Sakura (Shinobi World Supplement)
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Medium humanoid (Haruno), lawful good
Chakra. Sakura has 22 chakra points which she can expend. All chakra points are regained at the end of a long rest.
Endurance. When Sakura is targeted by an area effect that lets her make a Constitution saving throw to take only half damage, such as fireball, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save.
Ninja Speed. Sakura can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.
Multiattack. Sakura can make 3 unarmed strike or kunai attacks.
Unarmed Strike. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 2) magical bludgeoning damage.
Kunai. Thrown Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 2) piercing damage. Sakura may spend up to 3 chakra when she takes this action, making one additional attack per chakra point spent. Each additional kunai deals 4 (1d4 + 1) piercing damage on a hit.
Despite being heavily down-played in comparison to her teammates Naruto and Sasuke, Sakura Haruno was skilled enough in medical ninjutsu to surpass Tsunade of the Sannin, becoming the head of the Hidden Leaf Village's Medical Corps, and strong enough with the help of Mitotic Regeneration to fight alongside Naruto and Sasuke. Combine this with the fact that her comrades were born with top-tier genetic abilities that put them on par with so-called "gods of shinobi" with minimal effort and gifted the power of the first inheritor of chakra in all of history, and it's quite possible that she is the most talented shinobi to ever exist.