passive Perception 12
Languages Common, Namekian
Challenge 20 (25,000 XP)


Ki. Slug has 24 ki points which he can expend. All ki points are regained at the end of a long rest.

Endurance. When Slug is targeted by an area effect that lets him make a Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Slug can move along vertical surfaces and across liquids on his turn without falling during the move.

ACTIONS

Multiattack. Slug makes four attacks with his unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) force damage.

Limb Stretch. Slug makes one unarmed strike with a reach of 10 ft., or a reach of 15 ft. with disadvantage.

Flight (1 Ki Point). As a bonus action, Slug gains a flying speed equal to his movement speed.

Ki Blast (1 Ki Point). As a bonus action, Slug's unarmed strikes have their reach increased by +60 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action.

Ki Sense (0+ Ki Points). As a free action, all creatures within 60 ft. are detected. Until the end of Slug's turn, creatures that were within the area can not be invisible to him. Additionally, he learns how many ki points and hit points the creature has, as well as its AC. Slug may spend 1 additional ki, increasing its range by 60 ft. each time. This can not sense creatures using a Godly Transformation.

Ki Suppression (0+ Ki Points). As a free action, bonus action, or reaction on Slug's turn, he may select up to 1/10th of his maximum hit points, ki points, and/or AC. These are put in a "pool" where they can not be accessed by him. He may remove up to up to 1/10th of his maximum hit points, ki points, and/or AC from the pool as a free action, bonus action, or reaction on his turn. Slug may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.

Stand Ground (1+ Ki Point). Slug takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Slug may use this as a bonus action for 1 additional ki point.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 19 Constitution saving throw or be stunned until the end of Slug's next turn. Slug may only make one sledgehammer attack per turn.

Flurry of Blows (1 Ki Point). As a bonus action immediately after Slug takes the Attack action on his turn, he makes two unarmed strikes.

Explosive Demon Wave (10 Ki Points). Slug fire a 15 ft. radius ki blast up to 180 ft. from you. Every creature within range must attempt a DC 19 Strength saving throw. On a failure, they take 66 (12d10) force damage. On a success, they take half as much damage. This damage decreases by 11 (2d10) for every 5 feet away from the initial target they are.

Death Beam (1+ Ki Point). As part of making a Ki Blast attack, its range is halved and it becomes a line, it deals twice as much damage, and all creatures within range must attempt a Constitution saving throw, taking the ki blast's damage on a failure.

Gigantification (1 Ki Point, Base Transformation). As a full turn action, Slug's size increases by 2 categories and Slug must spend 1 ki point at the end of each of his turns.

Ki Charge As a full turn action Slug regains 5 (1d10) Ki points.

REACTIONS

Deflect Missile. When Slug is hit by a ranged attack, reducing its damage by 24 (1d10 + 20). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Limit Break (1/Day). When Slug drops to 0 hit points, he takes a turn immediately before falling unconcious

Piccolo4Star.jpg
[Source].

Long ago, a young namekian was sent to Planet Slug in much the same way another nameless namekian was sent to Planet Earth, in order to save at least a handful of namekians from their homeworld's cataclysmic weather at the time. However, this namekian had undergone a Frieza-like mutation from his birth, transforming him into a natural Super Namekian at the cost of his pure and righteous heart. Being worshipped as an evil god on the world he took as his name, he amassed an army known only as Slug's Demon Clan that spread across the stars. But all was not lost! The Subjugator of Stars' progress was slow, and he was a Warrior Clan namekian, removing his ability to create Dragon Balls. As his youth waned, this decrepit, yet still enormous Kaiser of the Cosmos set his sights on the Earth, feeling the presence of another Namekian on the planet whose Dragon Balls he would use to wish for eternal youth.



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