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Hi, I saw you edited the Gunlancer class in a rather extreme way. Please make sure that any edits that change a page’s meaning a significant way are discussed in the talk page of that page. See constructive editing. If you would like to dispute the mechanics of the page, please do so in the talk page before jumping right ahead and editing. Thank you! 15:24, 30 July 2020 (MDT)
Alright: I had the idea of adding some additional things like pikes, spears, javelins, etc. but I thought that that wouldn’t work very well as this entire class is focused around lances and blowguns, so there wouldn’t be very many things that go hand and hand with it, I suppose it could hurt though. And what, maybe firearm proficiency, as this class is kind of a bridge between firearms and lances. The problem there would be that the fifth level feature of the Gunner Subclass gives firearm proficiency. Maybe we could change it so that it just makes firearms more effective or easier to craft or something? What do you think?
06:09, 31 July 2020 (MDT)
The fact that the only weapon proficiencies are the weapons of choice means that this class is a bit overspecialized. And we have enough firearm classes as it is. Someone404 (talk) 09:53, 31 July 2020 (MDT)
I’m not sure that I quite understand what you’re thinking. I suppose you can use other weapons, but the entire purpose of this class is for a specialized play style that utilizes ranged and melee weaponry while supporting a high defense. What you’re implying is a rewrite of the class’s mechanics, and if you would like to rewrite the class, you can make a new page that is called “Gunlancer, Variant (5e Class).” And I know what you mean when you say that there are enough firearm classes, but this is one of them, just with a little extra fantasy flavor. They’re called gunlances after all.10:01, 31 July 2020 (MDT)
Oh, okay, I see. Glad we could work this out!