SRD:Breastplate

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This material is published under the OGL
Breastplate [Medium]
Maximum Dex Bonus: +3
Armor Check Penalty: –4
Arcane Spell Failure Chance: 25%
Hardness: 10
Size Cost Armor
Bonus
Weight Hit
Points
Humanoid Nonhumanoid
Fine 100 gp 200 gp +2 3 lb. 1
Diminutive 100 gp 200 gp +2 3 lb. 3
Tiny 100 gp 200 gp +2 3 lb. 6
Small 200 gp 400 gp +5 15 lb. 12
Medium 200 gp 400 gp +5 30 lb. 25
Large 400 gp 800 gp +5 60 lb. 50
Huge 800 gp 1,600 gp +5 150 lb. 100
Gargantuan 1,600 gp 3,200 gp +5 240 lb. 200
Colossal 3,200 gp 6,400 gp +5 360 lb. 400
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.

Description/Notes

Breastplates come with a helmet and greaves.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Breastplate Material Enhancements
Material Cost1 Hardness Hit Points Special
Steel 350 gp 10 25
Adamantine 10,200 gp 20 33 Grants wearer DR 2/—
Crystal, Deep 1,200 gp 10 25 No rusting
Crystal, Mundane 350 gp 8 20 No rusting
Dragonhide 700 gp 10 8 Usable by druids
Mithral 4,200 gp 15 25 Half weight,
Treated as light armor,
increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus squared
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

See Also



Back to Main Page3.5e Open Game ContentSystem Reference DocumentArmor

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