Sakura, War Arc (Shinobi World Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class, and Genin (5e Background) background, and as such is not follow traditional CR.

Sakura Haruno[edit]

Medium humanoid (Haruno), lawful good


Armor Class 18 (Natural Armor)
Hit Points 143 (22d8 + 44)
Speed 60 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 14 (+2) 16 (+3) 11 (+0) 12 (+1)

Saving Throws Str +11, Int +9
Skills Athletics +11, History +9, Investigation +9, Insight +6, Persuasion +7
Senses passive Perception 10
Languages Common
Challenge 20 (25,000 XP)


Chakra. Sakura has 42 chakra points which she can expend. All chakra points are regained at the end of a long rest.

Endurance. When Sakura is targeted by an area effect that lets her make a Constitution saving throw to take only half damage, such as fireball, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save.

Ninja Speed. Sakura can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

ACTIONS

Multiattack. Sakura can make 3 unarmed strike or kunai attacks.

Unarmed Strike. Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (4d4 + 5) magical bludgeoning damage.

Kunai. Thrown Weapon Attack: +11 to hit, range 30/60 ft., one target. Hit: 8 (1d4 + 5) piercing damage. Sakura may spend up to 3 chakra when she takes this action, making one additional attack per chakra point spent. Each additional kunai deals 4 (1d4 + 1) piercing damage on a hit.


See Sakura's Jutsu

  • DC - 17
  • Attack bonus - +9


Sakura_Charging.png
Sakura flying into battle, Source [[1]].

Tapping into a massive amount of stored chakra, Sakura is able to keep up with gods of shinobi like Naruto and Sasuke in their strongest forms, even taking on Kaguya Otsutuski with their help.



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