SRD:Chainmail

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This material is published under the OGL 1.0a.
Chainmail [Medium]
Maximum Dex Bonus: +2
Armor Check Penalty: –5
Arcane Spell Failure Chance: 30%
Hardness: 10
Size Cost Armor
Bonus
Weight Hit
Points
Humanoid Nonhumanoid
Fine 75 gp 150 gp +2 4 lb. 1
Diminutive 75 gp 150 gp +2 4 lb. 3
Tiny 75 gp 150 gp +2 4 lb. 6
Small 150 gp 300 gp +5 20 lb. 12
Medium 150 gp 300 gp +5 40 lb. 25
Large 300 gp 600 gp +5 80 lb. 50
Huge 600 gp 1,200 gp +5 200 lb. 100
Gargantuan 1,200 gp 2,400 gp +5 320 lb. 200
Colossal 2,400 gp 4,800 gp +5 480 lb. 400
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.

Description/Notes

The suit includes gauntlets.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Chainmail Material Enhancements
Material Cost1 Hardness Hit Points Special
Steel 300 gp 10 25
Adamantine 10,150 gp 20 33 Grants wearer DR 2/—
Crystal, Deep 1,150 gp 10 25 No rusting
Crystal, Mundane 300 gp 8 20 No rusting
Dragonhide n/a n/a n/a
Mithral 4,150 gp 15 25 Half weight,
Treated as light armor,
increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus squared
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page3.5e HomebrewEquipmentMagical Armor Enhancements

See Also



Back to Main Page3.5e Open Game ContentSystem Reference DocumentArmor

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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