Kakashi, War Arc (Shinobi World Supplement)
From D&D Wiki
Medium humanoid (Hatake), lawful neutral
Saving Throws Dex +10, Int +10, Wis +7
Chakra. Kakashi has 36 chakra points which he can expend. All chakra points are regained at the end of a long rest.
Evasion. When Kakashi is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.
Ninja Speed. Kakashi can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.
Multiattack. Kakashi can make 3 unarmed strike or kunai attacks.
Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (4d4 + 4) magical bludgeoning damage.
Kunai. Thrown Weapon Attack: +10 to hit, range 30/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Naruto may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.
No longer a boy, and toughened by service in ANBU, Kakashi had gotten used to losing those closest to him, but nevertheless mourned the dead with great grief. Eventually, he became the leader of Team 7, watching over Sasuke, Naruto, and Sakura. His main weakness was his limited chakra reserves and an inability to access his sharingan's latent Mangekyou ability, both of which he had resolved by the dawn of the Fourth Shinobi World War.