Nameless Namekian (Dragon Ball Supplement)
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Medium humanoid (Namekian), neutral good
Saving Throws Str +14, Con +14
Ki. The Nameless Namekian has 31 ki points which he can expend. All ki points are regained at the end of a long rest.
Brawn/Endurance. When the Nameless Namekian is targeted by an area effect that lets him make a Strength or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.
Unarmored Movement. The Nameless Namekian can move along vertical surfaces and across liquids on his turn without falling during the move.
Multiattack. The Nameless Namekian makes four attacks with his unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) force damage.
Spare the Dying. One creature with 0 hit points the Nameless Namekian can touch becomes stable.
Limb Stretch. The Nameless Namekian makes one unarmed strike with a reach of 15 ft., or a reach of 20 ft. with disadvantage.
Flight (1 Ki Point). As a bonus action, the Nameless Namekian gains a flying speed equal to his movement speed.
Ki Blast (1 Ki Point). As a bonus action, the Nameless Namekian's unarmed strikes have their reach increased by +65 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action.
Ki Sense (0+ Ki Points). As a free action, all creatures within 65 ft. are detected. Until the end of the Nameless Namekian's turn, creatures that were within the area can not be invisible to him. Additionally, he learns how many ki points and hit points the creature has, as well as its AC. The Nameless Namekian may spend 1 additional ki, increasing its range by 65 ft. each time. This can not sense creatures using a Godly Transformation.
Ki Suppression (0+ Ki Points). As a free action, bonus action, or reaction on the Nameless Namekian's turn, he may select up to 1/10th of his maximum hit points, ki points, and/or AC. These are put in a "pool" where they can not be accessed by him. He may remove up to up to 1/10th of his maximum hit points, ki points, and/or AC from the pool as a free action, bonus action, or reaction on his turn. The Nameless Namekian may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.
Stand Ground (1+ Ki Point). The Nameless Namekian takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. The Nameless Namekian may use this as a bonus action for 1 additional ki point.
Flurry of Blows (1 Ki Point). As a bonus action immediately after the Nameless Namekian takes the Attack action on his turn, he makes two unarmed strikes.
Special Beam Cannon (5+ Ki Points). After charging for 3 rounds, all creatures in a 120ft x 5ft line must make a DC 22 Dexterity saving throw. If they can not move, they automatically fail. On a success, they take no damage. On a failure, they must take 33 (6d10) force damage. The Nameless Namekian can sacrifice an additional 2 ki and spend an additional turn charging to increase its damage by 28 (3d10 + 13).
Explosive Demon Wave (10 Ki Points). The Nameless Namekian fire a 15 ft. radius ki blast up to 180 ft. from you. Every creature within range must attempt a DC 22 Strength saving throw. On a failure, they take 66 (12d10) force damage. On a success, they take half as much damage. This damage decreases by 11 (2d10) for every 5 feet away from the initial target they are.
Masenko (1+ Ki Point). After charging for 0.5 rounds, all creatures in a 60 ft. long, 30 ft. wide line must make a DC 22 Dexterity saving throw. On a failure, they take 7 (2d6) force damage. You can add an additional 28 (2d6 + 13) force damage, increase its length by 30 feet, and increase its width by 10 feet for 1 additional ki point by charging for 0.5 a round.
Hellzone Grenade (3+ Ki Points). The Nameless Namekian creates one ki blast per ki point spent above 2, and scatter all of them all up to 65 ft. away. These ki blasts are Small objects with 10 hit points and 12 AC, and automatically self-destruct after 1 minute. If a creature enters a ki blast's area, they automatically take its damage. As a free action on a later turn, the Nameless Namekian can bring all of the remaining ki blasts down on a single target, forcing the creature to attempt an Intelligence saving throw. On a failure, they take the collective damage of the ki blasts, adding his Proficiency bonus to each ki blast's damage. On a success, they take half as much damage.
Ki Charge As a full turn action the Nameless Namekian regains 9 (2d8) Ki points.
Deflect Missile. When the Nameless Namekian is hit by a ranged attack, reducing its damage by 30 (1d10 + 26). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.
Limit Break (1/Day). When the Nameless Namekian drops to 0 hit points, he takes a turn immediately before falling unconcious
Born a natural super namekian in Age 242 of his father Katas, the nameless namekian was among the few stripped of their traditional namekian names and sent to distant planets to preserve their kind from the impending drought. Landing in Earth's freezing Yunzabit Heights, he spent much of his childhood alone. Losing his memory of namek form an injury, he could only look to the sky for answers of his origin, and to his odd home for comfort. As a young adult, the namekian journeyed across the surrounding continents, tainting the far corners of his heart with humanity's violence and hate. Eventually, he would find himself on Kami's Lookout. Taking note of the great age of the Kami of his time, this namekian wished to become his successor, and protect this odd world he had grown to care for, competing with his contemporary Garlic. However, in his core were impurities, remnants of evil that would cause weakness in a Guardian of Earth. Removing his evil half in the form of King Piccolo, becoming his master's final choice as successor, and taking up the name of Kami for himself.