Ice Lizalfos (5e Creature)
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Medium humanoid (lizalfos), neutral evil
Hold Breath. The lizalfos can hold its breath for 30 minutes.
Weak Point. The horn of a fire lizalfos is bizarrely sensitive against disjointed strikes. If a called shot specifically targets this horn and hits, the lizalfos is involuntarily knocked prone on the spot. Normally, making a called shot imposes disadvantage on the attack roll.
Multiattack. The lizalfos makes two attacks with its lizal boomerang.
Lizal Boomerang. Melee or Ranged Weapon Attack. +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Ice Shot (Recharge 5-6). The lizalfos makes three ranged spell attacks out to a range of 30 feet, each with a +5 to hit. On a hit, a target takes 9 (2d8) cold damage, and if the target is a creature it is stunned. At the beginning of each the stunned target's turns, it can attempt a DC 11 Strength saving throw, ending the condition on a success. The condition will end immediately if the target takes any fire damage, and will otherwise end after 1 minute.
This variety of chameleon lizalfos has adapted to particularly cold environments, recognizable for its pale-blue coloration, and thrives in snowy mountains. Although it lacks the acid-spitting traits of most lizalfos, its title of "ice-breath lizalfos" is well-earned.
- Lizalfos, the race to which this creature belongs
- Chameleon lizalfos, the subrace to which this creature belongs
- Golden lizalfos, an exceptionally powerful form of chameleon lizalfos noted for its bright coloration