Gear and Equipment (Cora Supplement)

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Equipping Your Character[edit]

The world of Cora is a dangerous place, and it will do you well to equip your character appropriately. Below is a table for starting gold for new characters.

Starting Gold

Class Starting Gold
BinderToM 200 gp.
Evoker 160 gp.
Frontiersman 240 gp.
Mercenary 240 gp.
Order Initiate 240 gp.
Soulshaper 160 gp.
Stonemelder 160 gp.

Gear[edit]

Weapons[edit]

Melee Weapon Groups Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2
Basic Weapons
Club 1d4 1d6 ×2 10 ft. 3 lb. Bludgeoning
Dagger 2 gp 1d3 1d4 19–20/×2 10 ft. 1 lb. Piercing or slashing
Quarterstaff5 1d4/1d4 1d6/1d6 ×2 4 lb. Bludgeoning
Axes
Handaxe 6 gp 1d4 1d6 ×3 3 lb. Slashing
Battleaxe 10 gp 1d6 1d8 ×3 6 lb. Slashing
Greataxe 20 gp 1d10 1d12 ×3 12 lb. Slashing
Exotic & Double Axes
Waraxe, dwarven 30 gp 1d8 1d10 ×3 8 lb. Slashing
Axe, orc double5 60 gp 1d6/1d6 1d8/1d8 ×3 15 lb. Slashing
Urgrosh, dwarven5 50 gp 1d6/1d4 1d8/1d6 ×3 12 lb. Slashing/piercing
Claw Weapons
Gauntlet, spiked 5 gp 1d3 1d4 ×2 1 lb. Piercing
Dagger, punching 2 gp 1d3 1d4 ×3 1 lb. Piercing
Druid Weapons
Club 1d4 1d6 ×2 10 ft. 3 lb. Bludgeoning
Dagger 2 gp 1d3 1d4 19–20/×2 10 ft. 1 lb. Piercing or slashing
Quarterstaff5 1d4/1d4 1d6/1d6 ×2 4 lb. Bludgeoning
Sickle 6 gp 1d4 1d6 ×2 2 lb. Slashing
Dart 5 sp 1d3 1d4 ×2 20 ft. 1/2 lb. Piercing
Sling 1d3 1d4 ×2 50 ft. 0 lb. Bludgeoning
Bullets, sling (10) 1 sp 5 lb.
Scimitar 15 gp 1d4 1d6 18–20/×2 4 lb. Slashing
Spear 2 gp 1d6 1d8 ×3 20 ft. 6 lb. Piercing
Shortspear 1 gp 1d4 1d6 ×2 20 ft. 3 lb. Piercing
Flail and Chain Weapons
Flail 8 gp 1d6 1d8 ×2 5 lb. Bludgeoning
Flail, heavy 15 gp 1d8 1d10 19–20/×2 10 lb. Bludgeoning
Exotic & Double Flails and Chains
Chain, spiked4 25 gp 1d6 2d4 ×2 10 lb. Piercing
Flail, dire5 90 gp 1d6/1d6 1d8/1d8 ×2 10 lb. Bludgeoning
Whip4 1 gp 1d23 1d33 ×2 2 lb. Slashing
Heavy Blades
Longsword 15 gp 1d6 1d8 19–20/×2 4 lb. Slashing
Falchion 75 gp 1d6 2d4 18–20/×2 8 lb. Slashing
Scimitar 15 gp 1d4 1d6 18–20/×2 4 lb. Slashing
Greatsword 50 gp 1d10 2d6 19–20/×2 8 lb. Slashing
Exotic & Double Heavy Blades
Sword, bastard 35 gp 1d8 1d10 19–20/×2 6 lb. Slashing
Sword, two-bladed5 100 gp 1d6/1d6 1d8/1d8 19–20/×2 10 lb. Slashing
Light Blades
Dagger 2 gp 1d3 1d4 19–20/×2 10 ft. 1 lb. Piercing or slashing
Dagger, punching 2 gp 1d3 1d4 ×3 1 lb. Piercing
Sword, short 10 gp 1d4 1d6 19–20/×2 2 lb. Piercing
Rapier 20 gp 1d4 1d6 18–20/×2 2 lb. Piercing
Exotic Light Blades
Kukri 8 gp 1d3 1d4 18–20/×2 2 lb. Slashing
Maces and Clubs
Club 1d4 1d6 ×2 10 ft. 3 lb. Bludgeoning
Morningstar 8 gp 1d6 1d8 ×2 6 lb. Bludgeoning and piercing
Mace, light 5 gp 1d4 1d6 ×2 4 lb. Bludgeoning
Mace, heavy 12 gp 1d6 1d8 ×2 8 lb. Bludgeoning
Greatclub 5 gp 1d8 1d10 ×2 8 lb. Bludgeoning
Sap 1 gp 1d43 1d63 ×2 2 lb. Bludgeoning
Quarterstaff5 1d4/1d4 1d6/1d6 ×2 4 lb. Bludgeoning
Monk Weapons
Kama 2 gp 1d4 1d6 ×2 2 lb. Slashing
Nunchaku 2 gp 1d4 1d6 ×2 2 lb. Bludgeoning
Quarterstaff5 1d4/1d4 1d6/1d6 ×2 4 lb. Bludgeoning
Sai 1 gp 1d3 1d4 ×2 10 ft. 1 lb. Bludgeoning
Shuriken (5) 1 gp 1 1d2 ×2 10 ft. 1/2 lb. Piercing
Siangham 3 gp 1d4 1d6 ×2 1 lb. Piercing
Picks and Hammers
Pick, light 4 gp 1d3 1d4 ×4 3 lb. Piercing
Pick, heavy 8 gp 1d4 1d6 ×4 6 lb. Piercing
Hammer, light 1 gp 1d3 1d4 ×2 20 ft. 2 lb. Bludgeoning
Warhammer 12 gp 1d6 1d8 ×3 5 lb. Bludgeoning
Scythe 18 gp 1d6 2d4 ×4 10 lb. Piercing or slashing
Exotic & Double Picks and Hammers
Hammer, gnome hooked5 20 gp 1d6/1d4 1d8/1d6 ×3/×4 6 lb. Bludgeoning/piercing
Polearms
Glaive4 8 gp 1d8 1d10 ×3 10 lb. Slashing
Guisarme4 9 gp 1d6 2d4 ×3 12 lb. Slashing
Halberd 10 gp 1d8 1d10 ×3 12 lb. Piercing or slashing
Ranseur4 10 gp 1d6 2d4 ×3 12 lb. Piercing
Spears and Lances
Shortspear 1 gp 1d4 1d6 ×2 20 ft. 3 lb. Piercing
Longspear4 5 gp 1d6 1d8 ×3 9 lb. Piercing
Spear 2 gp 1d6 1d8 ×3 20 ft. 6 lb. Piercing
Javelin 1 gp 1d4 1d6 ×2 30 ft. 2 lb. Piercing
Trident 15 gp 1d6 1d8 ×2 10 ft. 4 lb. Piercing
Lance4 10 gp 1d6 1d8 ×3 10 lb. Piercing
Ranged Weapon Groups Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2
Bows
Longbow 75 gp 1d6 1d8 ×3 100 ft. 3 lb. Piercing
Arrows (20) 1 gp 3 lb.
Longbow, composite 100 gp 1d6 1d8 ×3 110 ft. 3 lb. Piercing
Arrows (20) 1 gp 3 lb.
Shortbow 30 gp 1d4 1d6 ×3 60 ft. 2 lb. Piercing
Arrows (20) 1 gp 3 lb.
Shortbow, composite 75 gp 1d4 1d6 ×3 70 ft. 2 lb. Piercing
Arrows (20) 1 gp 3 lb.
Crossbows
Crossbow, heavy 50 gp 1d8 1d10 19–20/×2 120 ft. 8 lb. Piercing
Bolts, crossbow (10) 1 gp 1 lb.
Crossbow, light 35 gp 1d6 1d8 19–20/×2 80 ft. 4 lb. Piercing
Bolts, crossbow (10) 1 gp 1 lb.
Exotic Crossbows
Crossbow, hand 100 gp 1d3 1d4 19–20/×2 30 ft. 2 lb. Piercing
Bolts (10) 1 gp 1 lb.
Crossbow, repeating heavy 400 gp 1d8 1d10 19–20/×2 120 ft. 12 lb. Piercing
Bolts (5) 1 gp 1 lb.
Crossbow, repeating light 250 gp 1d6 1d8 19–20/×2 80 ft. 6 lb. Piercing
Bolts (5) 1 gp 1 lb.
Slings and Thrown Weapons
Axe, throwing 8 gp 1d4 1d6 ×2 10 ft. 2 lb. Slashing
Dart 5 sp 1d3 1d4 ×2 20 ft. 1/2 lb. Piercing
Sling 1d3 1d4 ×2 50 ft. 0 lb. Bludgeoning
Bullets, sling (10) 1 sp 5 lb.
Exotic Slings and Thrown Weapons
Bolas 5 gp 1d33 1d43 ×2 10 ft. 2 lb. Bludgeoning
Net 20 gp 10 ft. 6 lb.
Shuriken (5) 1 gp 1 1d2 ×2 10 ft. 1/2 lb. Piercing
  1. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
  2. When two types are given, the weapon is both types if the entry specifies “and,” either type (player’s choice at time of attack) if the entry specifies “or,” or each end of the double weapon is a different type if the entry specifies “/.”
  3. The weapon deals nonlethal damage rather than lethal damage.
  4. Reach weapon.
  5. Double weapon.

Armor and Shields[edit]

Armor Cost Armor/
Shield Bonus
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure Chance
Speed Weight1
(30 ft.) (20 ft.)
Light Armor
Padded 5 gp +1 +8 0 5% 30 ft. 20 ft. 10 lb.
Leather 10 gp +2 +6 0 10% 30 ft. 20 ft. 15 lb.
Studded leather 25 gp +3 +5 –1 15% 30 ft. 20 ft. 20 lb.
Chain shirt 100 gp +4 +4 –2 20% 30 ft. 20 ft. 25 lb.
Medium Armor
Hide 15 gp +3 +4 –3 20% 20 ft. 15 ft. 25 lb.
Scale mail 50 gp +4 +3 –4 25% 20 ft. 15 ft. 30 lb.
Chainmail 150 gp +5 +2 –5 30% 20 ft. 15 ft. 40 lb.
Breastplate 200 gp +5 +3 –4 25% 20 ft. 15 ft. 30 lb.
Heavy Armor
Splint mail 200 gp +6 +0 –7 40% 20 ft.2 15 ft.2 45 lb.
Banded mail 250 gp +6 +1 –6 35% 20 ft.2 15 ft.2 35 lb.
Half-plate 600 gp +7 +0 –7 40% 20 ft.2 15 ft.2 50 lb.
Full plate 1,500 gp +8 +1 –6 35% 20 ft.2 15 ft.2 50 lb.
Shields
Buckler 15 gp +1 –1 5% 5 lb.
Shield, light wooden 3 gp +1 –1 5% 5 lb.
Shield, light steel 9 gp +1 –1 5% 6 lb.
Shield, heavy wooden 7 gp +2 –2 15% 10 lb.
Shield, heavy steel 20 gp +2 –2 15% 15 lb.
Shield, tower 30 gp +43 +2 –10 50% 45 lb.
Extras
Armor spikes +50 gp +10 lb.
Gauntlet, locked 8 gp Special 4 +5 lb.
Shield Spikes, Light or Heavy +10 gp +5 lb.
  1. Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, and armor fitted for Large characters weighs twice as much.
  2. When running in heavy armor, you move only triple your speed, not quadruple.
  3. A tower shield can instead grant you cover. See the description.
  4. Hand not free to cast spells.

Adventuring Gear[edit]

Item Cost Weight
Backpack (empty) 2 gp 2 lb.1
Barrel (empty) 2 gp 30 lb.
Basket (empty) 4 sp 1 lb.
Bedroll 1 sp 5 lb.1
Bell 1 gp
Blanket, winter 5 sp 3 lb.1
Block and tackle 5 gp 5 lb.
Bottle, wine, glass 2 gp
Bucket (empty) 5 sp 2 lb.
Caltrops 1 gp 2 lb.
Candle 1 cp
Canvas (sq. yd.) 1 sp 1 lb.
Case, map or scroll 1 gp 1/2 lb.
Chain (10 ft.) 30 gp 2 lb.
Chalk, 1 piece 1 cp
Chest (empty) 2 gp 25 lb.
Crowbar 2 gp 5 lb.
Firewood (per day) 1 cp 20 lb.
Fishhook 1 sp
Fishing net, 25 sq. ft. 4 gp 5 lb.
Flask (empty) 3 cp 1-1/2 lb.
Flint and steel 1 gp
Grappling hook 1 gp 4 lb.
Hammer 5 sp 2 lb.
Ink (1 oz. vial) 8 gp
Inkpen 1 sp
Jug, clay 3 cp 9 lb.
Ladder, 10-foot 5 cp 20 lb.
Lamp, common 1 sp 1 lb.
Lantern, bullseye 12 gp 3 lb.
Lantern, hooded 7 gp 2 lb.
Lock 1 lb.
- Very simple 20 gp 1 lb.
- Average 40 gp 1 lb.
- Good 80 gp 1 lb.
- Amazing 150 gp 1 lb.
Manacles 15 gp 2 lb.
Manacles, masterwork 50 gp 2 lb.
Mirror, small steel 10 gp 1/2 lb.
Mug/Tankard, clay 2 cp 1 lb.
Oil (1-pint flask) 1 sp 1 lb.
Paper (sheet) 4 sp
Parchment (sheet) 2 sp
Pick, miner’s 3 gp 10 lb.
Pitcher, clay 2 cp 5 lb.
Piton 1 sp 1/2 lb.
Pole, 10-foot 2 sp 8 lb.
Pot, iron 5 sp 10 lb.
Pouch, belt (empty) 1 gp 1/2 lb.1
Ram, portable 10 gp 20 lb.
Rations, trail (per day) 5 sp 1 lb.1
Rope, hempen (50 ft.) 1 gp 10 lb.
Rope, silk (50 ft.) 10 gp 5 lb.
Sack (empty) 1 sp 1/2 lb.1
Sealing wax 1 gp 1 lb.
Sewing needle 5 sp
Signal whistle 8 sp
Signet ring 5 gp
Sledge 1 gp 10 lb.
Soap (per lb.) 5 sp 1 lb.
Spade or shovel 2 gp 8 lb.
Spyglass 1,000 gp 1 lb.
Tent 10 gp 20 lb.1
Torch 1 cp 1 lb.
Vial, ink or potion 1 gp 1/10 lb.
Waterskin 1 gp 4 lb.1
Whetstone 2 cp 1 lb.
  1. These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount.

Special Substances & Items[edit]

Item Cost Weight
Acid (flask) 10 gp 1 lb.
Alchemist’s fire (flask) 20 gp 1 lb.
Antitoxin (vial) 50 gp
Everburning torch 110 gp 1 lb.
Holy water (flask) 25 gp 1 lb.
Smokestick 20 gp 1/2 lb.
Sunrod 2 gp 1 lb.
Tanglefoot bag 50 gp 4 lb.
Thunderstone 30 gp 1 lb.
Tindertwig 1 gp

Tools and Skill Kits[edit]

Item Cost Weight
Alchemist’s lab 500 gp 40 lb.
Artisan’s tools 5 gp 5 lb.
Artisan’s tools, masterwork 55 gp 5 lb.
Climber’s kit 80 gp 5 lb.1
Disguise kit 50 gp 8 lb.1
Healer’s kit 50 gp 1 lb.
Holly and mistletoe
Holy symbol, wooden 1 gp
Holy symbol, silver 25 gp 1 lb.
Hourglass 25 gp 1 lb.
Magnifying glass 100 gp
Musical instrument, common 5 gp 3 lb.1
Musical instrument, masterwork 100 gp 3 lb.1
Scale, merchant’s 2 gp 1 lb.
Spell component pouch 5 gp 2 lb.
Spellbook, wizard’s (blank) 15 gp 3 lb.
Thieves’ tools 30 gp 1 lb.
Thieves’ tools, masterwork 100 gp 2 lb.
Tool, masterwork 50 gp 1 lb.
Water clock 1,000 gp 200 lb.
  1. These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount.

Cora Stones[edit]

Item Cost Weight
Black 17 gp .5 lb.
Blue 8 gp .5 lb.
Brown 15 gp .5 lb.
Clear 10 gp .5 lb.
Gray 17 gp .5 lb.
Green 12 gp .5 lb.
Red 15 gp .5 lb.
Yellow 20 gp .5 lb.
White 15 gp .5 lb.

Clothing[edit]

Item Cost Weight
Artisan’s outfit 1 gp 4 lb.1
Cleric’s vestments 5 gp 6 lb.1
Cold weather outfit 8 gp 7 lb.1
Courtier’s outfit 30 gp 6 lb.1
Entertainer’s outfit 3 gp 4 lb.1
Explorer’s outfit 10 gp 8 lb.1
Monk’s outfit 5 gp 2 lb.1
Noble’s outfit 75 gp 10 lb.1
Peasant’s outfit 1 sp 2 lb.1
Royal outfit 200 gp 15 lb.1
Scholar’s outfit 5 gp 6 lb.1
Traveler’s outfit 1 gp 5 lb.1
  1. These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount.

Food, Drink, and Lodging[edit]

Item Cost Weight
Ale
- Gallon 2 sp 8 lb.
- Mug 4 cp 1 lb.
Banquet (per person) 10 gp
Bread, per loaf 2 cp 1/2 lb.
Cheese, hunk of 1 sp 1/2 lb.
Inn stay (per day)
- Good 2 gp
- Common 5 sp
- Poor 2 sp
Meals (per day)
- Good 5 sp
- Common 3 sp
- Poor 1 sp
Meat, chunk of 3 sp 1/2 lb.
Wine
- Common (pitcher) 2 sp 6 lb.
- Fine (bottle) 10 gp 1-1/2 lb.

Poisons[edit]

Poison Type Initial Damage Secondary Damage Price
Nitharit Contact DC 13 0 3d6 Con 650 gp
Sassone leaf residue Contact DC 16 2d12 hp 1d6 Con 300 gp
Malyss root paste Contact DC 16 1 Dex 2d4 Dex 500 gp
Terinav root Contact DC 16 1d6 Dex 2d6 Dex 750 gp
Black lotus extract Contact DC 20 3d6 Con 3d6 Con 4,500 gp
Dragon bile Contact DC 26 3d6 Str 0 1,500 gp
Striped toadstool Ingested DC 11 1 Wis 2d6 Wis + 1d4 Int 180 gp
Arsenic Ingested DC 13 1 Con 1d8 Con 120 gp
Id moss Ingested DC 14 1d4 Int 2d6 Int 125 gp
Oil of taggit Ingested DC 15 0 Unconsciousness 90 gp
Lich dust Ingested DC 17 2d6 Str 1d6 Str 250 gp
Dark reaver powder Ingested DC 18 2d6 Con 1d6 Con + 1d6 Str 300 gp
Ungol dust Inhaled DC 15 1 Cha 1d6 Cha + 1 Cha1 1,000 gp
Insanity mist Inhaled DC 15 1d4 Wis 2d6 Wis 1,500 gp
Burnt othur fumes Inhaled DC 18 1 Con1 3d6 Con 2,100 gp
Black adder venom Injury DC 11 1d6 Con 1d6 Con 120 gp
Small centipede poison Injury DC 11 1d2 Dex 1d2 Dex 90 gp
Bloodroot Injury DC 12 0 1d4 Con + 1d3 Wis 100 gp
Drow poison Injury DC 13 Unconsciousness Unconsciousness for 2d4 hours 75gp
Greenblood oil Injury DC 13 1 Con 1d2 Con 100 gp
Blue whinnis Injury DC 14 1 Con Unconsciousness 120 gp
Medium spider venom Injury DC 14 1d4 Str 1d4 Str 150 gp
Shadow essence Injury DC 17 1 Str1 2d6 Str 250 gp
Wyvern poison Injury DC 17 2d6 Con 2d6 Con 3,000 gp
Large scorpion venom Injury DC 18 1d6 Str 1d6 Str 200 gp
Giant wasp poison Injury DC 18 1d6 Dex 1d6 Dex 210 gp
Deathblade Injury DC 20 1d6 Con 2d6 Con 1,800 gp
Purple worm poison Injury DC 24 1d6 Str 2d6 Str 700 gp
  1. Permanent drain, not temporary damage.

Vehicles and Mounts[edit]

Mounts and Related Gear[edit]

Item Cost Weight
Barding
- Medium creature ×2 ×1
- Large creature ×4 ×2
Bit and bridle[1] 2 gp 1 lb.
Dog, guard 25 gp
Dog, riding 150 gp
Donkey or mule 8 gp
Feed (per day) 5 cp 10 lb.
Horse
- Horse, heavy 200 gp
- Horse, light 75 gp
- Pony 30 gp
- Warhorse, heavy 400 gp
- Warhorse, light 150 gp
- Warpony 100 gp
Saddle
-- Military 20 gp 30 lb.
- Pack 5 gp 15 lb.
- Riding 10 gp 25 lb.
Saddle, Exotic
- Military 60 gp 40 lb.
- Pack 15 gp 20 lb.
- Riding 30 gp 30 lb.
- Saddlebags 4 gp 8 lb.
Stabling (per day) 5 sp

Transport[edit]

Item Cost Weight
Carriage 100 gp 600 lb.
Cart 15 gp 200 lb.
Galley 30,000 gp
Keelboat 3,000 gp
Longship 10,000 gp
Rowboat 50 gp 100 lb.
Oar 2 gp 10 lb.
Sailing ship 10,000 gp
Sled 20 gp 300 lb.
Wagon 35 gp 400 lb.
Warship 25,000 gp

Special Materials[edit]



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