SRD:Leather Armor

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This material is published under the OGL
Leather [Light]
Maximum Dex Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure Chance: 10%
Hardness: 2
Size Cost Armor
Bonus
Weight Hit
Points
Humanoid Nonhumanoid
Fine 5 gp 10 gp +1 1-1/2 lb. 1
Diminutive 5 gp 10 gp +1 1-1/2 lb. 1
Tiny 5 gp 10 gp +1 1-1/2 lb. 2
Small 10 gp 20 gp +2 7-1/2 lb. 5
Medium 10 gp 20 gp +2 15 lb. 10
Large 20 gp 40 gp +2 30 lb. 20
Huge 40 gp 80 gp +2 75 lb. 40
Gargantuan 80 gp 160 gp +2 120 lb. 80
Colossal 160 gp 320 gp +2 180 lb. 160
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Leather Material Enhancements
Material Cost1 Hardness Hit Points Special
Masterwork Leather 160 gp 2 10
Adamantine n/a n/a n/a
Crystal, Deep 1,010 gp 10 60 No rusting
Crystal, Mundane 160 gp 8 50 No rusting
Dragonhide n/a n/a n/a
Mithral n/a n/a n/a
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.
Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus squared
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

See Also



Back to Main Page3.5e Open Game ContentSystem Reference DocumentArmor

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