Sasuke, The Last (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class, and Genin (5e Background) background, and as such is not follow traditional CR.

Sasuke Uchiha[edit]

Medium humanoid (Uchiha), lawful evil


Armor Class 27 (Natural Armor)
Hit Points 130 (20d8 + 40)
Speed 75 ft.


STR DEX CON INT WIS CHA
10 (+0) 22 (+6) 14 (+2) 22 (+6) 12 (+1) 12 (+1)

Saving Throws Dexterity +15, Intelligence +15
Skills Acrobatics +15, Deception +9, History +15, Intimidation +9, Investigation +15, Perception +10, Persuasion +9, Stealth +15
Senses passive Perception 11
Languages Common
Challenge 30 (155,000 XP)


Chakra. Sasuke has 62 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion/Discernment. When Naruto is targeted by an area effect that lets him make a Dexterity, Wisdom, or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Sasuke can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Dying Breath. At the beginning of each of Naruto's turns that he is unconscious, he may ignore the condition and immediately take a turn. At the end of his turn, he gains 1 level of exhaustion. If he was unconscious from having 0 hit points, he does not make a death saving throw at the beginning of that turn, and he regains the unconscious condition and gains a failed death saving throw at the end of his turn.

Eternal Mangekyō Sharingan. Sasuke benefits from the following:

  • Advantage on Wisdom and Dexterity saving throws.
  • Advantage on Perception checks.
  • Sasuke can sense the presence of magic and chakra within 30 feet of him. If he senses magic or chakra in this way, he can use his action to see a faint aura around any visible creature or object in the area that bears either or both, and he learns its school of magic or the chakra technique used, if any. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of Common metal, a thin sheet of lead, or 3 feet of wood or dirt.
  • Sasuke automatically detects visual illusions and genjutsu and has advantage on saving throws against them.
  • Sasuke can use Kagutsuchi jutsu without making Constitution saving throws for 8 chakra.

ACTIONS

Multiattack. Sasuke can make 3 (5 while Complete-Body Susanoo is active) unarmed strike, Susanoo Strike, or Susanoo Bow attacks.

Unarmed Strike. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 21 (2d8 + 6) bludgeoning damage.

Kunai. Thrown Weapon Attack: +15 to hit, range 30/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage. Sasuke may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Complete-Body Susanoo (8 Chakra). Sasuke becomes Huge, he gains 75 temporary hit points, a flying speed of 60 ft., and he gains the Susanoo Strike and Susanoo Crush actions. Any creatures of Sasuke's choice can occupy and move through his space without spending additional movement. Any effect that would target a creature inside Sasuke's space targets Sasuke instead, and creatures cannot effect anything outside of his space from within. If another creature is occupying Sasuke's space, they may contribute the benefits of any feature that has a duration and would target themselves, such as Second Stage or Sage Mode, to him instead. Sasuke may grant a creature within 5 ft. of him these benefits instead.

Indra Susanoo. While Complete-Body Susanoo is active, Sasuke becomes Gargantuan, when a creature hits him with a melee attack they take 6 (2d4) lightning damage that ignores damage reduction and threshold, all Lightning Style jutsu deal 1.5x as much damage, and he loses 12 (4d4) chakra points at the end of each of his turns.

Susanoo Strike. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 18 (2d10 + 6) magical bludgeoning damage. On a successful hit, Sasuke can attempt to grapple a creature with advantage.

Susanoo Crush. A creature that Sasuke is grappling must succeed a DC 22 Constitution saving throw or take 24 (4d8 + 5) magical bludgeoning damage.

Susanoo Bow. Ranged Weapon Attack: +15 to hit, range 80/300 ft., one target. Hit: 20 (3d8 + 6) piercing damage and 7 (2d6) fire or lightning damage.

See Sasuke's Jutsu

  • DC - 23
  • Attack bonus - +15


Sasuke_-_The_Last.png
Sasuke with his Rinnegan, Source [[1]].

After the Fourth Shinobi World War, Sasuke wished to plunge the world into darkness, unifying the world against himself in the same way they unified against Kaguya. Not willing to let his best friend go back into the darkness, Naruto fought him for the final time in the same place as their first true fight. Ultimately ending in a standstill, with both fighters out of chakra and missing an arm, Sasuke believed he had betrayed everything he and his brother stood for, and no longer deserved to live. Calmly and humorously arguing with him as they slowly bled out, they ultimately came to a realization that neither of them had a true idea of how the world should move forward, with Sasuke being far too pessimistic and Naruto being far too idealistic. Coming to an arrangement in which Naruto would unify the hidden villages against any potential future Kaguya-like threats, while Sasuke would actively seek out any evidence of such threats, and protect the world from those that lurk in the shadows. He would continue to gain strength in his adult life.



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