Equipment (FMA Supplement)

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Equipment

Weapons

The following weapons are in addition to all official weapons, and replace official firearms.

Simple Ranged Weapons

Old Model Pistol

Simple Ranged Weapons
Weapon Cost Damage Weight Properties
Old Model Pistol 25 gp 2d4 piercing 1 lb. Ammunition (range 30/300), hidden, light, long reload (10 shots)

Used during the Ishval Civil War and before, old model pistols like the C96 are largely considered outdated. While they were a big step in the direction toward the modern handgun, their non-removable magazine makes ammunition management tedious at best, and their smaller caliber carries less force. However, due to their wide-spread production and demilitarized use, they're relatively easy for civilians to afford.

C96Pistol.jpg
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Revolver

Simple Ranged Weapons
Weapon Cost Damage Weight Properties
Revolver 25 gp 2d6 piercing 1 lb. Ammunition (range 30/300), long reload (6 shots)

While technically older than an old model pistol, revolvers have stood the test of time as reliable weapons capable of handling larger rounds without may chamber pressure limitations.

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Handgun

Simple Ranged Weapons
Weapon Cost Damage Weight Properties
Handgun 50 gp 2d6 piercing 1 lb. Ammunition (range 30/300), light, reload (12 shots)

Modern pistols are largely available to nearly every member of the military and police, though a number have been legally and illegally circulated within the civilian market.

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Pump Shotgun

Simple Ranged Weapons
Weapon Cost Damage Weight Properties
Pump Shotgun 75 gp 1d4 piercing 7 lb. Ammunition (range 30/300), reload (6 shots), spread (1d6), two-handed, loading

Shotguns fire a large spread of small, relatively low velocity projectiles with a single shot. While initially introduced into the military, their simple production and the use of body armor have made them mostly a non-issue for military personnel, leading to them being widespread on the civilian market.

Remington_Model_10-A_Slide_Action_Shotgun_transparent.png
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Double-Barrel Shotgun

Simple Ranged Weapons
Weapon Cost Damage Weight Properties
Double-Barrel Shotgun 50 gp 1d4 piercing 7 lb. Ammunition (range 30/300), reload (2 shots), spread (1d6), two-handed

Even older than pump-action shotguns, double-barrel shotguns were some of the earliest handheld gunpowder weapons created, and as such have been outpaced in military use, making them exclusively civilian.

Stevens_511_Shotgun.jpg
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Martial Ranged Weapons

Bolt Action Rifle

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Bolt Action Rifle 75 gp 3d6 piercing 8 lb. Ammunition (range 120/1200), long reload (5 shots), loading, two-handed

The primary weapon of most militaries during the Ishval Civil War, bolt action rifles boast the first full-power cartridges ever developed, capable of tearing through infantry armor and covering entire battlefields in the hands of skilled marksmen. However, their cumbersome manual cycling and the advancement of technology eventually resulted in the modern automatic rifle, leading to these weapons mostly being used by hunters and rebel groups.

98kZF4.jpg
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Battle Rifle

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Battle Rifle 100 gp 3d6 piercing 8 lb. Ammunition (range 120/1200), long reload (20 shots), two-handedd

An updated, semi-automatic variant to the now-outdated bolt action rifle, battle rifles are a direct upgrade, but cost significantly more to produce, and therefore buy.

M14Rifle.jpg
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Submachine Gun

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Submachine Gun 100 gp 2d4 piercing 6 lb. Ammunition (range 60/600), reload (8 shots), spread (1d4)

Using pistol rounds, a submachine gun is able to fire a large number of rounds in a relatively short amount of time. Their use is exclusively military, primarily in shock units.

WaltherMP-L-1.jpg
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Rocket Launcher

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Rocket Launcher 300 gp 24 lb. Ammunition (range 60/600), heavy, loading, special, two-handed

Rocket launchers are military devices primarily used to destroy buildings and vehicles in a single shot using a self-propelled explosive projectile. Each creature within 30 feet of where you fire this weapon at must make a DC 15 Dexterity saving throw or take 10d6 bludgeoning damage. On a successful save, a creature takes half damage.

Siege Weapon

A rocket launcher deals double damage against objects and structures.

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Grenades

Weapon Cost
Grenade, Beehive 10 gp
Grenade, Concussion 5 gp
Grenade, Flare 5 gp
Grenade, Fragmentation 5 gp
Grenade, Incendiary 10 gp
Grenade, Nerve Gas 30 gp
Grenade, Smoke 5 gp
Grenade, Stun 5 gp
Grenade, Tear Gas 10 gp

Ammunition

Old Pistol Rounds (10)

Cost: 1 gp
Weight: 1 lb.

These rounds can be loaded into old model pistols, revolvers, and submachine guns.

Modern Pistol Rounds (10)

Cost: 2 gp
Weight: 1 lb.

These rounds can be loaded into handguns.

Shotgun Shells (10)

Cost: 3 gp
Weight: 1 lb.

These rounds can be loaded into pump action shotguns and double-barrel shotguns.

Rifle Rounds (10)

Cost: 5 gp
Weight: 1 lb.

These rounds can be loaded into bolt action rifles and automatic rifles.

Explosive Rocket

Cost: 50 gp
Weight: 1 lb.

This round can be loaded into a rocket launcher.

Armor

Padded Armor: Light Armor
Cost Armor Class (AC) Strength Stealth Weight
5 gp -1 8 8 lb.

Ranging anywhere from a gambeson, to hardened leather, to a weaker defensive vest, an extra layer of padding can reliably stop a dagger or grazed bullet, but not much else. This armor has a damage threshold of 5.

Chain Shirt: Light Armor
Cost Armor Class (AC) Strength Stealth Weight
25 gp -2 10 Disadvantage 20 lb.

A chain shirt grants significantly more protection than cloth padding using a simple, cheap combination of chain rings. In modern armor, it is typically compressed in a vest, dispersing force and reducing penetration from attacks, while historically it was worn loose beneath clothing. This armor has a damage threshold of 7.

Breastplate: Light Armor
Cost Armor Class (AC) Strength Stealth Weight
50 gp -2 10 20 lb.

A thick piece of metal or ceramic shaped to the wearer's chest, a breastplate can typically deflect most direct blows from edged weapons and smaller calibers. This armor has a damage threshold of 10.

Hide Armor: Medium Armor
Cost Armor Class (AC) Strength Stealth Weight
10 gp -2 10 12 lb.

Hide armor is similar to padded armor, with the difference being the replacement of simple cloth with hardened leather, making it significantly more protecting and heavier than padded armor. This armor has a damage threshold of 7.

Chain Armor: Medium Armor
Cost Armor Class (AC) Strength Stealth Weight
50 gp -3 12 Disadvantage 40 lb.

Unlike a simple chain shirt, chain mail covers the wearer's entire body, but weighs significantly more. This armor has a damage threshold of 10.

Half Plate: Medium Armor
Cost Armor Class (AC) Strength Stealth Weight
75 gp -3 10 20 lb.

With plates of metal or ceramic covering most of the wearer's body, half plate significantly lowers the chance for injury. This armor has a damage threshold of 12.

Woven Metal: Heavy Armor
Cost Armor Class (AC) Strength Stealth Weight
50 gp -3 12 Disadvantage 75 lb.

Woven metal armor consists of strips of metal woven together with hardened leather, making it significantly lighter that other heavy armor, but heavier than any light armor. This armor has a damage threshold of 10.

Splint Armor: Heavy Armor
Cost Armor Class (AC) Strength Stealth Weight
100 gp -4 15 Disadvantage 40 lb.

Rather than rings, splint armor is constructed of metal strips riveted to much lighter armor, allowing nearly any armor to feasibly deflect bullets. This armor has a damage threshold of 14.

Plate Armor: Heavy Armor
Cost Armor Class (AC) Strength Stealth Weight
200 gp -5 16 Disadvantage 65 lb.

With plates covering the wearer's entire body, injury from anything but rifle rounds becomes highly unlikely, as does the wearer dodging such an attack. This armor has a damage threshold of 15.

Adventuring Gear

The following equipment is available in addition to all official, non-magical equipment.

Grenades

Weapon Cost
Bicycle 30 gp
Motorcycle 750 gp
Full-Size Car 1000 gp
Semi-Truck 2000 gp
Tank 6000 gp

Back to Main Page5e HomebrewCampaign SettingsFullmetal Alchemist (5e Campaign Setting)

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