Equipment (FMA Supplement)

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Equipment[edit]

Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Acrobat's Staff 3 gp 1d4 bludgeoning 2 lb. Finesse, Versatile (1d6)
Banderilla 4 sp 1d4 piercing 1/2 lb. Finesse, Light
Battle Umbrella 5 gp 1d4 piercing or 1d4 bludgeoning 3 lbs. Finesse, light, hidden
Bayonet 1 gp 1d6 piercing 1 lb. Special
Bladed Knuckle Duster 2 gp 1d4 slashing/piercing 1 lb. Finesse, Light
Bokken 5 gp 1d4 bludgeoning 2 lb Versatile (1d6)
Brandistock 10 gp 1d8 piercing 4 lb. Special, two-handed
Brass Knuckle 5 sp 1d4 bludgeoning 1 lb Light, hidden
Brawler Gear 2 gp 1d4 bludgeoning 1to6 lb. Light, glove, Special
Broad Claw 25 gp 1d4 slashing 3 lb. Finesse, light.
Broken Greatsword 1 gp 1d8 slashing 10 lb. Two Handed
Broken Sword 5 sp 1d4 piercing 1 lb. Finesse, light
Bug-Catching Net 1 gp 1 bludgeoning 2 lb. Light, special
Cestus 5 sp 1d4 bludgeoning 1/2 lb. Glove, hidden, light
Claw Hammer 2 gp 1d4 bludgeoning, slashing 2 lb. Light, Thrown, Finesse
Clawed Glove 3 gp 1 slashing 1 lb. Finesse, glove, light
Claws 15 gp 2d4 slashing 7 lb. Finesse, glove, two-handed, special
5e SRD:Club
Club, Variant 1 sp 1d4 bludgeoning 2 lb. Finesse, focus (arcane,druidic), light
Cosh 5 sp 1 bludgeoning 2 lb. Light, hidden, knockout (1d10)
Crab Claw 10 gp 1d4 Slashing 8 lb. Special
Crescent Staff 5 gp 1d6 Slashing 5 lb Versatile (1d8)
5e SRD:Dagger
Dagger-Axe 2 gp 1d8 piercing 5 lb Two-handed
Disc Blade 10 gp 1d4 Slashing 1 lb. Light, Finesse, Special
Doctor's Cane 1 gp 1d4 bludgeoning 1.5 lbs Light, Versatile (1d6)
Drill Common 1d6 bludgoening 10 lbs Heavy, Special
Driver, Variant 200 gp 1d8 piercing 4 lb Loading, light, finesse
Eku 5 gp 1d8 bludgeoning 13 lbs. Heavy, Two-handed, Special
Falx 8 gp 1d6 slashing 3 lb. Versatile (1d8)
Farmer's Scythe 1 gp 1d4 slashing 4 lb Heavy, reach, versatile (1d6)
Fauchard 5 gp 1d6 slashing 7 lb. Heavy, reach, two-handed
Gaffiderfi 50 gp 1d6 piercing or 1d4 piercing and 1d4 bludgeoning 4 lb. two handed, Finesse, Reach
Garrote 1 sp 1d4 slashing damage, see special Finesse, Special, Two-handed or Light, see special
Gauntlet, Weaponized 1 gp 1d4 bludgeoning 1 lb. Glove
Gavel 5 sp 1d4 bludgeoning 1/2 lb. Undersized.
5e SRD:Greatclub
Greatclub, Variant 2 sp 1d10 bludgeoning 10 lb. Two-Handed
Guardna 5 gp 1d4 piercing and 1d4 bludgeoning 6 lb. Two-handed, heavy, hindrance
5e SRD:Handaxe
Hoopak 10 gp 1d6 blugeoning when using the sling or as a staff/ 1d6 piercing for using the butt spike as a spear 3 lb. Ammunition (Rock, marble any sling-able ammo), Ranged(10/100), Special, Two-handed,
Horn Knife 10 gp 1d4 piercing 2 lbs. Light, Finesse, Special.
Hydraulic Drill Common 1d6 piercing 9 lb. Heavy, Reload(20 uses of the pressurized canister )
Ikakalaka 30 gp 1d6 slashing 6 lb. Special
Iron Flute 5 gp 1d6 bludgeoning 2 lb. light
5e SRD:Javelin
Knife 2 sp 1d3 slashing 1/4 lb. Finesse, Hidden, Undersized
Knife Talons 50 gp 2d4 slashing 0.03 lb. Light, Finesse
Knuckle Axe 5 gp 1d3 piercing 2 lb. Finesse, light, Glove.
Langmesser 40 gp 1d8 slashing 8 lbs. versatile (1d10)
Leaf of Lorien Not sold 1d6 slashing 0.5 lbs. Light, Finesse
5e SRD:Light Hammer
Light Hammer, Variant 2 gp 1d6 bludgeoning 2 lb. Light, thrown (20/60)
Lunge Mine Very Rare 4d6 bludgeoning + 4d6 fire 3 lb. Two-Handed, Heavy, Thrown (10/15), Special
5e SRD:Mace
Mace, Variant 5 gp 1d6 bludgeoning 4 lb. Focus (Divine), versatile (1d8)
Machete 10 gp 1d6 slashing 20.5 ½ lb.
Master's Keg 4gp 1d6 Bludgeoning 3lb Light
Mattock 7 gp 1d6 slashing or piercing 3 lb.
Monkey Wrench 15 gp 1d6 Bludgeoning 20 lb. Versatile (1d8), Special
Motherwrench 6 gp 1d6 Bludgeoning 10 lb. Heavy, Versatile (1d8), Special
Needle 2 sp 1d4 piercing 1/4 lb. Finesse, Thrown 20/60, undersized
Norse Arming Sword 10 gp 1d6 slashing 3 lb. Light, Versatile (1d8)
Nunchuks 10 gp 1d4 bludgeoning 4 lb. Light, finesse
Parrying Dagger, Variant 10 gp 1 Piercing 3 lb Light, finesse, special
Pickaxe 2 gp 1d4 piercing 5 lb. Versatile (1d6)
Punch Gun Common 1 bludgeoning + 2d8 piercing 1 lb. Glove, hidden, light, reload (2 shots), short burst (1)
5e SRD:Quarterstaff
Sap 1 gp 1d4 bludgeoning 1 lb. Hidden, Undersized.
Scythe 2 gp 2d4 slashing 4 lb. Heavy, two-handed
Sharp Stick 2 cp 1d4 bludgeoning 1/4 lb Finesse, special, light
5e SRD:Sickle
Sickle, Variant 1 gp 1d4 slashing 2 lb. Finesse, focus (druidic), light
5e SRD:Spear
Spear, Variant 3 gp 1d6 Piercing 4 lb. Counterbalanced, Infantry Weapon, Versatile (1d8).
Spiked Rings 4 sp 1d4 slashing/piercing 1/2 lb. Light, Finesse, Glove, Hidden
Spiked Staff 2 gp 1d8 bludgeoning or piercing 12 lb Heavy, two-handed
Steam Drill 1000 gp 3d4 piercing 15 lb. Ammunition, heavy, two-handed, reload (3), special
Stiletto Knife 4 sp 1d3 Piercing ½ lb. Finesse, hidden, thrown (20/60), undersized
Three-Section Staff 2 gp 1d4 bludgeoning 5 lb. Double weapon (1d4), two-handed
Tiny Silver Dagger 50 gp 1d4 piercing 1/8 lb. Undersized, Special
Torch Mace 6 gp 1d4 bludgeoning 2 lb. Special
Torch Staff 12 gp 1d6 bludgeoning 7 lb. Heavy, special, two-handed
Umbrella 5 gp 1d6 bludgeoning or 1d6 piercing 20.5 ½ lbs finesse, hidden
Wakizashi 5 gp 1d6 slashing 1 lb. Finesse, Versatile (1d8)
War Ribbon 1 sp 1d4 slashing 1/4 lb. Finesse, hidden, reach, special
Wooden Sword 1 sp 1d4 slashing 3 lb. Light, Versatile (1d6)
Wraps 1 sp 1d2 bludgeoning 1/2 lb Glove, Light, Special
Zeno's Will 200 gp 1d4 piercing 3 lb. Light, Thrown, Finesse, Special
Simple Ranged Weapons Cost Damage Weight Properties
Banana Bomb 10 gp 1d8 fire 1/2 lb. Light, thrown (30, 120), special
Baseball Common 1d3 Bludgeoning 1/2 lb. Thrown (range 20/60), light, finesse, special
Blowgun, Variant 1 gp 1 piercing 1 lb. Ammunition (25/100), special
Boomerang 1 gp 1d4 bludgeoning 1 lb. Light, returning, thrown (range 30/120)
Corded Harpoon Launcher 15 gp 1d8 piercing 6 lb. Two Handed, Special, Reload(60), loading, Ammunition(Range 45/60)
5e SRD:Crossbow, Light
5e SRD:Dart
Exploding Gauntlet 150 gp 1d8 piercing 7 lb Ammunition (range 15/45), reload (6 shots), heavy, glove
Fairy Bow 10 gp 1d4 piercing 1 lb. Ammunition (range 20/60), two-handed, undersized
Flare Gun Common Special 2 lb. Two-Handed. Ammunition (Range 60/120 ft.), Reload (1 shot), Special
Flintlock Pistol, 3rd Variant 250 gp 1d8 piercing 3 lb. Ammunition (range 25/75), light, loading
Flintlock Pistol, Repeating 65 gp 1d8 piercing 8 lbs Reload (5), light, ammunition (range 30/90)
Football 10 gp 1d4 bludgeoning 1 lb. Thrown (Range 60/100)
Handgonne 30 gp 2d6 piercing 10 lb. Ammunition (range 30/90), loading, special, two-handed
Hydrosion Grenade 30 gp 2d4 Water and 1d4 Piercing 4 lb. Thrown (20/60)
Ivory Card 1 sp 1d6 piercing 1/2 lb. Light, Thrown (20/60), Finesse)
KS-23 Rare 3d10 piercing 9 lb. Ammunition (range 50/150), reload (4 shots), two-handed
Miniature Explosive 4 gp 1d6 fire 3 lb. Thrown (30/50), Light, Special
Molotov Cocktail Common Special 1 lb. Light, thrown (60 ft.), special
Net Launcher 50 gp 8 lb. Ammunition (Range 40/160), loading, special, two-handed
Ofuda 4 sp 1d4-1 bludgeoning 0 lb Finesse, Light, Thrown (20/60)
Pistol, Variant 50 gp 1d6 piercing. 2 lb. Ammunition (range 40/120), Loading, Light, Hidden, Reload (6 shots).
Plague Lancet 1 sp 1d4 piercing 1/4 lb Finesse, Light, Thrown (20/60)
Seedshooter 1 gp 1d3 piercing 2 lb. Ammunition (range 30/120), light, loading
5e SRD:Shortbow
Shotgun, Auto Uncommon 2d8 piercing 11 lb. Ammunition (range 30/90), reload (6 shots), short burst (2), two- handed
Shotgun, Pump Common 2d8 piercing 9 lb. Ammunition (range 30/90), reload (5 shots), two-handed
Shuriken 1 sp 1d3 piercing damage ¼ lb Finesse, hidden, thrown (20/60)
Shuriken Variant / Shurikenjutsu 5 sp 1d4 slashing 1/4 lb. Finesse, Hidden, Light, Thrown (Range 25/75)
5e SRD:Sling
Slingshot 5 sp 1d4 bludgeoning 1 lb. Ammunition (30/90), two-handed
Slingstaff 2 sp 1d6 bludgeoning 2 lb. Ammunition (range 30/120), two-handed
Small Throwing Knife 8 sp 1d4 piercing 1 lbs. Finesse, Light, Thrown (range 40/120), Special
Softwood Shortbow 3 gp 1d6 piercing 1 lb Ammunition (range 30/120), two-handed, special
Spear Thrower, Variant 1 gp 1d8 piercing 4 lb. Loading, Two-Handed, Ammunition (60/200), Special.
Springlock Pistol 50 gp 1d8 bludgeoning 3 lb. Ammunition (range 30/90), loading
Taser Common 1d4 lightning damage 1 lbs Light, Range (20/40), Special
Throwing Knife 1 sp 1 piercing 3 lb. light, thrown (30/60), special
Throwing Stick (5e Weapon) 1 gp 1d4 bludgeoning 1 lb. Light, finesse, thrown (range 60/120)
Wrist Bow 100 gp 1d4 piercing 3 lb. Ammunition (range 20 / 80), light, Reload (6), Short Burst (2), Glove
Marital Melee Weapons Cost Damage Weight Properties
Abendstern, Evening Star 100 gp 1d10 bludgeoning 15 lb. Heavy, Two-Handed, Special
Anchor 90 gp 2d4 bludgeoning or piercing 60 lb. Heavy, two-handed, special
Arm Blade 80 gp 1d6 slashing 5 lb. Special, light
Arming Sword 20 gp 1d6 Piercing 3 lb. Finesse, Versatile (1d8)
Assassin's Gauntlet 15 gp 1d4 bludgeoning 1.5 lbs. Light, Finesse, Glove, Special
Ball & Chain 50 gp 2d6 Bludgeoning 15 lb. Heavy, Two-handed, Thrown (range 20/60), returning, special
Ball and Chain 55 gp 1d8 bludgeoning 12 lb. Dire, heavy, versatile (1d10), thrown (range 20/60)
Basket Hilted Broadsword 25 gp 2d4 slashing 3 lb. Finesse
Bastard Sword, Variant 15 gp 1d6 slashing 3 lb. Finesse, Versatile (1d8)
Bat'leth 45 gp 1d10 piercing 12 lb. Two-handed, Heavy, Special
Battle Lash 30 gp 1d6 slashing 3.5 lbs Reach, Special
Battle Wire 10 gp 1d3 slashing 1 lb. Finesse, Special, Versatile (1d4), Disarming
5e SRD:Battleaxe
Bec de Corbin 20 gp 2d4 piercing, bludgeoning, or slashing 6 lb. Heavy, reach, two-handed
Berserker Blade 30 gp 2d4 slashing 7 lb. Heavy, Special
Bi-Dent 25 gp 1d6 piercing 4 lb. Reach, Thrown (20/60)
Billhook 15 gp 1d8 slashing or 1d8 piercing 5 lb. Heavy, reach, two-handed
Blackjack 12 gp 1d6 bludgeoning 1 lb Finesse, Hidden, Light
Blade Whip 35gp 2d4 slashing 3 lb. Reach
Bladed Boomerang 5 gp 1d6 slashing 2 lb. Finesse, Light, returning, thrown (range 30/120)
Bladed Gauntlet 15 gp 1d6 slashing 2 lb Light,Glove
Bladed Harp 15 gp 1d6 slashing 3 lb. Light
Bladed Tonfa 30 gp 1d6 slashing 3 lb. Finesse, light, special
Bladed Whip 50 gp 1d4 slashing 6 lb. Finesse, Reach, Special, Versatile(1d6)
Bladed Yo-Yo 25 gp 2d4 slashing 1/2 lb. Thrown (Range 10), Finesse, Hidden, Special
Bladed-Staff 30 gp 1d8 slashing 2 lb. Finesse, Two-Handed, Special
Boar Spear 10 gp 1d8 piercing 5 lb. Heavy, two-handed, reach, special
Boarding Sword 25 gp 1d8 piercing 3 lb. Special
Boom Hammer 50gp 1d8 Bludgeoning 10 lb Trick, Versatile(1d10),
Brawler Shield 25 gp 1d4 Slashing 15 lb. Special
Breaker Blade 90 gp 2d4 slashing 30 lb. Heavy, two-handed, armor piercing (-1)
Broadsword 20 gp 2d4 slashing 3 lb.
Broadsword, Variant 11 gp 1d8 slashing or piercing 3 lb. finesse, light
Buckler, Historical 10 gp 1d4 bludgeoning 2 lb. Finesse, light, special
Bullwhip 8 gp 1d8 slashing 5 lb. Heavy, Finesse, Reach (+10 ft.)
Buzzsaw Uncommon 2d8 slashing 20 lb. Heavy, Special
Caber 100 gp 1d10 bludgeoning 19 lb. Heavy, two-handed
Cane Sword 15 gp 1d8 slashing 2 lbs Finesse, Special
Cane-sword 100gp 1d8 piercing damage, 1d6 bludgeoning damage while concealed 5lb Finesse
Cat O' Nine Tails 3 gp 1d8 slashing 2 lb.
Censer-Flail 10 gp 1d8 bludgeoning 4 lb. Two handed, reach, special
Chain Axe 30 gp 1d6 slashing 5 lb. Thrown (range 30/90), special
Chain Battleaxe 50 gp 1d10 slashing 6 lb. Versatile (3d4 slashing), Thrown (30/90), Special
Chain Knives 35 gp 1d6 piercing 5 lbs. Reach, Two-Handed, Special
Chain Sickle 5 gp 1d4 slashing or bludgeoning 4 lb. Reach, versatile (1d6)
Chain Sickle, Variant 30 gp 1d6 slashing or bludgeoning 4 lb. Reach, Versatile (1d8)
Chain, Bladed 8 gp 1d6 slashing 10 lb. Finesse, heavy, reach, special, two-handed
Chain, Spiked 25 gp 2d4 piercing 10 lb. Disarming, Finesse, Reach, Two-Handed
Chain, Weighted 8-20 gp Varies 10-20 lbs. reach, special, versatile, finesse
Chain-Dagger 35 gp 1d6 slashing 5 lb. Disarming, finesse, reach , two-handed
Chained Anchor 100 gp 2d6 piercing 60 lb. Heavy, Two-Handed, Special
Chainsaw Uncommon 2d8 slashing 13 lb. Heavy, two-handed
Chainsaw Bayonet Rare 1d10 slashing 1 lb. Light, special
Clawed Bracer 30 gp 1d6 piercing 2 lb. Glove, light
Clawed Gauntlets 20 gp 1d4 slashing 3 lb. light, finesse, special.
Clawed Whip 100 gp 1d6 slashing 3 lb. Reach, Special
Claymore 50 gp 2d4 slashing 6 lb. Two-Handed
Clockwork Axe 250 gp 1d8 slashing 15 lb. Heavy, Two-Handed, Special
Collapsible Sword 100 gp 1d6 slashing 2 lbs Finesse, Light, Special
Combat Round Shield 75 gp 1d6 bludgeoning 5 Special
Combat Staff 10 gp 1d8 bludgeoning 6 lb. Focus (arcane), versatile (1d10)
Crescent Cleaver 25 gp 1d8 slashing or bludgeoning 5 lb. Special
Crescent Pendulum 25 gp 1d8 slashing 2 lb. Finesse, two-handed, thrown (range 20/60)
Crossblade 40 gp 1d6 slashing 3 lb. special
Crow Quill 350 gp 1d8 piercing 3lb. finesse, light, special
Dagger and Rope 5 gp 1d4 piercing 3 lb. light, thrown (20/30), special
Dagger Whip 2 gp 1d4 slashing 2 lbs. Light, Reach, Hidden, Finesse
Damascus Sword 50 gp 1d6 slashing 3 lb. versatile (1d8), special
Demilance 20 gp 1d8 piercing 7 lb. Special
Demonic Gauntlet 250gp 1d8 bludgeoning 5 lb Heavy
Diamond Sword 600 gp 1d8 slashing 3 lb. Armor Piercing +2, Special, Versatile (1d10)
Dirk 10 gp 1d6 piercing 1 lb. Finesse, light, thrown (range 20/60)
Dory Spear 100 gp 1d8 piercing 3 lb. Finesse, thrown (range 30/90)
Double Axe 30 gp 1d6 slashing 10 lb. Double weapon (1d6), heavy, two-handed
Double Flail 20 gp 1d6 bludgeoning 4 lb. Double weapon (1d6), two-handed
Double Flail, Variant 15 gp 2d4 bludgeoning 3 lb.
Double Scythe 65 gp 1d10 slashing 12 lb. Two Handed, Heavy, Finesse
Double Spear 5 gp 1d4 piercing 4 lb. Double weapon (1d6), thrown (20/60), two-handed
Double Sword 50 gp 1d6 slashing 5 lb Double weapon (1d6 slashing), Heavy, Two-handed
Dual Swords 30 gp 1d10 slashing 3 lb. Finesse, Special, Versatile(2 shortswords)
Dueling Shield 15 gp 1d8 bludgeoning 10 lb. Heavy, special, two-handed
Dueling Sword 100 gp 1d6 piercing or slashing 2 lb. Armor Piercing (-1), Disarming, Finesse, Versatile (1d8)
Dwarven Battle Hammer 25 gp 2d4 + 1 Bludgeoning 15 lb. heavy, versatile (2d4 + 2)
Dwarven Urgrosh 50 gp 1d8 slashing 12 lb. Double weapon (1d4 piercing), Heavy, Two-handed
Elven Lightblade 50 gp 1d6 piercing 1 lb. Finesse, Light, Special
Elven Shortsword 40 gp 1d8 slashing 2 lb. Finesse
Elven sword-staff 50 gp 1d12 slashing 1 lb. Two-handed, reach, special
Elven Thinblade 100 gp 1d8 piercing 1 lb. Finesse
English Bill 15 gp 2d4 slashing or 1d6 piercing 5 lb. Heavy, reach, two-handed
Epee 50 gp 1d3 piercing 1 lb. finesse, special
Estoc 25 gp 1d6 piercing 3 lb. Versatile (1d8), Special
Executioner's Greataxe 100 gp 1d12 slashing 40 lb. heavy, two-handed, special
Executioner's Sword 50 gp 1d10 slashing 12 lb. Heavy, versatile (2d6), unwieldy, special
Executioner's Sword, Variant 50 gp 1d8 slashing 12 lb. Heavy, versatile (1d10), dire, special
Falchion, Variant 75 gp 1d8 slashing 8 lb. Heavy, Versatile (2d4), Special
Feathered Edge 450 rp 1d6 slashing 1/4 lb. Finesse, Special
Feathered Spear 450 rp 1d6 piercing 1/2 lbs. Reach, Finesse, Special
Feder 10 gp 1d4 Bludgeoning 3 lb. Light, Versatile(1d6), Finesse
Fighting Shield 20 gp 1d4 slashing 2lbs Special, light
5e SRD:Flail
Flail, Variant 10 gp 1d8 bludgeoning 2 lb. Focus (Divine)
Flame Mace 75 gp 1d8 Bludgeoning 5 lb. Special
Flindbar 15 gp 2d4 bludgeoning 2 lb. Entangle
Folding Sword 50 gp 1d6 piercing 2 lb. Finesse, hidden, light
Forearm Blade 35 gp 1d6 slashing 3 lb. Light, special
Fūma Shuriken 5 gp 1d6 slashing 2 lb Light, Thrown 20/60, Finesse
Giant Boomerang 50 gp 1d10 bludgeoning 6 lb. Heavy, returning, thrown (range 20/80), two-handed
Giant Door Shield 80 gp Special, see Blind Charge below 40 lb. Heavy, Two-Handed, Special
Giant Shuriken 15 gp 1d6 slashing 5 finesse, special
Gisarme 15 gp 1d10 piercing/slashing 3 lb. Heavy, Versatile (1d12)
Gladiator Scissor 15 gp 1d6 slashing 2 lb. light, special
Gladius 60 gp 1d6 - 1 slashing or piercing(minimum of 1) 5 lb. Special, light
5e SRD:Glaive
Goedendag 19 gp 1d8 piercing/1d10 bludgeoning 10 lb. Two-Handed, Heavy, Dismounting, Special
Great Chain 35 gp 1d10 bludgeoning 9 lb. Heavy, reach, unwieldy
Great Scythe, Variant 60 gp 2d4 slashing 10 lb. Heavy, two-handed, reach, special
Great-Cleaver 23 gp 1d10 slashing 11 lb. Heavy, two-handed, special
5e SRD:Greataxe
Greatscythe 60 gp 1d6 slashing 8 lb. Heavy, Reach, Versatile (1d8)
Greatspear, Variant 40 gp 2d6 piercing 6 lb. Heavy, two-handed
5e SRD:Greatsword
Guarder 50 gp 1d8 slashing 30 lb. Heavy, Special
Guisarme 10 gp 1d8 piercing 5 lb. Heavy, dismounting, reach, two-handed
Guitar Axe 30 gp 1d10 slashing 8 lb Heavy, Two Handed, Special
Gun Axe 90 gp 1d10 slashing / 1d6 piercing 12 lbs. Ammunition (range 30/90), loading, special
Gun Rapier 300 gp 1d8 Piercing 6 lb. Finesse, ammunition (range 30/60), misfire (3)
Gunblade 200 gp 1d6 slashing 3 lb. Finesse, Special, Ammunition
Gunblade, Variant Rare 1d6 slashing 6 lb Finesse, special
Gythka 30gp(half for Kreen) 1d8 slashing 8 lb. Double weapon (1d4), Heavy, Two-Handed
5e SRD:Halberd
Halberd, Historical 100 gp 1d10 slashing or 1d6 piercing 7 lb. Heavy, reach, two-handed
Harpoon 50 gp 1d8 piercing 10 lb Heavy, Thrown (range 15/30), Special
Hatchet Halberd 4 gp 1d8 slashing 2 lb. Undersized, Special
Head Axe 70 gp 1d10 slashing or piercing 5 lb. Armor Piercing (-1), two-handed
Heavy Flail 20 gp 1d12 bludgeoning 7 lb. Heavy, two-handed
Heavy Mace 8 gp 1d6 bludgeoning 8 lb. Heavy, Versatile (2d4)
Heavy Pickaxe 50 gp 2d6 piercing 7 lb. Heavy, two-handed
Hidden Blade 20 gp 1d6 piercing 1 lb. finesse, glove, hidden, special
Hook and Chain 30 gp 1d4 piercing 3 lb. Special, Light, Thrown (range 10/20), Finesse
Hook Sword 25 gp 1d6 slashing 2 lb. Light, special
Ifrit Claw 15 gp 1d6 piercing 1 lb. Light, Special, Thrown (range 20/60)
Iron Claw 15 gp 1d4 piercing 2.5 lb. Finesse, glove, hidden, light
Kanabo, Variant 35 gp 2d4 bludgeoning or slashing 5 lb. Heavy, Special, Two-handed
Katana 15 gp 1d8 slashing 3 lb. Versatile (1d10)
Kettenhund 10 gp 1d6 piercing 8 lb. Thrown (20/40), Returning, Special
Khopesh 15 gp 1d8 slashing 3 lb. Disarming
Killling Edge 35 gp 1d8 slashing 4 lb. Special
Ko-naginata 20 gp 1d8 slashing 3 lb. Finesse, Versatile (1d10), Reach, Heavy, Special
Kobold Tail Attachment 3 gp 1d6 Varies 3 lb. Light, Finesse
Kodachi 15 gp 1d6 slashing 2 lb. Finesse, Thrown (range 20/60)
Kopesh 30 gp 1d8 slashing 3 lb. Light, Finesse
Kor Hook 10gp 1d6 slashing 4 lb. Reach, Light, Special
Kor-Kitar 35 gp 1d8 slashing 6 lbs. Finesse, special, two-handed (see below)
Kriegsmesser 50 gp 1d8 slashing 6 lb. Versatile (1d10), Heavy, Special
Kunai 3 gp 1d4 Piercing 1/2 lb. Thrown (30/90), finesse, light, hidden, special
Kusarigama 25 gp 1d4 bludgeoning or 1d4 slashing 4 lb. Reach, Finesse
Lajav 50 gp(half for Kreen) 1d8 Bludgeoning 5 lb. Finesse, Heavy, Two-Handed, Special
5e SRD:Lance
Lance, 2nd Variant 20 gp 1d10 piercing 4 lbs reach, heavy, versatile (1d12)
Lance, Variant 10 gp 1d12 piercing 6 lb. Reach, special
Legion Sestar 45 gp 1d10 slashing 7 lb. Special, Two-handed
Lhang 60 gp 2d4 slashing 3 lb. Finesse, two-handed
Light Glaive 20 gp 1d6 slashing 5 lb. Versatile (1d8), finesse
Locking Blade 240 gp 2d6 slashing 8 lb. Heavy
Long Cane 5 gp 1d8 piercing 4 lb. Reach, two-handed
Longblade 30 gp 1d10 slashing 6 lb. heavy
Longspear 3 gp 1d6 piercing 6 lb. Heavy, reach, versatile (1d8)
Longstaff 5 sp 1d8 bludgeoning 7 lb. Heavy, reach, special, two-handed
5e SRD:Longsword
Lucerne Hammer 100 gp 1d8 bludgeoning or piercing 16 lb. Heavy, Reach, Two-Handed, Special
Mace Whip 75 gp 1d6 bludgeoning 7 lb. reach, special, and swift
Macuahuitl 29 gp 1d8 slashing 9 lb. Versatile (1d10)
Mambele 15 gp 1d6 piercing or slashing 2 lb. Light, thrown (range 20/60)
Man Catcher 25 gp 1d4 bludgeoning 2 lb. Two-handed, reach, special
Martial Kunai 1 gp 1d2 Piercing 1/2 lb. Light, Finesse, thrown (range 30/60)
5e SRD:Maul
Medium Sword 12.5 gp 1d8 -1 slashing or piercing 2.5 lb. Finesse, Versatile (1d10 -1)
Meteor Hammer 30 gp 1d6 bludgeoning 5 lb. Heavy, two-handed, special, double weapon (1d6 bludgeoning)
Meteor Hammer - Variant 30 gp 1d4+1 bludgeoning 5 lb. Martial, two-handed, special, double weapon (1d4+1 bludgeoning)
Monofilament Wire rare 2d6 slashing 1 lb. Two-Handed, Finesse, double weapon (2d6)
Monster Chainsaw Rare 2d12 slashing 45 lb. Heavy, Stabilizing, two-handed, reach
5e SRD:Morningstar
Morningstar, Variant 15 gp 1d8 piercing 4 lb. Focus (Divine)
Naginata 60 gp 1d6 slashing 5 lb. Finesse, versatile (1d8), heavy, reach, special
Nine-Section Whip 5 gp 1d6 slashing 2 lb Light
Ninjato 25 Gp 1d8 slashing 2 lb. Finesse
NRS-2 Rare 1d4 slashing/2d6 piercing 3 lb. Finesse, Light, Thrown (range 20/60), Special, Ammunition (range 30/120), Loading
Octobass 15 gp 1d8 bludgeoning 10 lb. Heavy, twohanded,
Parasol 50 gp 1d6 bludgeoning 10 lb. Improvised, Finesse, Heavy, Special, Versatile (1d8)
Parrying Dagger 5 gp 1d4 piercing 1 lb. Finesse, light, special.
Partizan 10 gp 1d8 piercing 8 lb. Heavy, two-handed, special
Partizan, Variant 10 gp 1d6 piercing 1 lb. Versatile (1d8), Finesse, Special
Pata 100 gp 1d6 piercing 2 lb. Light, Special
Piano Wire 15 gp 1d6 slashing 1 lb. Two-Handed, Finesse, double weapon (1d4)
5e SRD:Pike
Pillar 50 gp 1d6 bludgeoning or piercing 40 lb. Heavy, versatile (1d8), special
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Poison Dagger 35 gp 1d4 piercing 2 lb Light, finesse, special
Poisoned Wooden Spear 7 gp 1d4 piercing + 1d4 poison damage 4 lb. Versatile (1d6 + 1d4), thrown (range 20/60)
Poleaxe 20 gp 2d4 bludgeoning 6 lb. Heavy, reach, two-handed
Poleaxe, Historical 200 gp 2d4 bludgeoning or slashing or piercing 8 lb. Heavy, reach, two-handed
Polepick 80 gp 2d4 bludgeoning or piercing 8 lb. armor piercing (-1), heavy, two-handed, reach,
5e SRD:Rapier
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Ring Blade 50 gp 1d10 slashing 6 lb. heavy, two-handed, thrown (range 15/30)
Rope Dart 10 gp 1d6 piercing 2 lb. Finesse, reach, two-handed, special
Saber 30 gp 1d8 slashing 4 lb. Finesse
Saw Cleaver 25ngp 1d6 slashing 8 lbs Special, Versatile (1d8)
5e SRD:Scimitar
Scimitar, Variant 15 gp 1d6 slashing 2 lb. Finesse, Light
Scissor Sword 300 gp 1d8 slashing 5 lb. Heavy, special, two-handed
Scourge 20 gp 2d4 slashing 3 lbs.
Seax 35 gp 1d8 slashing 4 to 8 lbs Light or Heavy, Finesse, versatile (1d10)
Shifting Spear 130gp 1d10 piercing 6lb Special,two-handed
Short Staff 20 gp 1d10 bludgeoning 8 lb. Two-handed, heavy, special
5e SRD:Shortsword
Shotel 15 gp 1d6 slashing 3 lb Finesse, Special
Side Sword 25 gp 1d6 Piercing 2 1/2 lb. Light, Special
Siege Mace 50 gp 1d12 slashing or bludgeoning 15 lb. Heavy, Two-Handed, Special
Silver Lance 15 gp 1d6 piercing 3 lb. Finesse, heavy, thrown (range 20/60), versatile (1d8)
Slabsword 100 gp 2d8 slashing 35 lbs. Heavy, Stabilizing, two-handed, reach
Slashspear 25 gp 1d8 slashing 4lb. Reach, Versatile (1d10)
Spiked Gauntlet 8 gp 1d6 Piercing 2 lb. Light, Unarmed, Glove
Spiked Gloves 50 gp 1d8 slashing 4 lb Finesse
Spiked Greatclub 1 gp 1d10 bludgeoning 10 lb. Heavy, two-handed
Split Sword 80 gp 1d8 slashing, 2d4 slashing (when in dual wield form) 6 lb. Double weapon, Two-Handed, Heavy, Special
Splitleaf Greatsword 25 gp 1d8 slashing 8 lb. Heavy, Reach, special, versatile (1d10)
Staff, Bo 6 gp 2d4 bludgeoning 6 lb Heavy, Two-Handed, Reach
Stake Driver 35 gp 1d6 Slashing/Bludgeoning 6 lb. Finesse, Trick (2d8)
Steel Balls 20 gp 1d8 bludgeoning 10 lb. Heavy, Light, Thrown (20/100)
Steel Fan 20 gp 1d6 slashing 1 lb. Light, Finesse, Thrown (20/60 feet)
Suruchin 5 gp 1d6 bludgeoning 2 lb. Two-handed, double weapon (1d4 bludgeoning), Reach
Swhale 15 gp 1d6 slashing 3 lb. special
Sword & Hook 100 gp 1d6 slashing 8 lb. Light, thrown (range 20/60), finesse
Sword Breaker 15 gp 1d4 piercing 2 lb. Light, Special
Sword Breaker, Variant 50 gp 1d6 slashing 2 lb. Light, Special.
Sword Whip 15 gp 1d8 slashing 3 lb. Two-handed, Reach, Thrown(20,60), Returning
Swordbreaker, 2nd Variant 40 gp 1d6 piercing 2 lb. Light, Special
Swordspear 20 gp 1d8 piercing or slashing damage 8 lb. Special, Versatile (1d10)
Tachi 30 gp 1d8 slashing 3 lb. Finesse, Versatile (1d10), Special
Tail Attatchment 15 gp 1d4 Slashing, Piercing or Bludgeoning (choose one). 10 lb Special (Must have a tail to use)
Talwar 25 gp 1d6 slashing 2 lb. Dire, finesse, light
Telescoping Spear 25 gp 1d6 piercing 8 lb. Versatile (1d8), Special, Hidden
Tetsubo 20 gp 1d10 bludgeoning 10 lb. Heavy, two-handed, special
Threaded Cane 250 gp 1d6 Piercing/1d4 Slashing 2 lbs Finesse, Light, Reach
Threaded Cane, Variant 60 gp 1d6 bludgeoning/1d8 slashing 2 lb Finesse, light, special
Throwing Glaive 25 gp 1d4 slashing 3 lb. Finesse, light, returning, thrown (range 30/60)
Throwing Hammer 15 gp 1d6 bludgeoning 4 lb. Thrown (60/120)
Throwing Knives 10 gp 1d6 piercing 4 lb. Light, Thrown (30/90), Finesse, Special
Tiger Hook Sword 30 gp 1d6 slashing or peircing 2 lb. light, finesse, special
Tiger Hook Sword, Variant 25 gp 1d6 varies 2 lb. Light, Finesse, Disarming, Special
Tiny Sword 5 gp 1d6 slashing 1/2 lb. Hidden, Special, Undersized
Trap 1 gp 1d8 slashing 10 lb. Thrown (10/25), Special
5e SRD:Trident
Trident, Variant 5 gp 1d8 piercing 4 lb. Thrown (20/60)
Triple Flail 75 gp 1d4 3 lb. Heavy, Special
Truncheon 30 gp 1d4 Bludgeoning 1.5 lb. Hidden, Finesse, Special
Twin-Spears 15 gp varies 16 lb. finesse, versatile, special
Two-Handed Morningstar 25 gp 1d12 piercing 10 lb. Heavy, two-handed
Ulfberht Sword 20 gp 1d8 slashing 3 lb. Finesse, Special
Ultra-Greatsword 800 gp 3d8 Slashing 70 lb. Heavy, Two-Handed, Unwieldy, Special
Umbrella of Pei 15 gp 1d8 slashing 3 lb. Two-handed, Special
Urumi 100 gp 2d4 slashing 4 lb. Finesse
Vins Dagger 50 gp 1d4 piercing 1 lb. light, thrown, finesse
Voulge 25 gp 1d8 slashing 8 lb. heavy, two-handed, reach, special
War Fan 15 gp 1d4 slashing or bludgeoning 3 lb. Light, Finesse, Thrown (20/40), Returning
War Mattock 30 gp 1d8 slashing or piercing 5 lb. Versatile (1d10)
5e SRD:War Pick
War Pick, Variant 5 gp 1d8 piercing 2 lb. Versatile (1d10)
War Saw 160gp 3d4 Slashing 9lb. Heavy, Loading, Two-Handed
War Scythe 10 gp 2d4 slashing 12 lb. Heavy, two-handed, reach
War Scythe, Variant 35 gp 1d10 slashing 5 lb. Heavy, Two-Handed, Special
Wargloves 15 gp 1d6 bludgeoning 3 lb. Special
5e SRD:Warhammer
Was 75 gp 1d8 slashing or 1d8 bludgeoning 2 lb. Two-handed, Reach, Finesse
Washing Pole 200 gp 2d4 slashing 12 lb. Two-handed, heavy, finesse
Weaponized Parasol 30 gp 1d6 piercing 5 lb. Special, Versatile (1d8)
Weighted Gauntlet 10 gp 1d8 bludgeoning 6 lb. Heavy, glove, special
Wheel 20 gp 3d4 bludgeoning 40 lb. Heavy, Two-handed, Thrown (10/20)
5e SRD:Whip
Whip Blade 50 gp 1d6 slashing 3 lbs Special
Winged Punching Blade 20 gp 1d4 piercing 3 lb. Finesse, light, special
Wire Whip 5 gp 1d4 slashing 1/4 lb. Finesse, Reach, Undersized
Yataghan 20 gp 1d8 slashing 3 lb.
Yo-Yo 5 gp 1d6 bludgeoning 1/3 lb. Reach, Finesse, Hidden, Special
Yo-Yo, Variant 3 sp 1d4 bludgeoning 1/4 lb Reach, finesse, special
Zanbatō 50 gp 2d4 Slashing 9 lb. heavy, special, two-handed
Zerka 8 gp(half for Kreen) 1d6 piercing 3 lb. Thrown, Special (range 40/160)
Marital Ranged Weapons Cost Damage Weight Properties
.454 Casull Rare 3d6 piercing 13 lb. Ammunition (range 50/150), reload (6 shots), armor piercing (-3), heavy
25mm 'Joshua' Hand Cannon Legendary 8d10 piercing 35 lb. Ammunition (range 80/240), reload (3 shots), armor piercing (-5), heavy, stabilizing
2mm Kolibri Pistol Common 1 piercing 0.5 ½ lb. Ammunition (range 20/60), hidden, light, reload (5 shots), special, undersized
Anti-Materiel Rifle Very Rare 8d6 Piercing 30 lb. Ammunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizing
Arbalest 300 gp (Ammunition: Siege Bolt, 2 gp) 2d10 Piercing 20 lb Ammunition (range 150/600), heavy, two-handed, loading, special
Arm Gyrojet Uncommon 2d4 bludgeoning 1 lb. Ammunition (range 60/180), glove, hidden, Light, short burst (2), reload (6 shots)
Arm Shotgun Rare 2d6 piercing 4 lb Ammunition (range 30/90), burst fire, glove, reload (12 shots)
Arquebus 75 gp 1d10 piercing 12 lb. Ammunition (range 40/120), heavy, loading, two-handed
Assault Rifle Rare 3d8 piercing 10 lb. Ammunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handed
Axe Crossbow 100 gp 1d8 piercing 28 lb. Ammunition (range 60/240), heavy, loading, two-handed, special
Battle Rifle Rare 2d10 piercing 11 lb. Ammunition (range 80/240), reload (20 shots), short burst (2), two-handed
Bazooka Legendary 6d8 bludgeoning + 6d8 fire 16 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
Black Metal Cards 50 gp 4d2 slashing 1 lb. Versatile, Thrown, Finesse. (Range 30/60)
Blade Ball 50 gp 1d10 slashing 2 lb. Thrown(20/60)
Bladed Long Bow 150 gp 1d6 Piercing 5 1/2 lb. Ammunition (range 100/400), Heavy, Two-Handed, Special
Blast Lance 65 gp 1d8 piercing 7 lb Ammunition (range 40/120), special, reach
5e SRD:Blowgun
Blunder-Spear 400 gp 1d8/1d10 Piercing 1d8 Slashing 1d6/2d6 Piercing 10 lb Versatile, Trick Weapon, Reach, Trick Weapon, Ranged (20/60), Special
Blunderbuss 250 gp 2d6 piercing 5 lb. Ammunition (range 20/60), Loading, Two-handed
Bolas 1 gp 1d4 bludgeoning 2 lb. Special, thrown (range 20/60).
Bolt Action Pistol Uncommon 2d12 piercing 4 lb. Ammunition (range 80/240), loading
Boltcaster 120 gp 3d8 Piercing 15 lb. Ammunition (Range 50/150), Loading, Two-Handed, Heavy, Special
Bomb
Boulder -- 1d12 bludgeoning 100 lbs. Heavy, Thrown (range 30/80), Two-Handed, Special
Bowblade 165 gp 1d6 piercing 10 lb. Two-Handed, Heavy, Ammunition (100/400), Special
Browning Hi-Power Common 2d6 piercing 2 lbs. Ammunition (range 50/150), reload (13 shots)
Card Gun 100 gp 1d4 slashing 2 lb. Light, range (30/80 feet), reload (3 shots), special
Caviler 300 gp 1d8 piercing 8 lb Ammunition (range 60/180), heavy, loading, two-handed
Chakram 15 gp 1d6 slashing 1 lb. Finesse, light, thrown (range 20/60)
Chakri 5 gp 1d4 slashing 0.5 ½ lb. Finesse, hidden, light, thrown (range 20/60)
Chatkcha 8 gp(half for Kreen) 1d6 slashing 2 lb. Finesse, Light, Thrown(30/120), Special
Clockwork Triple-Mode Rifle 500 gp Varies 30 lb. Ammunition (Ranged 60/180), Reload (30), Heavy, Two-Handed, Special
Colt 1851 Navy Revolver 750 GP Special 2.5 lb. Ammunition (range 35/100), reload (6 shots)
Combat Cards 5 sp 1d4 slashing 1 lb Finesse, Light, Special, Two-Handed, Thrown (Range 30/60)
Combat Pistol 'Jackal' Very Rare 4d8 piercing 35 lb. Ammunition (range 60/180), reload (6 shots), armor piercing (-3), heavy
Combat Shotgun Uncommon 2d8 piercing 9 lb. Heavy,two-handed,Range self(20ft cone), Ammunition, reload (6 shots)
Compound Bow Uncommon 1d10 piercing 3 lb. Ammunition (range 120/500), two-handed
5e SRD:Crossbow, Hand
Crossbow, Hand Repeating 300 gp 1d6 piercing 2 lb Ammunition (range 30/120), light, reload (3 shots)
5e SRD:Crossbow, Heavy
Crossbow, Heavy Repeating 65 gp 1 piercing 25 lbs. Ammunition (range 200/800), heavy, two-handed, stabilizing, special
Crossbow, Hidden 100gp 1d4 piercing 1 Ammunition (range 30/90), light, loading, hidden
Crossbow, Repeating 50 gp 1d8 piercing 18 lb. Ammunition (range 80/320), heavy, reload (10 shots), two-handed
Derringer Common 1d4 piercing 3 lb. Ammunition (range 10/30), covert, light, reload (2 shots), special
Double Crossbow 30 gp 1d8 piercing 8 lb. Ammunition (80/320), reloading(2), two-handed
Doubleshot Greatbow 85 gp 2d4 piercing 15 lb. Ammunition (range 120/240), heavy, short burst (1), two-handed
Dragon 200 gp 2d4 piercing 3 lb. Ammunition (range 20/60), Loading
Drake Cannon 250 gp 2d6 piercing 4 lb Ammunition (range 25/75),heavy, reload (2), two-handed
Drakegun 200 gp. - 20 lb. Ammunition (range 20/80), heavy, loading, two-handed, special
Duplex Bow 90 gp 1d4 or 2d4 piercing 2 lb. Ammunition (range 20/60), two-handed, special
Dwarven Greatbow 150 gp 1d10 piercing 12 lb. Ammunition (40/120), heavy, two-handed
Easterners Horse Bow 25 gp 1d6 Piercing 2 lb. ammunition (range 200/600), light, two-handed, special
Elven Warden Bow 140 gp 1d8 piercing 15 lb Two-handed, heavy, ammunition (range 300/1200)
Enforcer Crossbow 100 gp 1d8 piercing 10 lb Ammunition (range 80/320), heavy, short burst (1), reload (2 shots)
Explosive trail gun 400 gp 1d6 Piercing and 1d4 Fire 5 lb. Ammunition (Range 25/75), Loading, Special
Far-Shot Crossbow 100 gp 1d8 piercing 16 lb. Heavy, Loading, Range (200/800), Two-Handed
Flamethrower Very Rare 2d8 fire 50 lb. Ammunition (range 75/120), heavy, reload (10 shots), two-handed, special
Flintlock Pepperbox 180 gp 2d6 piercing 4 lb. Ammunition (range 20/60), Loading, Reload(6)
Fragrance Gauntlets Rare Special 8 lb. Ammunition (range 15ft cone), Finesse, Light, loading, Special, Glove, Reload (5 shot)
Fūma Shuriken Variant / Shurikenjutsu 50 gp 1d8 slashing 3 lb. Finesse, Thrown (Range 20/60)
Gatling Gun 500 gp 1d10 piercing 170 lb. Ammunition, ranged(60/180), reload(100), two-handed, misfire (2), special
Giant Bow 50 gp 1d8 piercing 20lb Ammunition (range 100/200), Loading, Heavy, Two-Handed, Charging (1d12), Special
Greatbow 65 gp 1d10 piercing 5 lb. Ammunition (range 200/800), heavy, special, two-handed
Greatbow, 2nd Variant 150 gp 4d4 piercing 17 lb. Ammunition (range 200/800), heavy, loading, two-handed, stabilizing, special
Greatbow, Variant 85 gp 1d10 piercing 10 lb heavy, two-handed, ammunition (range 500/1600), special
Grenade
Grenade Launcher, Multiple Rare Special 12 lb. Two-Handed. Ammunition (Range 200/600 ft.), Reload (6 shot), Special
Grenade Launcher, Variant Uncommon Special 7 lb. Two-Handed. Ammunition (Range 200/600 ft.), Reload (1 shot), Special
Grenade, Beehive Uncommon Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Concussion Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Flare Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Fragmentation
Grenade, Incendiary Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Launcher
Grenade, Nerve Gas Rare Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Smoke
Grenade, Stun Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Tear Gas Uncommon Special 1/2 lb. Thrown (60 ft.), Special
Gunpowder
Gunpowder, Keg
Gunpowder, Powder Horn
Gunshield Very Rare 2d6 piercing 11 lb. Ammunition (range 30/90), burst fire, reload (30 shots), short burst (2), special, two-handed
Halfling Hunter’s Bow 50 gp 1d8 piercing 2 lb. Ammunition (Range 100/400), two-handed
Hand Cannon 50 gp 2d6 bludgeoning 20 lb. Ammunition (range 20/60), heavy, two-handed
Hand Crossbow, Repeating 300 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, reload (3 shots)
Hand Flamer 60 gp 1d6 fire 3 lb. ammunition (range 10/15), light, special
Harkonnen Very Rare 10d8 piercing 120 lb. Ammunition (range 180/540), armor piercing (-4), heavy, reload (5 shots), special, two-handed, scope (range 540), stabilizing
Harkonnen II Very Rare 10d8 piercing 300 lb. Ammunition (range 40/120), armor piercing (-4), heavy, burst fire, reload (70 shots), special, two-handed, short burst (3), stabilizing
Heavy Flamer, Variant 400 gp 1d10 Fire 25 lb. ammunition (range 20/25), heavy, loading, two-handed, special
Heavy Machine Gun Rare 4d6 piercing 80 lb. Ammunition (range 80/240), burst fire, reload (100 shots), two-handed, heavy, stabilizing
Heavy Shotgun Uncommon 2d6 Piercing 9.3 lb. Heavy, two-handed, reload (6 shots), Scatter (1d6 Piercing, 15ft cone)
Heavy Windlass Crossbow 80 gp 1d10 piercing 4 lb. Ammunition (range 150/600), heavy, loading, two-handed, special
Holmegaard Bow 75 gp 1d10 piercing 2 lb Ammunition (range 100/400), heavy, special, two-handed
Ironwork Rifle 500 gp 1d12 piercing 8 lb. Ammunition (Range 50/150), heavy, loading, two-handed
Jaeger 1500 gp 1d8 piercing / 1d6 slashing / 1d4 bludgeoning 2.5 lb. Finesse, Light, Ammunition (range 200/800), Two-handed, Special
Knocking Gun Uncommon 1d4 Piercing 1 lb. Ammunition, Range (40/120), Light, loading, Special
Lemat Revolver 635 gp 2d6 Piercing 4 lb. (Range 40/120), Ammunition, reload (9 shots), Special
Lever Action Rifle Uncommon 2d6 Piercing 10 lb. Ammunition (range 80/240), reload (25 shots), misfire (1), two-handed
Light Anti-Tank Weapon Legendary 10d10 bludgeoning + 10d10 fire 15 lb. armor piercing (-5), heavy, loading, special (range 60/600), two-handed
Light Ballista 400 gp 2d8 piercing 20 lb. Ammunition (range 100/400), heavy, loading, two-handed, special
Light Machine Gun Rare 3d6 piercing 30 lb. Ammunition (range 80/240), burst fire, heavy, reload (100 shots), two-handed, short burst (2)
5e SRD:Longbow
Machine Pistol Common 2d6 piercing 2 lb. Ammunition (range 50/150), burst fire, reload (30 shots), short burst (2 shots)
Magnum Revolver Uncommon 2d10 piercing 3 lb. Reload (6 Rounds), Range (60/180), Heavy
Mauler Crossbow 75gp 1d4 piercing 14 lb. Ammunition (range 25/50), two-handed, special
Mechanical T-Hook 1,250 gp Special 4 pounds Light, Special
Mechanised Arm Crossbow 50 gp 1d4 piercing 2 lb Ammunition(range 30/120), Glove, Light, Reload(3), Special
Mighty Bow 180 gp 2d6 8 lb Ammunition (range 60/80), finesse, heavy, loading special, two-handed
Minigun Rare 4d10 piercing 65 lb. Ammunition (range 40/240), burst fire, heavy, reload (45 shots), two-handed, short burst (3), Stabilizing
Mounted Heavy Repeating Crossbow 120 gp 1d10 piercing 25 lb Heavy, Loading, Two-handed, Special, Ammunition, Range (125/400), stabilizing
Musket
Musket, Rifled 750 gp 2d8 piercing 10 lbs. Ammunition (Range 60/180), Loading, Two-Handed, Heavy
Musketoon 500 gp 1d12 Piercing 6 lb. Ammunition (range 35/105), two-handed, loading
5e SRD:Net
Nock Gun 750 gp 3d10 piercing 13 lb. Ammunition (range 100/300), heavy, loading special, two-handed
Nuse 1 gp 1 lb. Special, thrown (range 5/10)
Panzerknacke Legendary 5d6 bludgeoning + 5d6 fire 5 lb. Ammunition (range 100/300), armor piercing (-3), glove, hidden, loading
Pepperbox 1000gp 1d10 Piercing 3lb Ammunition (30/90), reload (6 shots)
Pistol
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Pistol, Automatic
Pistol, Heavy Automatic Uncommon 2d8 piercing 4 lb. Ammunition (range 60/180), reload (9 shots)
Pistol, Light Automatic Common 2d4 piercing 1 lb. Ammunition (range 40/120), hidden, light, reload (6 shots)
Pixie Bow 20 gp 1d6 piercing 1 lb. Ammunition (range 30/120), two-handed, undersized
Quickfire Hand Crossbow 90gp 1d4 Piercing 4 lb. ammunition (range 30/120), light, special
Razor Net 20 gp 5 lb Special, thrown (range 5/15)
Recurve Bow 15 gp 1d6 piercing 3 lb. Ammunition (range 60/120), two-handed, special
Reinforced Slingshot 1 gp 1d10 piercing 4 lb. Ammunition (50/280), two-handed, Str 18
Repeating Hand Crossbow 325 gp 1d4 piercing 4 lb. Ammunition (range 30/120), reload (5 shots), light
Repurposed Firework Launcher 75 gp special 3 lb. Heavy, two-handed, range (45/90), loading, special
Revolver
Revolver, Variant 150 gp 1d10 piercing 2 lb Ammunition (range 25/75), light, reload (6 shots)
Revolving Rifle Uncommon 2d8 piercing 4 lb. Ammunition (range 70/210), reload (6 shots), two-handed
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Rifle, Automatic
Rifle, Hunting
RPG Legendary 6d10 bludgeoning + 6d10 fire 18 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
S&W 500 Rare 3d8 piercing 5 lb. Reload (5 Rounds), Range (60/180), Heavy
Scrap Gun Rare 1d10 piercing 80 lb. Ammunition (range 80/240), heavy, loading, special
Senbon 2 gp 1d4 Piercing 1 lb. Light, Thrown, Special, Range (10/30)
Shotgun
Shuriken Launcher 75 gp 1d12 slashing 18 lb. Ammunition (range 60/300), heavy, two-handed
Siege Rifle 250+ gp 2d6 piercing 20 lb. Ammunition (range 100/400), Heavy, Reload (6 rounds), Special, Two-Handed
Silenced .22 Pistol Common 2d4 piercing 2 lb Ammunition (range 30/90), hidden, reload (16), silenced
Simple Pistol 100 gp 1d10 piercing 0.5 lb. Ammunition (range 25/75), hidden, light, reload (1), special
Sling, Variant 3 sp 1d8 bludgeoning - Ammunition (range 30/120), loading
Slinger 30 gp 1d6 bludgeoning 1 lb. ammunition, range (40/160)
Small Pistol 150 gp 1d8 piercing 2 lb. Ammunition (range 20/60), loading, light, Hidden
Sniper Rifle 500 gp 1d12 piercing 20lb Heavy, ammunition (range 80/240), two-handed, Loading
Sniper Rifle, Variant Rare 2d10 piercing 17 lb. Ammunition (range 180/540), reload (5 shots), scope (range 540), two-handed
Spear-thrower 5 gp 1d8 piercing 1 lb. Ammunition (range 50/200), loading, special, two-handed
Springblade 35 gp 1d6 Slashing 2 lb. Light, Ammunition (range 30/60), Special, Hidden, Loading
Submachine Gun Uncommon 2d6 piercing 5 lb. Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), two-handed
Swallow Bow 500 rp 1d8 piercing 1 lbs. Ammunition (range 90/330), Two-Handed
Throwing Shield 20 gp 1d6 bludgeoning 4 lb. Special, thrown (range 20/60)
Trench Gun Uncommon 2d8 piercing 9 lb. Ammunition (range 20/40), reload (6 shots), two-handed, special
Turban Crossbow 120 gp 1d12 piercing 16 lb. Ammunition (range 30/120), heavy, loading
Twinbow 150gp 1d8 Piercing 2 lb. Ammunition (range 150/600), heavy, two-handed, special
Uzi Uncommon 2d4 piercing 5 lb. Ammunition (range 50/150), burst fire, reload (10 shots), short burst (2 shots)
Volcanic Pistol Uncommon 2d8 piercing 2 lb Ammunition (range 40/120), loading
Volley Gun 75 gp 1d8 piercing 3 lb. Heavy, two-handed, ammunition (range 90/180), reload (1), special
War Sling 5 gp 1d4 bludgeoning 1/2 lb Ammunition (range 60/240)
Weighted Dart 2 sp 1d4 piercing, 1d2 bludgeoning 1/4 lb. Thrown (15/45), Special
Wheel-lock Carbine 400 gp 2d6 piercing 9.5 lb. Ammunition (range 30/120), two handed, reload (4 shots), misfire (2)
Winchester Model 1873 Rare 2d8 piercing 90.5 ½ lb. Ammunition (range 80/240), reload (8 shots), two-handed, burst fire (2)
Wrist Crossbow 100 gp 1d8 piercing 3 lbs. Ammunition (range 30 / 90), Loading, Glove
Wrist Gun Uncommon 2d6 Piercing 3 lb. Ammunition (range 30/90), light, Reload (6), Short Burst (2), Glove, Special
Yumi 60 gp 1d6 piercing 3 lb. Two-Handed, Ammunition (120/240)
Zip .22 Common 2d4 piercing 1 lb. Ammunition (range 40/120), hidden, light, reload (10 shots), misfire (6)
Zodiac Mark 120gp 1d12 (See below) 8 lbs ammunition, heavy, range (80/320), special, two-handed

Armor[edit]

Armor Rarity Armor Class (AC) Strength Stealth Weight
Light Armor
Type IIIA Bulletproof Armor Uncommon 15 + Dex modifier (protection against ranged attacks only) 10 lb. {{{cost}}}
Gambeson Variant gp 13 + Dexterity modifier 10 lb. 100 gp
Stab Vest, Level 3 Spikes Uncommon 15 + Dex modifier (protection against melee attacks only) 10 lb. {{{cost}}}
Battle Robe gp 11 + Dex modifier Disadvantage 10 lb. 100 gp
Snowquill Armor gp 12 + Dex modifier 11 lb. 600 r/60 gp
Leather Lamellar gp 12 + Dex modifier Disadvantage 12 lb. 025 gp
Light Wooden Armor gp 12 + Dex modifier Disadvantage 13 lb. 050 gp
Camouflage Leather gp 11 + Dex modifier Str 11 15 lb. 000400
Cloth Armor gp 11 + Dex modifier 2 lb. 000001
Plated Leather Armor gp 13 + Dex modifier Disadvantage 20 lb. 000500
Elven Light Mail gp 11 + Dex modifier 5 lb. 650 gp
Padded Cloth Armor gp 12 + Dex modifier Disadvantage 6 lb. 000003
Assassin's Garb gp 12 + Dex modifier Str 9 6 lb. 120 gp
Stab Vest, Level 1 Spikes Common 13 + Dex modifier (protection against melee attacks only) 6 lb. {{{cost}}}
Type IIA Bulletproof Armor Common 13 + Dex modifier (protection against ranged attacks only) 6 lb. {{{cost}}}
Duelist's Vest gp 11 + Dex modifier 8 lb. 000080
Stab Vest, Level 2 Spikes Common 14 + Dex modifier (protection against melee attacks only) 8 lb. {{{cost}}}
Type II Bulletproof Armor Common 14 + Dex modifier (protection against ranged attacks only) 8 lb. {{{cost}}}
[[|]] gp Str lb. Template:5e Armor.dpl.default
[[|]] gp Str lb. Template:5e Armor.dpl.default
[[|]] gp Str lb. Template:5e Armor.dpl.default
Medium Armor
Bulletproof Leg Guards Uncommon +2 (partial armor) 10 lb. {{{cost}}}
Gambeson gp +2 (partial armor) 10 lb. 005 gp
Improvised Armor gp 11 + Dex modifier (max 2) Disadvantage 10 lb. 00000—
Pumpkin Armor gp 12 + Dex modifier (max 2) Disadvantage 13 lb. 000003
Falconer Armor gp 12 + Dex modifier (max 2) Str 9 14 lb. 045 gp
Navy Cuirass gp 14 + Dexterity modifier (max 3) 15 lb. 1,000 gp
Duskwood Armor gp 14 + Dex modifier (max 2) 15 lb. 000600
Heide Knights Armor gp 14 + Dex modifier (max 1) Str 11 15 lb. 060 gp
Type III Bulletproof Armor Common 16 + Dex modifier (max 2, protection against ranged attacks only) 15 lb. {{{cost}}}
Stab Vest, Level 1 Edged Blades Common 16 + Dex modifier (max 2, protection against melee attacks only) 15 lb. {{{cost}}}
Shroomcap Armor gp 12 + Con modifier (max 3) 15 lb. 070 gp
Scallop Crest Armor gp 14 + Dex modifier (max 2) Str 11 Disadvantage 15 lb. 300 gp
Leatherback Armor gp 13 + Dex modifier (max 3) Str 13 15 lb. 000280
Law Enforcement Special Type Armor Uncommon 15 + Dex modifier (max 2) Disadvantage 16 lb. {{{cost}}}
Hollow Infantry Armor gp 12 + Dex modifier (max 3) Str 9 16 lb. 030 gp
Stab Vest, Level 2 Edged Blades Common 17 + Dex modifier (max 2, protection against melee attacks only) 18 lb. {{{cost}}}
Type IV Bulletproof Armor Common 17 + Dex modifier (max 2, protection against ranged attacks only) 18 lb. {{{cost}}}
Sports Helmet Common +1 (partial armor) 2 lb. {{{cost}}}
Gauntlet gp +1 (partial armor) 2 lb. 000005
Leather Belt gp +1 (partial armor) 2 lb. 000015
Leather Duster gp +1 (partial armor) 20 lb. 020 gp
Leaf-mail gp 12 + Dex modifier (max 2) 20 lb. 225 gp
Wood Armor gp 13 + Dex modifier (max 2) Disadvantage 20 lb. 000030
Heavy Wooden Armor gp 13 + Dex modifier (max 2) Disadvantage 20 lb. 065 gp
Archdrake Set gp 13 + Dex modifier (max 1) Disadvantage 22 lb. 100 gp
Royal Soldier Armor gp 13 + Dex modifier (max 2) Str 11 22 lb. 000040
Leather Imperial Centurion Armor gp 15 + Dex modifier (max 1) Str 13 25 lb. 300 gp
Magnificent Half-Plate gp 15 + Dex modifier (max 2) Str 13 25 lb. 1,800 gp
Wolf Jaw gp +1 (partial armor) 3 lb. 000030
Combat Helmet Uncommon +2 (partial armor) 3 lb. {{{cost}}}
Hero's Tunic gp 14 + Dex modifier (max 3) Str 13 30 lb. 1,500 gp
Brigandine gp 14 + Dex modifier (max 3) Disadvantage 30 lb. 000300
Leather Shoulder Guard gp +1 (partial armor) 4 lb. 000010
Arcanetarakk, B8 gp 16 + Dex modifier (max 2) Str 15 Disadvantage 40 lb. 2,500 gp
Bug Armor gp 13 + Dex modifier (max 4) Str 15 45 lb. 1,250 gp
Chain Cloth gp 15 + Dex modifier (max 3) Str 15 Disadvantage 45 lb. 2,250 gp
Bulletproof Shoulder Guard Uncommon +2 (partial armor) 5 lb. {{{cost}}}
Bear Pelt gp +1 (partial armor) 5 lb. 000050
Light Leather Jacket gp 11 + Dex modifier (max 3) 5 lb. 000010
Mail Coif gp +1 (partial armor) 5 lb. 000030
Winged Hussar Helmet gp +2 (partial armor) (Special) Str 13 Disadvantage 7 lb. 000100
[[|]] gp Str lb. Template:5e Armor.dpl.default
[[|]] gp Str lb. Template:5e Armor.dpl.default
[[|]] gp Str lb. Template:5e Armor.dpl.default
[[|]] gp Str lb. Template:5e Armor.dpl.default
[[|]] gp Str lb. Template:5e Armor.dpl.default
Heavy Armor
Hard Armor Shoulder Guard Rare +3 (partial armor) Str 13 Disadvantage 10 lb. {{{cost}}}
Heavy Combat Helmet Rare +3 (partial armor) Str 13 Disadvantage 10 lb. {{{cost}}}
Great Helmet gp +2 (partial armor) (Special) Str 15 Disadvantage 10 lb. 000030
Fortress Armor gp 19 Str 17 Disadvantage 100 lb. 2,000 gp
Steam Armor gp 18 Disadvantage 125 lb. 1,800 gp
Chain Cloak gp +2 (partial armor) Str 15 Disadvantage 15 lb. 040 gp
Hard Armor Leg Guards Rare +3 (partial armor) Str 13 Disadvantage 15 lb. {{{cost}}}
Mercenary Armor gp +3 (partial armor) Str 15 Disadvantage 15-50 lb. 000400
Beer Bucaneer Armor gp 18 Str 17 Disadvantage 150 lb. 1,000 gp
Plate Shoulder Guard gp +2 (partial armor) Str 15 Disadvantage 18 lb. 000045
Elite Knight Armor gp 15 Str 13 18 lb. 090 gp
Tinkerer's Armor gp 13 Str 13 20 lb. 000035
Military Grade Special Type Armor Rare 18 Str 13 Disadvantage 25 lb. {{{cost}}}
Stab Vest, Level 3 Edged Blades Uncommon 18 (protection against melee attacks only) Str 13 Disadvantage 25 lb. {{{cost}}}
Lorica Segmentata gp 15 Str 11 Disadvantage 30 lb. 000045
Chitin Armor gp 18 Str 13 Disadvantage 35 lb. 2,400 gp
Sabatons gp +2 (partial armor) Str 15 Disadvantage 40 lb. 000200
Wyvern Bone Armor gp 17 Str 13 Disadvantage 40 lb. 600 gp
Crested Helmet gp +1 (partial armor) Str 13 5 lb. 000015
Diving Helmet gp +2 (Partial Armor) (Special) Str 15 Disadvantage 55 lb. 100 gp
Spongia gp +2 (partial armor) Str 13 Disadvantage 7 lb. 000060
Samurai Armor gp 17 Str 19 75 lb. 1,350 gp
Bomb Suit Rare 20 Str 15 Disadvantage 80 lb. {{{cost}}}
Stone gp 16 Str 17 Disadvantage 90 lb. 025 gp
[[|]] gp Str lb. Template:5e Armor.dpl.default
[[|]] gp Str lb. Template:5e Armor.dpl.default
[[|]] gp Str lb. Template:5e Armor.dpl.default
[[|]] gp Str lb. Template:5e Armor.dpl.default
Shield
Grid Shield gp +2 AC Disadvantage 10 lb lb. 1,000 gp
Kite Shield gp +3 Str 13 Disadvantage 10 lb. 035 gp
Gauntlet Shield gp +1 Str Disadvantage 10 lb. 000125
Dueling Shield, Variant gp +1 Str 13 Disadvantage 13 lb. 035 gp
Tower Shield, 3rd Variant gp +2 AC, special Str 15 15 (wood) lb.
45 (iron) lb.
10 gp
30 gp
Ballistic Shield Uncommon +2 13, special Disadvantage 15 lb. {{{cost}}}
Shield Gauntlet gp +2 AC Str 14 - 15 lb. 0015gp
Wall Shield gp +3 Str 17 Disadvantage 150 lb. 000300
Breaching Shield gp Str 13 Disadvantage 16 lb. 025 gp
Aspis Shield gp +2 AC Str 11 - 16 lb. 060 gp
Medium Shield gp +2 AC Str 11 - 19 lb. 050 gp
Buckler, Variant gp +1 2 lb. 000005
Buckler gp +1 2 lb. 000005
Buckler, Parrying gp Special 2 lb. 000005
Buckler, Fantasy gp +1 2 lb. 000005
Buckler, Strapped gp +1 2lb lb. 0030gp
Leather Buckler gp +1 3 lb. 015 gp
Wicker Shield gp +1 3 lb. 001 gp
Duelist's Buckler gp +1 Str - - 3 lb. 020 gp
Heavy Plate Shield gp +3 Str 13 Disadvantage 30 lb. 000600
Large Shield gp +2 AC Str 13 Disadvantage 32 lb. 100 gp
Heavy Shield gp +3 Str 15 35 lb. 035 gp
Razorback Shield gp +1 4 lb. 000060
Small Shield gp +2 AC Str - - 4 lb. 020 gp
Spring-loaded Tower Shield gp 0/+2 Str 14/16 —/Disadvantaged 45 lb. 055 gp
Tower Shield, Variant gp +3 Str 15 Disadvantage 45 lb. 050 gp
Tower Shield, 2nd Variant gp +2 Str 15 Disadvantage 45 lb. 200 gp
Tower Shield gp +2 Str 15 Disadvantage 45 lb. 030 gp
Swordbreaker Gauntlet gp +1 AC Str - - 5 lb. 0100gp
Grand Tower Shield gp +3 Strength 17 Disadvantage 58 lb. 250 gp
Tribal Shield gp +2 6 lb. 001 gp
Little Arm Shield gp +1 Str - - 6 lb. 050 gp
Riot Shield Common +2 or +3 6 lb. {{{cost}}}
Pavise gp +2 Str - - 6 lb. 020 gp
Gun Shield gp +2 6 lb. 150 gp
Glass Shield gp +3, Special 8 lb. 0010gp
Wing Guards gp +1 8 lb. 000015
Fencing Cloak gp +1 Special lb. Special
Living Goblin Shield gp +3 Str 17 Disadvantage Varies average 60 lb. 120 gp
[[|]] gp Str lb. Template:5e Armor.dpl.default
Kite Shield, Variant gp +1 0.5 ¼ lb. 250 rp

Adventuring Gear[edit]

Adventuring Gear Cost Weight
.44 Cal. Minie Ball 1 GP
5e SRD:Abacus
5e SRD:Acid (vial)
Air Bladder 1 sp 1/2 lb.
Air Capsule 100 gp 1 lb.
Alchemic Bullets 1 gp for 10
5e SRD:Alchemist's Fire (flask)
Alchemist's Grenade 35 gp 5 lb.
Alchemy Fire 1 gp
Animal Call 10 gp
Anti-Rust Salve 5 sp 1/2 lb.
5e SRD:Antitoxin (vial)
5e SRD:Arcane Focus, Crystal
5e SRD:Arcane Focus, Orb
5e SRD:Arcane Focus, Rod
5e SRD:Arcane Focus, Staff
5e SRD:Arcane Focus, Wand
Armor Piercing Bullets (10) 1 lb.
Armor Piercing Discarding Sabot Rounds (10) 1 lb.
Armor Polish 5 gp 1 lb.
Arrow, Alchemist's (20) 50 gp 1 lb.
Arrow, Flight (20) 10 gp 1/2 lb
5e SRD:Arrows (20)
Assassin's Bolt 15 gp 2 lb.
Auto Picker 150 gp 1 lb
Auto-Sentry 1000 gp 45 lbs
Aviator's Goggles 75 gp 1/4 lb.
5e SRD:Backpack
5e SRD:Ball Bearings (bag of 1,000)
5e SRD:Barrel
5e SRD:Basket
5e SRD:Bedroll
Bee Arrows 60 gp
5e SRD:Bell
Binoculars 200 gp 1 lb.
Bipod 5 GP 1/4 lb.
5e SRD:Blanket
Blast Charge 75gp 15lb
Blast shell 12 gp 1 lb
Blinding Powder 20 gp 1 lb
5e SRD:Block and Tackle
5e SRD:Blowgun Needles (50)
Bomb Collar 1 lb.
Bonesaw 15 gp 2 lb.
5e SRD:Book
5e SRD:Bottle, Glass
Boxing Glove Arrows 25 sp 2 lb.
Brakmarian Oil 500 gp 275 lb.
Breathing Mask 1 sp 0.25 lb
5e SRD:Bucket
5e SRD:Caltrops (bag of 20)
5e SRD:Candle
5e SRD:Case, Crossbow Bolt
5e SRD:Case, Map or Scroll
5e SRD:Chain (10 feet)
5e SRD:Chalk (1 piece)
5e SRD:Chest
5e SRD:Climber's Kit
Climbing Claws 1 gp 1 lb.
Cloak 20 gp 5 lb.
Clothes, Cold Weather 10gp 8 lb.
5e SRD:Clothes, Common
5e SRD:Clothes, Costume
Clothes, Courtier 50gp 5 lb.
5e SRD:Clothes, Fine
Clothes, Hot Weather 10gp 2 lb.
Clothes, Livery 30 gp 6 lb.
5e SRD:Clothes, Traveler's
Clothes, Work 1 gp 3 lb.
Clothing, Rags 1 cp 2 lb.
Coffee 5gp 1 lb.
Coffee, Eastern 10gp 1 lb.
Coffin 100gp 40lb
Collector's Coat 35 gp 20 lb.
Common Cigar 5 sp -
Compass 100 gp 1/4 lb
5e SRD:Component Pouch
Creature Manual 50gp 5 lb
5e SRD:Crossbow Bolts (20)
5e SRD:Crowbar
Dark Iron Arrow 10 gp 4 lb.
Deck of Stories 10 gp 1 lb
Detonating Arrows 10 gp 0.1
Dictionary 10 gp 2 lb.
Dragon root arrow x5 original cost
Dragon's Breath 1 lb.
Drugs and Medicines (5e Variant Rule)
5e SRD:Druidic Focus, Sprig of Mistletoe
5e SRD:Druidic Focus, Totem
5e SRD:Druidic Focus, Wooden Staff
5e SRD:Druidic Focus, Yew Wand
Dungeon Delver's Pocket Manual 140 sp 2 lbs
Electric Milk 30 gp 1/2 lbs.
Ensnarement 1 gp
5e SRD:Equipment Packs
Explosive 5 gp
Explosive Bullets (10) 1 lb.
Fire Extinguisher 1 lb.
Firegrass 2 gp 3 lbs
5e SRD:Fishing Tackle
Flares 20 gp 3 lb
Flashlight 0.5 ½ lb.
5e SRD:Flask or Tankard
Foldable Weapon Frame 15 gp 1/2 lbs
Fragrance Containers Varies 1 lb
Fume Mask 30 gp 0.5 lb
Gas Mask 1 lb.
Giant Sword Sheath 6gp 1 lb.
5e SRD:Grappling Hook
Grappling Hook 1 gp
Grappling Hookshot 140gp 10lbs
Gunpowder Fire Arrow 60 gp
Gunpowder Pouch 8 gp ½ lb.
Half Mask 10 1
5e SRD:Hammer
5e SRD:Hammer, Sledge
Hammock 1gp 3 lb.
Hazmat Bodysuit 15 lbs.
5e SRD:Healer's Kit
Healing Potion (Herbalism) Various 1lb
Healing Powder 100 gp 1 lb
Hellsing Special Ammunition (10) 1 lb.
Hidden Weapon Mechanism 2 gp 0.05 lb.
High Explosive Ammo 1 lb.
Hollow Point Bullets (10) 1 lb.
Holsters, Pair 5 sp 1 lb.
5e SRD:Holy Symbol, Amulet
5e SRD:Holy Symbol, Emblem
5e SRD:Holy Symbol, Reliquary
5e SRD:Holy Water (flask)
Hookshot 5 gp 2 lb.
5e SRD:Hourglass
5e SRD:Hunting Trap
Hunting Trap, Variant 5 gp 25 lb.
Incendiary Bullets (10) 1 lb.
5e SRD:Ink (1 ounce bottle)
5e SRD:Ink Pen
5e SRD:Jug or Pitcher
Khakkhara 7 gp 5 lb
5e SRD:Ladder (10-foot)
5e SRD:Lamp
Land Mine 200 gp 1 lb
5e SRD:Lantern, Bullseye
5e SRD:Lantern, Hooded
Laser Sight 3/4 lb.
Laudanum 15 gp 1 pint
5e SRD:Lock
Lock Box 15 gp 4 lb.
Love Tap 1 gp
Magnet 50 gp
5e SRD:Magnifying Glass
5e SRD:Manacles
Map, Area 50 gp 2 lb.
Martial Artist Handwraps 1 gp 0.5 lb.
Mask 10 gp 1 lb.
Match Grade Bullets (10) 1 lb.
Mechanical Calculator 2,000 gp 50 lb.
Medical Leeches 10gp 1lb
5e SRD:Mess Kit
Metallurgist's Tools 8 lb.
Microscope 1000 gp 1 lb
Miner's Mate 4 lb
Miner’s Delight 20 gp 1/2 lb.
5e SRD:Mirror, Steel
Motor 300 gp 75 lb.
Nest of Bees 5 gp 2 lbs
Night-Vision Device 3/4 lb.
OGC:Alchemical Torch 25 gp 1 lb.
OGC:Facemold Paste 50 gp. 1 lb.
OGC:Glacial Effector 100 gp. 1 lb.
OGC:Gun Kit 25 gp. 3 lb.
OGC:Midnight Dust 75 gp. 2 lbs.
OGC:Powder Flask 1 sp. 1 lb.
OGC:Rest 5 gp. 2 lb.
OGC:Smoke Bomb 100 gp. 3 lbs.
OGC:Sparksprig 75 gp. 2 lbs.
OGC:Triangular Bayonet 5 gp. 1 lb.
5e SRD:Oil (flask)
5e SRD:Paper (one sheet)
Parachute 100 gp 30 lbs
Parachute, Variant 30 lb.
5e SRD:Parchment (one sheet)
Percussion Cap 1 GP per pack of 10
5e SRD:Perfume (vial)
Personal Glider 400 gp 40 lbs
Personal Grapple 100 gp 2 lb.
5e SRD:Pick, Miner's
Pitchfork 2 gp 5 lb.
5e SRD:Piton
Plague Doctor's Case 25 gp 15 lbs.
Plastic Explosives 1 0.5 ¼ lb.
Pocket Portcullis 300 gp 40 lb
Pocket Watch 1,500 gp 1/8 lb
5e SRD:Poison, Basic (vial)
5e SRD:Pole (10-foot)
Portable Bath 20gp 25 lb.
5e SRD:Pot, Iron
5e SRD:Potion of Healing
5e SRD:Pouch
Power Source 100 Gp
Pressurized Canister 25 gp 1 lb.
Preston Mess Kit 4 sp 2 lb
Pyre Fuel 2gp 1lb
5e SRD:Quiver
Racial Rations 2gp varies
5e SRD:Ram, Portable
5e SRD:Rations (1 day)
Razor Seed 1 gp ⅛ lb.
Recording 10 gp
Relaxing Herbs 50 gp 1 lb
5e SRD:Robes
Roll of Bandages 2 sp 1/4 lb
5e SRD:Rope, Hempen (50 feet)
5e SRD:Rope, Silk (50 feet)
Rubber Bullets (10) 1 lb.
5e SRD:Sack
Sacred Chime 1 gp 1 lb.
Saddle, Variant
Safe 200 lbs
5e SRD:Scale, Merchant's
SCBA 35 lb.
5e SRD:Sealing Wax
Semi-Armor Piercing Bullets (10) 1 lb.
Shell 2 gp 1 lb
Shield Arrow 20 gp
Shoe Spikes 1 gp 1 lb.
5e SRD:Shovel
5e SRD:Signal Whistle
5e SRD:Signet Ring
Silver Armor Coating 100 gp 1 lb.
Simple Bullets 5cp each, 20 for 1gp 1/3 lb.
Skis 50 gp 10 lb.
5e SRD:Sling Bullets (20)
Small Bombs 25gp Per Bomb
Smoke Bomb 30 gp 1 lb
Smoldering Paste 25gp .5
5e SRD:Soap
Speaker 10 gp
5e SRD:Spellbook
5e SRD:Spikes, Iron (10)
Split Bolt 2 sp 0.05 lb.
5e SRD:Spyglass
Stink Bomb 50 gp 1 lb
Subsonic Bullets (10) 10.5 ¼ lb.
Sunglasses 0.5 ¼ oz.
Suppressor 10 oz.
Syringe 20 gp ¼ lb.
Tactical Flashlight 0.5 ½ lb.
Tea Set 1gp-200gp 3 lb.
5e SRD:Tent, two-person
Thunderstone 25 gp 1 lb.
5e SRD:Tinderbox
Tindertwig 10gp -
Tobacco 3gp -
5e SRD:Torch
Tranquilizer Rounds (10) 1 lb.
Tranqulizer 100 gp
Turpentine 5 gp. 1 lb.
Utility Belt 5 gp
5e SRD:Vial
Walkie-Talkie 2 lb.
5e SRD:Waterskin
Web Cartridge
Web Shooter 1/2 Lb
Web shooters 150 5
5e SRD:Whetstone
Whetstone 1 cp 1 lb.

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