From D&D Wiki
Yeah, I figured that out so I kept the link in the pantheon I was making instead of using the file. Unforunatly, I had already uploaded the image when I figured it out and had no idea how to delete it. Sorry about that. --Balthazar (talk) 15:49, 7 April 2015 (MDT)
I've thought of a few options. In order of power, least to most:
- "You can hold an additional item." This alone, the weakest form, is hugely useful. You could have a potion at the ready; hold a torch at the same time as sword-and-shield; etc. I think a player of a four-armed creature would expect to be able to do this, and probably want to hold two additional items. This is a very versatile ability but not game breaking.
- "You can wield a one-handed weapon in your extra arm. You do not gain additional attacks except where it qualifies for two-weapon fighting." - You could wield two light weapons for two-weapon fighting and still hold a shield. Or two one-handed weapons and a shield if you're a ranger. You still have to use your bonus action to get the extra attack, so it doesn't mess up monks and rangers. +2 AC from a shield with two-weapon fighting is a huge benefit.
- "When you make an extra attack by two-weapon fighting and you are wielding a third weapon that qualifies for two-weapon fighting, you may also attack with that weapon." - Three attacks is a big deal. It's not bad if it's three light weapons. Monks and rangers get a huge benefit, so much so that I would limit this feature to once between short rests.
- "You can hold a shield in your extra arm. You can spend a bonus action to gain the benefits of the shield until the start of your next turn. " - It's too much to allow a person +4 AC from shields all the time, but forcing them to use up their bonus action balances it. Particularly if this feature is combined with the "extra weapon" feature, you have to decide between getting the extra attack or the extra AC.
- "You can wield 4 one-handed weapons; 2 one-handed weapons and 1 two-handed weapon; or 2 two-handed weapons. You do not gain additional attacks except where it qualifies for two-weapon fighting." - same as 2 except more versatile.
- "When you make an extra attack by two-weapon fighting and you are wielding a third or fourth weapon that qualifies for two-weapon fighting, you may also attack with those weapons." - Four attacks, still limited to light weapons (or one-handed if you're a ranger), should definitely be limited to once between short rests.
As an alternate 2.1 and 4.1, you could give the race "multiattack points". Say, 3. They use up one point per attack after the second when two-weapon fighting. They get their points back when they take a short rest.
In conclusion, I think it's important to tie extra limbs to the two-weapon fighting rules so that weapon size and action economy can be controlled. I haven't covered attacking with two two-handed weapons, but I feel that might be a feat that a ranger could take. Marasmusine (talk) 02:32, 11 April 2015 (MDT)
I think the multi attack points may be a good idea as it limits the amount of attacks you can do while still allowing the extra limbs to be more than show. Also it makes realistic sense, as if someone had 2 extra limbs my guess would be it would be extremely difficult to choreograph an attack with one extra hand let alone three with the limited time in one turn. I think I will only allow off hand/light weapons to be wielded by the extra hands as it is the same case as two handed creatures without special feats/classes. Two two handed weapons would be interesting but for now I think I will focus on the 2 extra 2 handed weapons first. There was a similar idea to holding an additional item in the Kreen homebrew race except it added a bonus item creation as well, which might fit the flavor of the race I was making better than weapons. Regardless I'll try to incorporate the ideas you've given me. Thanks for the advice! --Balthazar (talk) 06:21, 11 April 2015 (MDT)
Yes you can change the race to an extent, if i return & it has changed completely then i will be pissed. so do as you see best. --Crazyabe (talk) 21:43, 28 April 2015 (MDT) The history of the race can change, some what as i said "do as you see best"
Do we have your permission to use your stuff online? I would give credit of course. I'm particularly interested in your homebrew Goblin playable race which is quite charming. If I do have permission should I credit you as "Balthazar from D&D Wiki" or would you prefer to be called something else?--126.96.36.199 14:43, 19 November 2015 (MST)
Kenku vs Tengu
The oddity of the Kenku (5e_Race) page bugs me; origins aside, there is precedent of tengu existing in D&D that aren't kenku, and that share no real similarities with them (beyond the avian part); what do you think of the idea of splitting them into two races? I've made my case in the Talk page for it. Knowlessman (talk) 21:55, 13 March 2016 (MDT)
Actually, as far as I can remember tengu never existed in d and d (though they do in Pathfinder), however the "kenku" (similar to the japanese yokai but still different) have been present since 3e. Even in the MM for 5e it pops up on page 194. Sorry for the veeeeery late reply XD--Balthazar (talk) 07:49, 25 January 2017 (MST)
There is a statblock and As Player Characters paragraph for Tengu in the 3.5 Oriental Adventures. Especially now that there's an official ruleset for Kenku PCs in 5e, I was thinking of making a separate Tengu race (assuming I ever get around to it) and either deleting the Tengu-related Kenku subrace or just kinda forgetting about it. Knowlessman (talk) 22:42, 17 February 2017 (MST)
I don't think there is an exact amount that you can call too many, but it does seem like a lot. It's hard to rememberer sometimes but we're not writing for ourselves when we post on the wiki but for others, and we should try to make stuff as easy as possible to them. If each is unique and interesting keep them, but if you feel like one could be merged with another or 2 overlap so much that you can get rid of one of them, do it. Less clutter makes for a more on point and easily understandable class. Good Luck :D --Balthazar (talk) 07:42, 25 January 2017 (MST)
HEY HEY HEY
Balthazar, It's me, Your young grasshopper, Hormy. I want your help on an addition to the baketako page. I am adding subraces that are essentially different cephalopods. This could add a lot of flavor to your game, and honestly I want to create my mom(I'm 14) a flamboyant cuttlefish baketako. So can you help me?
I'll be a little busy for the next two weeks but I'd be happy to go back over the Baketako race. I'd imagine the cuttle fish baketako to be a Small sized creature with stealth bonus from being able to change color more efficiently than normal Baketako. Thanks for your interest! Ciao --Balthazar (talk) 00:04, 8 February 2017 (MST)
Ok Balthazar im beginning to form a Forgotten Realms-esque world and am looking for some suggestions on atmosphere and creatures that would be prominent in the world. In adittion to the core classes, im also allowing the PCs to use the Shadowcaster, Shadow Knight, and Shadowsoul (5e Class) classes. The story behind the world is that 1000 years ago there was a war with the Shadowfell that ripped a permanent portal between the worlds, and slowly over the centuries the shadowfell has crept into the material plane, allowing for shadow magic and empowered necromantic magic. Somewhat like Innistrad from Magic The Gathering. Your the guy i trust for lore sow whats your opinion on this? Bannanameds (talk) 09:19, 12 February 2017 (MST)
I think this is a really cool story. You could go really far with this. I support you with your endeavors. I think that for portions of the campaign you should have times where the party should go into Shadowfell. There should also be a problem where the Feywild is also leaking into the World. This could also lead to fey-based classes like Feyknights and Feysouls. This could lead to a keyblade waresque plot arc and add more action as people fight for either The Raven Queen or Corellon.
BEST OF LUCK,
Thank you for the suggestions hormy. What are your thoughts on a 3 way war over psoession of the material plane? SIdes would be the feywild vs. the shadowfell vs. the material plane. My players are level 2 right now as well so i cant have them going to other planes as of yet. Bannanameds (talk) 08:10, 17 February 2017 (MST)
Sounds like a good Idea. You should figure out what god you want representing the material plane. Another option is also to give people in this campaign the ability to choose a Faction. We should also probably figure out what sparks the 3 way war. Also, If you don't mind, could you help me with the Baketako Race if you don't mind. Hormy (talk) 12:33, 18 February 2017 (EST)
- Apologies for not responding sooner. It seems like an interesting idea, reminds me more of shard of alara than inistrad though. I always think you should make every campaign feel different than the previous, so if you are going with the "leaking" of the feywild and shadowfell make it as obvious as you can. This means using incredibly jarring setting shifts. For example the players could be fighting skeletons through a foggy marsh one second and, when the fog lifts find themselves in a lush forest surrounded by hostile satyrs. This would allow you more freedom in mixing up battles and also keep pushing a sense of urgency, as it's one thing to tell the characters "the worlds are leaking into each other", another to actually see it. This'll mean you'll have to use some terrain hazards unique to the feywild or shadowfell, but if you can manage it, it'll be a encounter your players won't soon forget/
- Also this sort of campaign will really allow you to play around with morality. With worlds on the line, the champion of the elves, who is fighting to keep his people alive for as long as possible by campaigning into the material realm, could be viewed as a mass murderer and criminal by the kingdom he is carving into. Orcs and dwarves who once fought for a mountain keep might now be sharing the same roof, fighting off the undead invaders that try to climb over the ramparts. Maybe have one of the players fight the ghost of his long dead mentor. Keep it fresh, keep it interesting, keep your players guessing, and they'll never get bored.
Thanks for the tips balthazar! I definatley screwed up this campaign however by giving a level 5 character 12 wishes. ill make a new world for this idea.
Also could you hook me up with lore on all of that? I only started playing when return to ravnica came out.
Bannanameds (talk) 19:24, 19 February 2017 (MST)
I am going to make a feyknight class, It's going to be a mixture of FF dragoons and Link from the Legend of Zelda. I'll give you a link when it's ready.
It sounds quite Excellent! I am going to create my Fey thing now.
- Hey! Can you give me some suggestions? My Feyclass is supposed to be equivalent in power to the shadowknight. The classes' primary ability is flight and I was imagining it they get it early on. The only think that confuses me is that the shadowknight can fly as well so it makes it harder. I will send you the link to my class so far so maybe you can help me. Fey Knight Hormy (talk) 12:28, 23 February 2017 (MST)
Ok hormy i put some suggestions in the feyknights talk page and have a few im going to put here. Half casting or spell points towards an custom spell list from the bard/druid spell list, and also you could level up the flight like you would a monks unarmored movement. Bannanameds (talk) 13:34, 23 February 2017 (MST)
- Hey! Can anyone help me with the creation of the feyknight and the fairy? I have Ideas but I don't want them to ruin the class. If you're interested, go to they feyknight talk page. Hormy (talk) 08:14, 1 March 2017 (MST)
The Book of Vile Darkness
Good evening Balthazar. I don't know if you have any experiance with this kind of thing but im currently DMing for 4 people who have never played the game before and am looking for tips on how to teach them the game, have them enjoy it, and still run with what i prepared all at the same time. Whats your take on this? Bannanameds (talk) 01:21, 30 March 2017 (UTC)
Have a lot of random creatures on hand you can reskin and throw in at a moments notice, if things go a bit off the rails so you can improvise but still look like you had something planned. Also, push your players to roleplay at least to the "Bob the Barbarian says that the idea is stupid" kind so they get more into the story. Try not to break immersion if possible, as I find that the more breaks there are in a game, the less serious the players take it, and the less fun it is for everybody. Also, (and this is debateable) I tend to give my players a lot of second chances by fudging the occasional dice roll but only do this when they can't tell you're doing it. Honestly, the last one is more of a personal preference as some DMs like playing hardasses and the players find the "Dark Souls" like survival element thrilling, but personally I feel players don't get too invested when they're characters die left and right. --Balthazar (talk) 07:08, 19 September 2017 (MDT)
Permission to use your ideas of "Half-Kitsune" and :Karakuri" in a book I am writing
I am writing a book right now, and am hoping to use your ideas of "Half-Kitsune" and "Karakuri". I would build off of them, but would still like to get your permission before continuing, if you want to contact me please do so at BH Translations#6961 on Discord or BowelTranslations@gmail.com