Sasuke, Boruto (Shinobi World Supplement)
From D&D Wiki
Medium humanoid (Uchiha), lawful evil
Saving Throws Dexterity +15, Intelligence +15
Chakra. Sasuke has 65 chakra points which he can expend. All chakra points are regained at the end of a long rest.
Evasion/Discernment. When Naruto is targeted by an area effect that lets him make a Dexterity, Wisdom, or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.
Ninja Speed. Sasuke can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.
Dying Breath. At the beginning of each of Naruto's turns that he is unconscious, he may ignore the condition and immediately take a turn. At the end of his turn, he gains 1 level of exhaustion. If he was unconscious from having 0 hit points, he does not make a death saving throw at the beginning of that turn, and he regains the unconscious condition and gains a failed death saving throw at the end of his turn.
Eternal Mangekyō Sharingan. Sasuke benefits from the following:
Multiattack. Sasuke can make 3 (5 while Complete-Body Susanoo is active) unarmed strike, Susanoo Strike, or Susanoo Bow attacks.
Unarmed Strike. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 21 (6d4 + 6) bludgeoning damage.
Kunai. Thrown Weapon Attack: +15 to hit, range 30/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage. Sasuke may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.
Complete-Body Susanoo (8 Chakra). Sasuke becomes Huge, he gains 75 temporary hit points, a flying speed of 60 ft., and he gains the Susanoo Strike and Susanoo Crush actions. Any creatures of Sasuke's choice can occupy and move through his space without spending additional movement. Any effect that would target a creature inside Sasuke's space targets Sasuke instead, and creatures cannot effect anything outside of his space from within. If another creature is occupying Sasuke's space, they may contribute the benefits of any feature that has a duration and would target themselves, such as Second Stage or Sage Mode, to him instead. Sasuke may grant a creature within 5 ft. of him these benefits instead.
Indra Susanoo. While Complete-Body Susanoo is active, Sasuke becomes Gargantuan, when a creature hits him with a melee attack they take 6 (2d4) lightning damage that ignores damage reduction and threshold, all Lightning Style jutsu deal 1.5x as much damage, and he loses 12 (4d4) chakra points at the end of each of his turns.
Susanoo Strike. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 18 (2d10 + 6) magical bludgeoning damage. On a successful hit, Sasuke can attempt to grapple a creature with advantage.
Susanoo Crush. A creature that Sasuke is grappling must succeed a DC 23 Constitution saving throw or take 24 (4d8 + 5) magical bludgeoning damage.
Susanoo Bow. Ranged Weapon Attack: +15 to hit, range 80/300 ft., one target. Hit: 20 (3d8 + 6) piercing damage and 7 (2d6) fire or lightning damage.
After years of acting as assistant Hokage to Naruto, Sasuke finally returned to the Hidden Leaf Village due to the discovery of a true Kaguya-like threat in Kinshiki, Momoshiki, and Urashiki Otsutsuki, and later Isshiki Otsutsuki. In addition to directly protecting his village, he also took time to train the next generation, specifically Naruto's son Boruto and his own daughter Sarada. After a fight with Isshiki, Sasuke would lose a great part of his arsenal.