Vegeta, Blue (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.

Medium humanoid (Saiyan), neutral good


Armor Class 29 (Battle Armor)
Hit Points 768 (53d8 + 530)
Speed 130 ft.


STR DEX CON INT WIS CHA
40 (+15) 22 (+6) 30 (+10) 12 (+1) 10 (+0) 12 (+1)

Saving Throws Str +30, Dex +21
Skills Athletics +30, History +16, Insight +15, Intimidation +16, Perception +15
Senses passive Perception 25
Languages Common
Challenge 53 ( XP)


Ki. Vegeta has 63 Ki points which he can expend. All Ki points are regained at the end of a long rest.

Damage Threshold. Vegeta has a damage threshold of 30.

Further Beyond. When Vegeta is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Powerful Build/Toned Body/Ki Imbued Body. Vegeta counts as four sizes larger when determining his carrying capacity and the weight he can push, drag, or lift. And he requires twice as much food as a normal Medium-sized creature would, additionally he adds half his proficiency bonus (7) to all strength checks.

Lasting Form/Weather Resistant/Honed Body and Mind. All the following are multiplied by eight for Vegeta:

  • Maximum time for holding his breath
  • Maximum time for suffocating without dropping to 0 hit points.
  • Maximum time going without food and water.
  • Time to gain exhaustion from food and water deprivation.
  • Temperatures maximum high or low for him to suffer from extreme heat or cold.
  • Time to suffer exhaustion from said temperatures.
  • Number of levels of exhaustion, gradual blindness, deafness, and numbness required for each effect.
  • His maximum age.

Brawn/Evasion/Endurance. When Vegeta is targeted by an area effect that lets him make a Strength, Dexterity or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Saiyan Power. If Vegeta is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, they can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 5 hit points, he can only do this eight times (all eight instances included in strength and constitution stats, redistribute or remove as appropriate).

Saiyan Brutality. Once per turn when Vegeta hits with an attack, he can roll one additional damage dice and add it to the total damage, additionally, immediately after Vegeta uses the Further Beyond or Saiyan Power trait, he can use his reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action.

Enduring Physique. Vegeta has the following:

  • He has 106 extra hit points.
  • Whenever he regains hit points by spending hit dice the result is doubled.
  • He has advantage on saving throws against exhaustion and its effects.

Unarmored Movement. Vegeta can move along vertical surfaces and across liquids on his turn without falling during the move.

Enhanced Charging. Vegeta has techniques labeled 'Charging' when Vegeta charges or begins charging any of those techniques he may add 4d8 to the damage each round it's charged, additionally, he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to five times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way.

Techniques. These are the following parameters for Vegeta's Techniques, every time one requires a Saving Throw, Bonus, or technique limit, they are the following:

  • DC - 36
  • Attack bonus - +28
  • Technique slots - 15

See Vegeta's known Techniques

ACTIONS

Multiattack. Vegeta makes six attacks with his unarmed strikes or ki blasts.

Unarmed Strike. Melee Weapon Attack: +28 to hit, reach 5 ft., one target. Hit: 33 (4d8 + 15) force damage (bludgeoning if out of ki).

Ki Charge As a full turn action Vegeta regains 4d8 Ki points.

Warrior's Pride. As a free action, Vegeta retries one saving throw that is causing him to be charmed or frightened.

REACTIONS

Deflect Missile. When Vegeta is hit by a ranged attack, reducing its damage by 64 (1d10 + 59). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Limit Break (1/Day). When Vegeta drops to 0 hit points, he takes a turn immediately before falling unconcious

As Goku lay broken at the feet of Golden Frieza, Vegeta suddenly appeared utilizing a form thought to only belong to Goku, Super Saiyan Blue. While he was unable to put down the emperor due to his underhanded tactic's, Vegeta brought Frieza to his knees. After revealing this form, the saiyan prince held his own against numerous opponents, from Hit to Goku Black to Toppo with the power of Blue alone. However, as the fight with a mortal stronger than any God of Destruction became more and more deadly, he was forced to dig deeper into his godly potential for the sake of his universe, but it wasn't in his nature to achieve Ultra Instinct. Instead, digging deeper into mindful fighting, he unlocked the next great advancement in achieving godly power, Super Saiyan Blue Evolved.



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