Yamcha (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Human), chaotic neutral


Armor Class 14 (Natural Armor)
Hit Points 16 (3d8 + 3)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 12 (+1) 12 (+1) 14 (+2) 12 (+1)

Saving Throws Str +5, Wis +4
Skills Arcana +3, Athletics +5, Deception +3, Intimidation +3, Perception +4
Senses passive Perception 14
Languages Common
Challenge 3 (700 XP)


Ki. Yamcha has 4 ki points which he can expend. All ki points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) force damage.

Saber. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 12 Constitution saving throw or be stunned until the end of Yamcha's next turn. Yamcha may only make one sledgehammer attack per turn

Flurry of Blows (1 Ki Point). As a bonus action immediately after Yamcha takes the Attack action on his turn, he makes two unarmed strikes.

Wolf Fang Fist (2 ki points). When Yamcha makes an unarmed strike, he makes 1 additional unarmed strike.

REACTIONS

Deflect Missile. When Yamcha is hit by a ranged attack, reducing its damage by 10 (1d10 + 5). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

YamchaVsGoku.png
[Source].

An orphan by the age of 16, Yamcha survived in the wastelands of the Diablo Desert, surviving alongside his companion Puar by stealing from passersby, honing his martial arts in the process, mastering the blade and developing his somewhat-legendary Wolf Fang Fist. One day, he ambushed three unsuspecting tourists. While the first two prepared to give up their money and capsules, the third challenged him to a fight. Despite having the boy, who bore a strange monkey tail and the name Goku, through boulders and ruined buildings and having him on the ropes, he fled the scene in embarrassment after realizing he was being watched by Bulma. After finding out their plans to collect the dragon balls, he attacked them the next morning, though Goku's weakness revealed itself to be hunger as the now-fed boy thoroughly thrashed him. After tailing them for a while, his intent transformed from greed to affection, ultimately joining them when they were attacked by Monster Carrot. Becoming an official member, he finally ultimately overcame his cowardice by rescuing Bulma, Oolong, and Puar from the combined threat of Pilaf's castle and Goku's terrifying Oozaru form. Finally getting together with Bulma, he wished Goku adieu before training to prove his strength to the young boy during the next World Martial Arts Tournament.



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