Sakura, Boruto (Shinobi World Supplement)
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Medium humanoid (Haruno), lawful good
Chakra. Sakura has 48 chakra points which she can expend. All chakra points are regained at the end of a long rest.
Brawn/Endurance. When Sakura is targeted by an area effect that lets her make a Strength or Constitution saving throw to take only half damage, such as fireball, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save.
Ninja Speed. Sakura can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.
Multiattack. Sakura can make 3 unarmed strike or kunai attacks.
Unarmed Strike. Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (5d4 + 5) magical bludgeoning damage.
Kunai. Thrown Weapon Attack: +11 to hit, range 30/60 ft., one target. Hit: 8 (1d4 + 5) piercing damage. Sakura may spend up to 3 chakra when she takes this action, making one additional attack per chakra point spent. Each additional kunai deals 4 (1d4 + 1) piercing damage on a hit.
In the New Era Sakura, using her training from the Fourth Shinobi World War, has carried on the legacy of Tsunade as a member of the Three Way Deadlock and head of the Hidden Leaf Village's Medical Corps. While lacking the insane strength of her old teammates Naruto and Sasuke, she isn't truly at fault, as they massively benefit from the chakra of a literal god.