Talk:Phantom Thief (5e Class)

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how do i get xp if i cant kill is it just people i cant kill or does that work for monsters as well Alucarddragonborn (talk) 11:54, 30 October 2017 (MDT)

You don't get XP just for killing monsters; you get XP for neutralizing a threat that a monster poses. This may be accomplished by killing them, but you also gain XP if you can find a nonviolent way to neutralize the threat. — Geodude671 (talk | contribs | email)‎ . . 11:58, 30 October 2017 (MDT)

all right so do i just knock out any monsters or people who pose a threat Alucarddragonborn (talk) 12:54, 30 October 2017 (MDT)

Well, since Creed is just flavor text now, so technically, the Phantom Thief is allowed to kill now. But there are non-lethal ways to fight such as knocking a creature out, which is easy since Deadly Expertise will favor you fighting melee. But you can also let the rest of the party kill in your stead.
Actually, I should add that as a restriction to Deadly Expertise too, cause the extra damage is a bit too free. --Alearori (talk) 15:58, 30 October 2017 (MDT)


Can mimic give vampire regeneration

Would stolen action benefit from deadly expertise?

Whether Mimic would allow such a trait to be copied is up to the DM, as I put that restriction text in the description of Mimic because I know there are certain traits that players should not be allowed to have such as a Banshee's Detect Life, and I didn't want to flood the page with traits I thought was OP. If I was the DM, definitely not, simply because it ruins the Hit Dice economy of the game, and regenerating 20 hit point per round is overpowered on a player.
As for Deadly Expertise, it specifically says a it can only be used when attacking with melee finesse weapon, and I don't recall any creatures' actions being labeled with finesse. If you're wondering about intent, the answer would also be no, simply because creatures' actions at that high CR does high amounts of damage anyway. I'll edit that into Stolen Action later.
If you have anymore questions, feel free to ask. --Alearori (talk) 22:17, 26 November 2017 (MST)

What about the melee Weapon attacks from a Goblin with a scimitar. That Weapon has finesse.

The scimitar weapon has finesse, but the goblin's action: "Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage." doesn't it say finesse. So no. --Alearori (talk) 18:05, 27 November 2017 (MST)

Can the Phantom Thief use costumes on top of each other like pulling of the disguise and the person sees the face of the king?

How does reconfigure work with attunement items?

Currently, how with Stolen Identity is worded, it says "appear in your costume" so, unless the costume is the face of the king, that wouldn't be possible. It was designed to be a balance so that you can't infinitely pile disguises on top of each other, along with the way that makeup masks work in real life. But it can be allowed if the DM says so. As for Reconfigure, the way its currently worded, allows the Phantom Thief to take magical properties without being attuned to it, as it was designed to steal magical properties from cursed items without having to attune it. --Alearori (talk) 08:47, 1 December 2017 (MST)


I don’t mean costume, I mean to different disguise over your costume. Can a disguise be worn under the costume to prevent your identity from being revealed when people pulls of the costume? So reconfigure can simply remove the need of attunement by moving the magical properties to another object?

Will you be making rules for magic tricks that isn’t magical, but only deception and the sort of magic you see around the world currently

No, it was designed so you can only have one disguise at a time, otherwise you'd be able to infinitely pile disguises on yourself.
As for that problem in Reconfigure, it is possible, so I'm going to add a clause to prevent that, right now.
As for magic tricks that aren't magical, the Phantom Thief won't be able to steal it, because it specifically needs to be a spell to be stolen with Spell Thief. --Alearori (talk) 17:29, 1 December 2017 (MST)

way to strong[edit]

this class has a lot going for it.it has a im gonna steal from you and your gonna thank me for it kinda vibe.and whats with the announcing you going to steal from someone does that put you at a disadvantage i mean you would have to be really elusive.oooohhhhhh --Alucarddragonborn (talk) 08:58, 1 December 2017 (MST)

Would you mind telling me exactly which parts are too strong and what nerfs you'd recommend?
As for the second part, that was originally part of the Creed feature, but I moved it to flavor text, so its unnecessary to actually do. But it stems from the Calling Card that real and fictional Phantom Thieves send out prior to their crime. --Alearori (talk) 09:18, 1 December 2017 (MST)
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