Naruto, Six Paths (Shinobi World Supplement)
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Medium humanoid (Uzumaki), chaotic good
Chakra. Naruto has 116 chakra points which he can expend. All chakra points are regained at the end of a long rest.
Evasion/Endurance. When Naruto is targeted by an area effect that lets him make a Dexterity or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.
Ninja Speed. Naruto can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.
Dying Breath. At the beginning of each of Naruto's turns that he is unconscious, he may ignore the condition and immediately take a turn. At the end of his turn, he gains 1 level of exhaustion. If he was unconscious from having 0 hit points, he does not make a death saving throw at the beginning of that turn, and he regains the unconscious condition and gains a failed death saving throw at the end of his turn.
Red Chakra. Some of Naruto's features grant him "red chakra". If his own chakra is less than his red chakra, he must attempt a DC 12 Constitution saving throw at the end of each of his turns. On a failure, he gains 1 level of exhaustion. If he is in Initial Release, the DC becomes 14. If he is in Tailed Release, the DC becomes 16. If he is in Kurama Chakra Mode or Tailed Beast Mode, the DC becomes 18. These special "red" chakra are counted separately from his normal chakra. He can use this chakra on one Jutsu or spread them across multiple, but he can not spend these points and his own normal chakra points on the same jutsu. This chakra can extend above his chakra point maximum, and is lost at the end of a short rest. Whenever normal chakra is reduced and red chakra is gained, the amount of normal chakra lost is halved.
Six Paths Sage Mode. Some of Naruto's features grant him "senjutsu chakra". At the end of each of his turns inside initiative that he does not meditate, 2 senjutsu chakra becomes normal chakra. He does not lose senjutsu chakra in this way outside of initiative. Naruto can spend senjutsu chakra as if it were normal chakra. A creature may have a number of senjutsu chakra points equal to a quarter of their chakra point maximum or Wisdom score, whichever is higher unless they have this feature, in which they may have a number equal to their chakra point maximum. If this limit is exceeded, they become petrified and identical to the Sage Creature of the source of the senjutsu until they lose the senjutsu (in this case, a large toad). While Naruto has a number of senjutsu chakra equal to half his normal chakra, he gains the following:
Multiattack. Naruto can make 3 unarmed strike or kunai attacks.
Unarmed Strike. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (6d4 + 4) bludgeoning damage.
Kunai. Thrown Weapon Attack: +12 to hit, range 30/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Naruto may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.
On the verge of death due to Madara extracting Kurama from his body in order to ascend to the state of Ten-Tails' Jinchuriki, Naruto, along with his rival Sasuke found themselves face-to-face with a strange old man. Explaining both his own origin, the origin of the Ten-Tails, and the deeper spiritual origin of the two shinobi in front of him, he granted each of them half of his chakra. For Naruto, this granted him Six Paths Sage Mode and his Truth-Seeking Orbs, while it granted Sasuke his Rinnegan. After their victory and rediscovered unity, Naruto would go on to only increase his mastery with Six Paths Sage Mode and Kurama Chakra Mode in his adulthood.