Talk:Mythic Monsters (5e Variant Rule)
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This is great idea, and the levels of monsters that go up and beyond is extremely exiting to me; however, I have to ask what made you chose the Hit Dice for Colossal as d66, and the Titanic as d100? Azernath (talk) 07:05, 22 June 2016 (MDT)
- An alternate would have been 30 ft. x 30 ft. creatures with d30 hit dice, but not many people have a d30. Plus I quickly wanted to get into truly massive creatures, so d66 and d100 are fairly closely scaled with the sizes I picked.
- Other design notes:
- I avoided the term "epic" as I think that's a design space yet to be filled by WoTC, and I want these creatures to be beyond epic.
- Maybe these creatures will just be for design fun, as maybe 20th level characters even with epic boons won't be able to face them. I don't think anyone seriously used the neutronium golem from Eternity Publishing's epic bestiary, but it's a fascinating read. But that's why I left the rewards for defeating these creatures vague, maybe the DM can issue "mythic boons". Marasmusine (talk) 13:16, 22 June 2016 (MDT)
- Wouldn't it be better if the 50 x 50 creatures had a Hit Dice of 50 or 60 to make it a more even number like an average of (25.5) or (30.5); furthermore, the Hit Dice of d100 should have an average of (50.5)?
- What should define an epic boon from the mythic boon? Is it simply more powerful? Or just ones that simply make you a god like creature?
- I just checked the neutronium golem, oh my god I never thought such monstrous creation was ever allowed to exist. Please tell me you are not thinking of making another one. :) Azernath (talk) 17:22, 22 June 2016 (MDT)
Okay, I think I worked out an XP progression. From the DMG table, I looked to see what you would multiply each CR by to increase the XP by an order of magnitude. The multiplier starts at x8 then rapidly decreases. I extrapolated how the multiplier decreased each CR and the results are the new CR 31 to 50 table.
I'm now looking at other mythic stuff at Mythic (5e Sourcebook). Yes, there will be mythic boons, I need to decide when and how often they will be awarded instead of epic boons. Also new rarities of magic item, epic and mythic. Marasmusine (talk) 11:48, 2 March 2017 (MST)
I feel like the size of the hit die ramps up way too quickly. How do you feel about reducing the Colossal HD to a d24, and the Titanic HD to a d30? From above discussion I see you wanted to get to truly massive creatures, but I feel the die size still ramps up too quickly. I get that not many people have d24's or d30's, but I feel that even fewer people would have a d66. — Geodude671 (talk | contribs) . . 21:17, 31 July 2017 (MDT)
- Also, how do you feel about increasing the stat cap for mythic creatures by 10? "Mythic creatures' ability scores can exceed 30, but cannot exceed 40." — Geodude671 (talk | contribs) . . 00:11, 1 August 2017 (MDT)
- If you've got a d6 then you've got a d66: You roll two d6s (as though you were rolling two d10s for a d100). The result is 11 to 66. (Looks like I printed the wrong averages though)
- The die type used is almost irrelevant, as far as I can tell it's not referred to by anything. It's always the creature's hit points that are checked (by CR calculation, sleep spell, etc).
- I'm not sure about the cap change, as it conflicts with the bounded accuracy baked into the game. The maximum of 30 (+10 modifier) ties in with the "impossible"-rated DC 30. Impossible means impossible whatever your CR. The apparent capability of an ability can be improved in other ways, for example by giving a mythic creature advantage on all Strength checks and/or Strength saving throws. Marasmusine (talk) 01:43, 1 August 2017 (MDT)