Vegeta, Blue Evolved (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.

Medium humanoid (Saiyan), neutral good


Armor Class 30 (Battle Armor)
Hit Points 826 (57d8 + 570)
Speed 135 ft.


STR DEX CON INT WIS CHA
42 (+16) 22 (+6) 31 (+10) 12 (+1) 10 (+0) 12 (+1)

Saving Throws Str +32, Dex +22
Skills Athletics +32, History +17, Insight +16, Intimidation +17, Perception +16
Senses passive Perception 26
Languages Common
Challenge 57 ( XP)


Ki. Vegeta has 67 Ki points which he can expend. All Ki points are regained at the end of a long rest.

Damage Threshold. Vegeta has a damage threshold of 32.

Further Beyond. When Vegeta is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Powerful Build/Toned Body/Ki Imbued Body. Vegeta counts as four sizes larger when determining his carrying capacity and the weight he can push, drag, or lift. And he requires twice as much food as a normal Medium-sized creature would, additionally he adds half his proficiency bonus (8) to all strength checks.

Lasting Form/Weather Resistant/Honed Body and Mind. All the following are multiplied by sixteen for Vegeta:

  • Maximum time for holding his breath
  • Maximum time for suffocating without dropping to 0 hit points.
  • Maximum time going without food and water.
  • Time to gain exhaustion from food and water deprivation.
  • Temperatures maximum high or low for him to suffer from extreme heat or cold.
  • Time to suffer exhaustion from said temperatures.
  • Number of levels of exhaustion, gradual blindness, deafness, and numbness required for each effect.
  • His maximum age.

Saiyan Power. If Vegeta is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, he can permanently increase one Ability Score by 1 to a maximum of 30 after regaining at least 58 hit points, he can only do this eight times (all eight instances included in Strength and Constitution, redistribute or remove as appropriate).

Brawn/Evasion/Endurance. When Vegeta is targeted by an area effect that lets him make a Strength, Dexterity or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Vegeta can move along vertical surfaces and across liquids on his turn without falling during the move.

Unshakable. Vegeta is immune to being charmed, frightened, unconcious except by falling to 0 hit points, confused, or taunted.

Enhanced Charging. Vegeta has techniques labeled 'Charging' when Vegeta charges or begins charging any of those techniques he may add 4d10 to the damage each round it's charged, additionally, he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to five times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way.

Techniques. These are the following parameters for Vegeta's Techniques, every time one requires a Saving Throw, Bonus, or technique limit, they are the following:

  • DC - 39
  • Attack bonus - +30
  • Technique slots - 16

See Vegeta's known Techniques

ACTIONS

Multiattack. Vegeta makes six attacks with his unarmed strikes or ki blasts.

Unarmed Strike. Melee Weapon Attack: +30 to hit, reach 5 ft., one target. Hit: 36 (4d10 + 16) force damage (bludgeoning if out of ki).

Ki Charge As a full turn action Vegeta regains 4d10 Ki points.

Warrior's Pride. As a free action, Vegeta retries one saving throw that is causing him to be charmed or frightened.

REACTIONS

Deflect Missile. When Vegeta is hit by a ranged attack, reducing its damage by 93 (1d10 + 88). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Limit Break (1/Day). When Vegeta drops to 0 hit points, he takes a turn immediately before falling unconcious



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