Chameleon Lizalfos (5e Creature)

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Chameleon Lizalfos[edit]

Medium humanoid (lizalfos), neutral evil


Armor Class 13 (leather)
Hit Points 13 (3d8)
Speed 40 ft., climb 30 ft., swim 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 10 (+0) 10 (+0) 13 (+1) 8 (-1)

Skills Perception +3, Stealth +4
Damage Resistances acid
Senses passive Perception 13
Languages Lizal
Challenge 1/2 (100 XP)


Ambusher. The lizalfos has advantage on attack rolls against any creature it has surprised.

Chameleon Cunning. The lizalfos has advantage on saving throws against being charmed, and magic can't put the lizalfos to sleep.

Chameleon Skin. The lizalfos has advantage on Dexterity (Stealth) checks made to hide.

Hold Breath. The lizalfos can hold its breath for 30 minutes.

Standing Leap. The lizalfos' long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Weak Point. The horn of a chameleon lizalfos is bizarrely sensitive against disjointed strikes. If a called shot specifically targets this horn and hits, the lizalfos is involuntarily knocked prone on the spot. Normally, making a called shot imposes disadvantage on the attack roll.

ACTIONS

Multiattack. The lizalfos makes two attacks.

Tongue Snap (Recharge 5-6). Melee Weapon Attack: +4 to hit, reach 20 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) acid damage.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used in two hands to make a melee attack.

Spit Acid. Ranged Spell Attack: +2 to hit, range 30/90 ft., one target. Hit: 5 (2d4) acid damage.


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As their name implies, these creatures are a subrace of lizalfos that highly resemble humanoid versions of chameleons. Like many monstrous humanoids, they wander the wastes and fields of Hyrule on a never-ending hunt for meat and ill-gotten gains. They are somewhat organized, usually functioning in small groups of three to a dozen, and live in makeshift caves or fortresses.

Natural Camouflage. Like the mundane reptiles they resemble, these lizalfos are renowned for their ability to alter the hue of the surface of their body to match any mostly monotone color to function as natural camouflage. Many of them even wear armor tuned for this purpose. Although they can remain even on vertical surfaces or be injured and still maintain this camouflage, any considerable muscle movement forces it to fade. Also reminiscent chameleons, these lizalfos can attack with occasional tongue snaps that reach far further than their limbs otherwise could.

Abnormally Agile. Despite their squat legs, chameleon lizalfos are bizarrely swift on their feet, and the swiftest of them can even outpace quadrupeds over short distances. They can climb and swim with ease, and even are known to ambush travelers by leaping out of watery depths. Similarly, they can leap exceptionally large distances without a running start.

Environmental Adaptation. The statistics on this page represent the most neutral and common form of chameleon lizalfos. If one of these dwells in a more extreme environment for some period of time, its body may adapt in extraordinary ways, which happen to render it more capable in combat. The most renowned of these adaptations include acid lizalfos for unusually humid regions, fire lizalfos for extraordinarily hot biomes, ice lizalfos for abnormally cold climates, and electric lizalfos for particularly dry terrain like deserts and tundra. A single, well-traveled lizalfos can even switch between these different forms during its lifespan.

Always Awake. Chameleon lizalfos have no need to sleep.

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Variant: Tough Chameleon Lizalfos[edit]

Some chameleon lizalfos are of remarkably greater endurance. These varieties are usually distinguished by scales colored blue or darker green, and typically claim the more impressive weapons of lizalfos tribes for themselves.

This lizalfos wields a shield, increasing its AC to 15. It hit points triple to 39, and it can use the following action:
Lizal Boomerang. Melee or Ranged Weapon Attack. +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

The Challenge Rating of this variant increases to 1 (200 XP).


See also[edit]

  • Lizalfos, the race to which this subrace belongs
  • Acid lizalfos, a swifter form of this subrace that is adapted to humid climates, and coats its weapons with natural acid
  • Fire lizalfos, a red-colored form of this subrace that is adapted to unnaturally hot climates and exhales fire
  • Ice lizalfos, a blue form of this subrace adapted to exceptional cold climates and spits freezing shots of ice magic
  • Electric lizalfos, a stronger, yellow-hued variety that is adapted to dry climates and emits lightning fields
  • Silver lizalfos, a potent breed of chameleon lizalfos that combines several strengths from the elemental varieties
  • Golden lizalfos, an exceptionally powerful form of chameleon lizalfos noted for its bright coloration



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