Crystalforged (Cora Race)
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|World of Cora
Crystalforged are towering juggernauts built by the underfolk at the end of the second age. They are magical machines infused with the souls of the deceased and originally devised to be controlled by a hive mind. The underfolk war efforts were thwarted when the Empire devised a method of disconnecting crystalforged from their creators control. As more and more were freed, they began to mingle in with others of the empire, and even those outside. Many hated their new forms, how long would they be tied to the indestructible machines?
Today, crystalforged are sometimes even seen within their old controllers borders, happily trading or adventuring in the underworld. Crystalforged are mixed about their heritage. They don't remember much of their old lives, but they do remember that they were unhappily roused and forced back into a body. Some enjoy the second chance at life, seeing it as a godsend and praising their original creators. Others hate what has become of them, only hoping to seek for some escape from their unending lives.
- +2 Constitution, −2 Dexterity, −2 Charisma.
- Construct (living construct)
- Medium: As Medium creatures, crystalforged have no special bonuses or penalties due to their size.
- Crystalforged base land speed is 30 feet.
- Crystalforged are constructs with the living construct subtype. A living construct is a created being given sentience and free will through powerful and complex creation enchantments. Crystalforged are living constructs who combine aspects of both constructs and living creatures. They have the following features:
- Crystalforged derives their Hit Dice, base attack bonus, saving throws, and skill points from the class it selects.
- Unlike other constructs, a crystalforged has a Constitution score, but does not have low-light vision, darkvision, or immunity to mind-affecting spells and abilities.
- Crystalforged cannot heal lethal damage naturally.
- Crystalforged are subject to critical hits, nonlethal damage, stunning, ability damage, ability drain, death effects and necromancy effects.
- Crystalforged can be affected by spells that target living creatures as well as by those that target constructs.
- A crystalforged with 0 hit points is disabled, as with a living creature. He can take only a single move action or standard action in each round, but strenuous activity does not risk further injury. When his hit points are less than 0 and greater than -10, a crystalforged is inert. He is unconscious and helpless, and cannot perform any actions. An inert crystalforged does not lose additional hit points unless more damage is dealt to him.
- Crystalforged can be raised or resurrected.
- Crystalforged are immune to poison, sleep effects, nausea, fatigue, exhaustion, and effects that cause the sickened condition.
- Crystalforged do not need to eat, sleep, or breathe.
- Composite Plating: The plating used to build a crystalforged provides a +2 armor bonus. This plating is not natural armor and does not stack with other effects that give an armor bonus (other than natural armor). This composite plating occupies the same space on the body as a suit of armor or a robe, and thus a crystalforged cannot benefit from the effects of magic armor, or magic robes.
- Powerful Build: The physical stature of crystalforged lets them function in many ways as if they were one size category larger. Whenever a crystalforged is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the crystalforged is treated as one size larger if doing so is advantageous to him. A crystalforged is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A crystalforged can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
- Automatic Languages: Common, Underspeak
- Favored Class: Mercenary
|× (3d10) lb.
|× (3d10) lb.