Cole The Necromancer (5e Creature)

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Cole The Necromancer[edit]

This piece belongs to a user on Pinterest the name I found was CavernousGod

Medium humanoid (Half-Elf), ne


Armor Class 22 (Cloak of Darkness)
Hit Points 230 (20d8 + 140)
Speed 30


STR DEX CON INT WIS CHA
16 (+3) 24 (+7) 24 (+7) 14 (+2) 16 (+3) 25 (+7)

Saving Throws Con +17, Int +15, Wis +12
Skills Arcana +22, History +22, Insight +12, Perception +12, Religion +15
Damage Resistances Bludgeoning,Slashing,Periceing from non magical attacks
Damage Immunities Cold,Necrotic,Poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses passive Perception 16
Languages Common,Elvish,Draconic,Necrosis,Dwarven
Challenge 23 (60,000 XP)


Siphon Cole can siphon the life force of others to bolster your own. As an action, you can make a melee spell attack against a living creature, dealing necrotic damage equal to 4d8+7, Cole gains temporary hit points equal to the amount of necrotic damage dealt. If this feature kills the creature, you gain twice as many temporary hit points from using this feature.

Spellcasting. Cole The Necromancer is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Cole has the following wizard spells prepared:

Cantrips (at will): mending, mage hand, ray of frost, shocking grasp
1st level (at will): detect magic, magic missile, shield
2nd level (at will): arcane lock, detect thoughts, invisibility, mirror image
3rd level (at will): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, ice storm, phantasmal killer
5th level (3 slots): cloudkill, hold monster, wall of force
6th level (3 slots): create undead, circle of death, disintegrate
7th level (3 slots): finger of death, plane shift, teleport
8th level (2 slots): maze, mind blank
9th level (1 slots): power word kill, wish

Necrodoom When Cole the Necromancer uses an item or cast a spell to raise the undead he raises an additional four undead who CR is 9 or lower and all undead that he raises are permanently under his control, in addition all undead he control have there AC, attack bonus and hit points increased by +7.

ACTIONS

Necro Scythe Melee Weapon Attack: +9 to hit, reach 5 ft., one target. 15: 15 (3d8+ 3)Slashing damage. A creature hit by this scythe has there constitution score reduced by 1d4 until the creature finishes a long rest if there score reaches zero they die and become a zombie under Coles pernament control.

REACTIONS

Undead Parry

When Cole is within 5ft of an undead creature he controls he can as a reaction take no damage and move it to the undead.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Detect Magic

Cole widens his senses to detect any magical creature or spell being cast within 100ft.

Quicked Undead

Cole summons an undead but it only last until the end of Coles next turn.

Spell Cycle

Cole rolls a d8 -1 and and regains one spell slot equal to the amount rolled (3 actions)

Cole was once a simple fellow but after learning of his fathers death he was crushed so he took up his fathers study and through constant trial and by meeting a special some he transcends to something greater than a normal lich.

Before The Adventure



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