Talk:Font Skeleton (5e Race)
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So, as I often leave races unfinished and broken for others to fix, I've decided I'd give back for once instead of continuing to clutter the 5e races. I've never played Undertale so all of the edits come from things I've read off the wiki. The big problem with this race was the Gaster Blaster ability, though as the wiki said it is a weapon and not an actual trait that Font Skeletons have, I decided to remove it, and add other traits. Feel free to revert back if they are not satisfactory (they rarely are) :P --Balthazar (talk) 11:51, 30 November 2016 (MST)
Thanks Balthazar. You've really helped further the page. :)
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I hope you don't mind, but I added the Blue Attack, which manipulates gravity, and a Dexterity increase if you're short enough (like Sans). If you don't like it, feel free to remove it; I just thought it would be a helpful addition, especially considering that these are both features of Sans and Papyrus, the real Font Skeletons. --Calibri (talk) 10:00, 16 June 2017 (MST)
The bone magic makes sense and is balanced, and is more appropriate than having vulnerability to bludgeoning damage and instantly being knocked out by dispel magic, that is an unneeded and completely pointless penalty to give a race of all things when they have no traits powerful enough to warrant it.--Zavex Capricious (talk) 15:02, 14 July 2018 (MST)
- I have to agree, the idea of the feature does make more sense, but some of the wording/mechanics behind the trait is confusing and the damage on the aoe effects are in general too strong at later levels and too weak at level 1. I will go into greater detail behind what I mean below, and offer some suggestions on how to fix some areas of the trait.
- 1.Spells and spell like effects should use Charisma, Intelligence, or Wisdom as their spellcasting ability modifier. In this case, since the race's main ability score increase is Intelligence, the attacks should use that.
- 2.The singular target attack of Bone Magic should be a ranged spell attack not a ranged attack or you get an attack that is overpowered with martial class's Extra Attack feature(the attack ends up dealing far more damage than all other ranged weapons, for example the average damage of a longbow with 20 Dexterity is 9.5 damage per attack)
- 3.The damage on the attacks should not just scale based on your level as that would make the singular attack too weak and the aoe's too strong. I would suggest making the singular attack scale like a cantrip, dealing 1d10 damage at 1st level and dealing 1d10 additional damage at levels 5, 11, and 17. I would also make it so the aoe's deal 1d4 damage at 1st level and dealing 1d4 additional damage at levels, 5, 7/9, 11, 13/15, 17.
- 4.The wording on the trait needs to be heavily cleaned up and added to. Splitting up the trait into 2 parts, one for the ranged attack and one for the aoes, would tremendously helpful, otherwise the traits wording would get all jumbled. Here is an example of what the trait would look like with wording/balance changes "As a font skeleton, you can summon bones using your innate magic and use them to attack your enemies. You can use an attack to do one of the following:
-Make ranged spell attack at a target you can see within 60 feet of you. This attack deals 1d10 bludgeoning damage. The damage increases to 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level. Your spell attack modifier for this effect is equal to your Intelligence modifier + your proficiency bonus.
-You can make a 30 ft line, a 20ft. cone, or a 10ft. radius attack in a spot you can see within 30 feet of you. When you use this effect, each creature in the area must make a Dexterity saving throw. The DC for the saving throws equals 8 + your Intelligence modifier + your proficiency bonus. A creature takes 1d4 damage on a failed save, and half as much damage on a successful one. The damage increases to 2d4 at 5th level, 3d4 at 7th level, 4d4 at 11th level, 5d4 at 15th level, and 6d4 at 17th level."--Blobby383b (talk) 14:12, 14 July 2018 (MDT)
Thanks for the input!I agree on making both of them weaker in damage, so I took your example and modified it in two ways:
1. The damage dice of the ranged attack is a d8 instead of a d10, as honestly that kind of damage is more appropriate than a d10, as to put it simply we don't want someone to go make a bone variant of the "Firebolt Fighter" strategy. Plus d8 is the normal dice for most cantrips, with firebolt being the only one with d10 while most have d8s.
2. The damage dice of the AoEs is a d6 instead of a d4. This way you can do a fair amount of damage both at low and high levels without having to make it have a weaker dice, and most AoE spell attacks are d6 based but with high amounts of them (Fireball, Burning Hands, Circle of Death, Meteor Storm, Etc). So by having a smaller quantity of them equal to a normal cantrip, just with a weaker dice than an average one, being able to do it at will with no cost isn't overpowered or game-breaking.
And thanks again for your suggestion by the way, as you made a good point and helped me see what I needed to fix. Despite playing this for years now, a bit of advice is still always needed from time to time. --Zavex Capricious (talk) 1:15, 14 July 2018 (MST)
I've added more backstory to the page and I've improved the grammar. I've also modified the aging entry to fit with the source material, and I've adjusted the height, weight, and other mechanics. Just for fun, I gave names to the individual attacks for the Bone Magic trait. Also, I added mechanics for light blue bones, as a nod to the source material. Hopefully at some point I'll be able to include the Blue Attacks, Karma, and maybe a bit more from the source material to flesh it out. If you need any more help with this page, I'm all for it! --Calibri (talk) 20:01, 14 July 2018 (MDT)