SRD:Battleaxe

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Battleaxe
Martial One-Handed Melee
Critical: ×3
Range Increment:
Type: Slashing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine * 1d2 * 1
Diminutive * 1d3 * 1
Tiny * 1d4 * 1
Small 10 gp 1d6 3 lb. 2
Medium 10 gp 1d8 6 lb. 5
Large 20 gp 2d6 12 lb. 10
Huge * 3d6 * 20
Gargantuan * 4d6 * 40
Colossal * 6d6 * 80
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Enhancements

Battleaxe Material Enhancements
Material Average Masterwork1 Hardness hp Special
Steel 10 gp 310 gp 5 5
Adamantine 3,010 gp 5 6 Bypass hardness less than 20
Deep Crystal 1,010 gp 10 15 Psionic
Mundane Crystal 310 gp 8 12 No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold 20 gp 320 gp 5 5 Magical enchantments cost an additional 2,000 gp.
Mithral 3,010 gp 5 5 1/2 weight
Silver, Alchemical 100 gp 400 gp 5 5 −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus squared
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also



Back to Main Page3.5e Open Game ContentSystem Reference DocumentWeapons

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