Talk:Conjure Ammunition (5e Spell)
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Quality Article Nomination
- Oppose. It sure is functional, and has niche use cases, but otherwise it just doesn't interact with mechanics in any interesting way. Just feels like a way to circumvent buying arrows. --SwankyPants (talk) 20:34, 30 October 2021 (MDT)
- Oppose. In the right settings this might be a useful spell to take (when you are away from towns for a very long time). With the said, in the majority of campaigns, ammunition is a non-issue and especially having to waste spell slots to make these magical pieces of ammunition does not feel that good (when really a cantrip could theoretically have the make a piece or two of ammo magical part). An overall decent spell, that I don't believe it is quality article material.--Blobby383b (talk) 23:41, 1 December 2021 (MST)
- Oppose— Reminds me of goodberry, in how in most games it does not matter how the characters are kept fed, but in the games where it actually matters, it is always restricted, because it could bypass the whole mechanic from level 1 with 1~2 spell slots a day. This is the same but with arrows. But goodberry also has a good mechanical effect. Whereas this only exists to invalidate a mechanic that, if GMs and players are putting in effort to track, don't want invalidated. It's not a bad spell, just not quality material. I do really like the idea of mercantile spells that serve as a magical amazon, letting casters buy things through Weave Prime, but there's more interesting ways to implement such ideas. It should also be restricted to arcane casters, and maybe ranger. —The preceding unsigned comment was added by vladulenta (talk • contribs) . Please sign your posts.