SRD:Splint Mail

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This material is published under the OGL 1.0a.
Splint mail [Heavy]
Maximum Dex Bonus: +0
Armor Check Penalty: –7
Arcane Spell Failure Chance: 40%
Hardness: 10
Size Cost Armor
Bonus
Weight Hit
Points
Humanoid Nonhumanoid
Fine 100 gp 200 gp +3 4-1/2 lb. 1
Diminutive 100 gp 200 gp +3 4-1/2 lb. 3
Tiny 100 gp 200 gp +3 4-1/2 lb. 7
Small 200 gp 400 gp +6 22-1/2 lb. 15
Medium 200 gp 400 gp +6 45 lb. 30
Large 400 gp 800 gp +6 90 lb. 60
Huge 800 gp 1,600 gp +6 225 lb. 120
Gargantuan 1,600 gp 3,200 gp +6 360 lb. 240
Colossal 3,200 gp 6,400 gp +6 540 lb. 480
Speed1
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
  1. When running in heavy armor, you move only triple your speed, not quadruple.

Description/Notes

The suit includes gauntlets.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Splint mail Material Enhancements
Material Cost1 Hardness Hit Points Special
Steel and leather 350 gp 10 30
Adamantine 15,200 gp 20 40 Grants wearer DR 3/—
Crystal, Deep 1,200 gp 10 30 No rusting
Crystal, Mundane 350 gp 8 25 No rusting
Dragonhide n/a n/a n/a
Mithral 9,200 gp 15 30 Half weight,
Treated as medium armor,
increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus squared
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page3.5e HomebrewEquipmentMagical Armor Enhancements

See Also



Back to Main Page3.5e Open Game ContentSystem Reference DocumentArmor

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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