Sasuke, War Arc (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class, and Genin (5e Background) background, and as such is not follow traditional CR.

Sasuke Uchiha[edit]

Medium humanoid (Uchiha), lawful evil


Armor Class 22 (Natural Armor)
Hit Points 110 (20d8 + 20)
Speed 60 ft.


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 12 (+1) 20 (+5) 12 (+1) 9 (-1)

Saving Throws Dex +10, Int +11
Skills Acrobatics +10, Deception +5, History +11, Intimidation +5, Investigation +11, Perception +7, Persuasion +5, Stealth +10
Senses passive Perception Expression error: Unexpected number.
Languages Common
Challenge 20 (25,000 XP)


Chakra. Sasuke has 33 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Naruto is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Sasuke can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Black Chakra. Some of Sasuke's features grant him "black chakra". Black chakra can exceed his maximum chakra, and is lost at the end of a long rest. Sasuke can spend black chakra as if it were normal chakra, but if he chooses to do so he must spend an equal number of normal and black chakra. While Sasuke has more black chakra than regular chakra, he must attempt a DC 15 Charisma saving throw at the end of each of his turns. On a failure, he becomes berserk until the end of his next turn.

Eternal Mangekyō Sharingan. Sasuke benefits from the following:

  • Advantage on Wisdom and Dexterity saving throws.
  • Advantage on Perception checks.
  • Sasuke can sense the presence of magic and chakra within 30 feet of him. If he senses magic or chakra in this way, he can use his action to see a faint aura around any visible creature or object in the area that bears either or both, and he learns its school of magic or the chakra technique used, if any. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of Common metal, a thin sheet of lead, or 3 feet of wood or dirt.
  • Sasuke automatically detects visual illusions and genjutsu and has advantage on saving throws against them.
  • Sasuke can use Kagutsuchi jutsu without making Constitution saving throws for 8 chakra.

ACTIONS

Multiattack. Sasuke can make 3 unarmed strike, Susanoo Strike, or Susanoo Bow attacks.

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (4d4 + 4) bludgeoning damage.

Kunai. Thrown Weapon Attack: +10 to hit, range 30/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Sasuke may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Armored Susanoo (8 Chakra). Sasuke becomes Huge, he gains 60 AC, and he gains the Susanoo Strike and Susanoo Crush actions. Any creatures of Sasuke's choice can occupy and move through his space without spending additional movement. Any effect that would target a creature inside Sasuke's space targets Sasuke instead, and creatures cannot effect anything outside of his space from within. If another creature is occupying Sasuke's space, they may contribute the benefits of any feature that has a duration and would target themselves, such as Second Stage or Sage Mode, to him instead.

Susanoo Strike. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 16 (2d10 + 4) magical bludgeoning damage. On a successful hit, Sasuke can attempt to grapple a creature with advantage.

Susanoo Crush. A creature that Sasuke is grappling must succeed a DC 19 Constitution saving throw or take 23 (4d8 + 4) magical bludgeoning damage.

Susanoo Bow. Ranged Weapon Attack: +10 to hit, range 80/300 ft., one target. Hit: 18 (3d8 + 4) piercing damage and 7 (2d6) fire or lightning damage.

See Sasuke's Jutsu

  • DC - 19
  • Attack bonus - +11


Team_Taka_Akatsuki_attire.png
Sasuke and his team, Source [[1]].

After implanting his brother's eyes due to overuse, Sasuke was forced to rest as he healed and the Fourth Shinobi World War began. Immediately making an enemy of the Akatsuki by killing the white zetsu watching over him, he vowed to make good on his promise to kill his rival. However, upon seeing Naruto, he was dumbfounded to find him traveling with the reanimated Itachi. Leaving the jinchuriki to his own business, the Uchiha explained what he couldn't when they fought; that Itachi was resurrected by Kabuto, that he spared Sasuke so he could hold him accountable for the Uchiha Massacre, that he didn't approve of Sasuke's recent criminal activities, and that he wanted Sasuke to become a hero for the Hidden Leaf Village. This only angered Sasuke. After as Itachi's soul left his body upon the two brothers defeating Kabuto with Izanami and releasing the Impure World Reincarnation, he gave Sasuke his final words, which in turn caused Sasuke to begin questioning what it means to be a shinobi. Resurrecting Orochimaru using Anko's Cursed Mark, Sasuke released the first four Hokage from the Reaper Death Seal and resurrects them using Impure World Reincarnation. Listening to each of their beliefs on why the Hidden Leaf Village exists, as well as what it means to be a shinobi, he decides to help defeat Madara and the Ten-Tails. However, completely outmatched by the newly resurrected Madara and unwilling to help him destroy the world he chose to defend, Sasuke was skewered by Madara's blade. As he bled out, he met with the Sage of Six Paths, learning the full history of his and Naruto's will and being granted half of his chakra before being revived by the newly awakened and more thoughtful Kabuto, Sasuke was now powerful enough to challenge Madara, even as the Ten-Tails Jinchuriki.



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