SRD:Sling Bullets
From D&D Wiki
This material is published under the OGL 
 
Size  Cost^{1}  Damage  Weight^{1}  hp^{1}  

Fine  *  —  *  *  
Diminutive  *  —  *  *  
Tiny  *  —  *  *  
Small  1 sp  —  21/2 lb.  *  
Medium  1 sp  —  5 lb.  *  
Large  2 sp  —  10 lb.  *  
Huge  *  —  *  *  
Gargantuan  *  —  *  *  
Colossal  *  —  *  *  

Description
Bullets come in a leather pouch that holds 10 bullets. A bullet that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
Prices and weights are for ten bullets.
Enhancements
Material  Average  Masterwork^{1}  Hardness  hp^{2}  Special 

Steel  1 sp  60 gp 1 sp  10  *  — 
Adamantine  —  600 gp 1 sp  20  *  Bypass hardness less than 20 
Deep Crystal  —  200 gp 1 sp  10  *  Psionic 
Mundane Crystal  —  60 gp 1 sp  8  *  No rusting, not metal 
Darkwood  —  n/a  n/a  n/a  — 
Iron, Cold  2 sp  60 gp 2 sp  10  *  Magical enchantments cost an additional 400 gp. 
Mithral  —  500 gp 1 sp  15  *  1/2 weight 
Silver, Alchemical  20 gp 1 sp  80 gp 1 sp  8  *  −1 damage 

Bonus Value  Additional Cost^{1}  Hardness Increase^{2}  Additional hp^{2} 

+1  +400 gp  +2  +10 
+2  +1,600 gp  +4  +20 
+3  +3,600 gp  +6  +30 
+4  +6,400 gp  +8  +40 
+5  +10,000 gp  +10  +50 
+6  +14,400 gp^{3}  +12  +60 
+7  +19,600 gp^{3}  +14  +70 
+8  +25,600 gp^{3}  +16  +80 
+9  +32,400 gp^{3}  +18  +90 
+10  +40,000 gp^{3}  +20  +100 
+11 or more  + bonus squared × 4,000 gp 
+ enhancement bonus × 2  + enhancement bonus × 10 

See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons