Talk:Hardening (5e Class)

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really? strength + con for unarmored defense?

I'm not sure what that sentence is supposed to mean. What is your point? Cornmage (talk) 00:35, 2 May 2020 (MST)

Unless wearing heavy armor, armor class relies on dexterity. I think the unarmored defense should be 10 + your Dexterity modifier + your Constitution modifier. --Someone404 (talk) 16:22, 2 May 2020 (MDT)

Why does this class get proficiency in martial weapons but not simple weapons?--Someone404 (talk) 16:22, 2 May 2020 (MDT)

Thanks for catching the proficiency oversight. As for your initial comment, I’ve always assumed that the implication of the monk’s original 10 + Dex + Prof Unarmored AC was that it was based on training (Prof) and natural aptitude in dodging (Dex). The hardening quirk in canon restricts the user’s movement. As such, its AC is based on the user’s natural aptitude in using their quirk (Con) and muscle density to harden (Str). --Ref3rence (talk) 16:32, 2 May 2020 (MDT)

Youre welcome Someone404 (talk) 16:57, 2 May 2020 (MDT)

Could this work better as a subclass rather than a class? Arquebus (talk) 20:01, 22 November 2020 (MST)

I can't imagine why. This quirk feels like it brings plenty to the class. I don't see why they both can't exist, but this specific version is designed as a class of it's own. In addition, I'd like to ask about adding that this class is a monk variant. It wasn't specifically designed as a monk variant and I don't quite understand why it's received the tag, so I'd just like to know your reasoning. Cornmage

(talk) 22:11, 22 November 2020 (MST)

I'm trying to tag all the developed classes as either variant classes, mashup classes or non-variant classes. Given that there are hundreds of classes, I can easily guess wrong. I was guessing that a hardened body would be something very monkish. If you think not, then perhaps Category:Fighter Tag or Category:Nonvariant would be a better choice. This class doesn't seem quite complex enough to be a mashup. Arquebus (talk) 22:44, 22 November 2020 (MST)

Interpretation of the Quirk[edit]

Shouldn't hardening give temporary hit points, instead of damage resistance? In the show, the hardening power is worn out after some time, depending on much punishment Eijiro endures. Maybe something that can be activated giving you temporary hit points would make more sense, no? Anastacio (talk) 10:35, 17 November 2022 (MST)

Why not both? Resistance that lasts as long as you have the temporary hit points. --ZarHakkar (talk) 12:07, 17 November 2022 (MST)
Not a bad idea Anastacio (talk) 06:26, 18 November 2022 (MST)
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