4e Themes

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Complete Themes

You can choose one theme when you create your character if you meet the prerequisites.
Name Build Intro Race Prerequisites Class Prerequisites
Adventurer Any group may take the theme. Any race. None
Argent Dawn As a member of the Argent Dawn, you dedicate your life to the pursuit of justice, and defeating the undead. None. Anyone may become a member of the Argent Dawn, however, humans are more likely to join the organization. None. Any class can become an Argent Dawn member, although it is focused more on Divine and Radiant powers.
Arkhosian Warrior As an Arkhosian warrior, you specialize in specific Dragonborn fighting styles and techniques, as well as rituals and features. Dragonborn. You must be of Dragonborn heritage and been an ancient warrior of Arkhosia. None. Although Arkhosian warriors tend to have a preference towards Strikers or damage oriented builds.
Athar Athar members tend more toward mental ability than physical, races with bonuses to Intelligence, Wisdom and Charisma are obvious picks for Athar characters. Arcane and psionic classes fit well as Athar, given their magical power is their own and not from an outside source such as a god. None. Being an Athar is about sharing the philosophy, all persons skeptical of the gods may join. That said, certain races may find more commonality in the Athar's philosophy than others. Githzerai and shardminds typically follow belief systems that aren't concerned with any deities, thus they would likely fit right in among The Athar. Additionally, if a tiefling is discriminated against by members of a church, their resentment may lead them to become an Athar. None. While one may think divine character classes incompatible with the philosophy of The Athar, the two are not mutually exclusive. Some Athar believe that there is one or more true gods beyond the false ones, a power that could never be comprehended by mortal minds. These believers simply call this power "The Great Unknown" and may gain divine miracles from this source the same as other divine characters. In the case that an Athar acts as a divine class in service of a specific named deity, such as Bahamut or Erathis, this can be a twist on the usual relationship between god and servant. If the Athar acts in the interests of said deity, the deity may be willing to grant them divine abilities despite of their lack of faith. And while the Athar may not consider their power source as a true god, they willingly accept the aid for their shared goal. Beyond divine classes, both wizards and psions are well fitting choices for Athar, given their scholarly nature and that they do not rely on a greater source for their abilities. Primal classes, particularly the shaman also work well as Athar, given their worship of primal spirits as opposed to gods.
Azorius Dedicate Members of the Azorius Senate are typically lawful or lawful/good in nature. None. The Senate primarily consists of Humans, Dwarves, Dragonborn, and elves; however, they are never completely exclusive of any one race. All are welcome, as long as they can prove their commitment to the law. None. Roles that find themselves at home within the Senate are Defenders and Leaders. Classes that tend towards the Azorius Senate are Fighters, Paladins, Clerics, and Wizards. It is rare to find Warlocks, Rogues, Barbarians, Druids, and Shamans within the senate, but they do exist.
Bleaker High Constitution or Wisdom scores are complementary to Bleakers, given they are usually beat-down, battered individuals and/or particularly introspective and thoughtful. Such traits are also indicative of martial and psionic classes, respectively, natural choices for a Bleaker character. None, if the universe is utterly meaningless, race is even less than meaningless to The Bleak Cabal. Half-Orcs and Tieflings are a common sight within The Cabal, them and many of the downtrodden races are likely to find acceptance among Bleakers. None, understanding the meaninglessness of existence is not specific to any particular skillset. The stereotypical image of a Bleaker is an old, depressed Fighter who has seen too many battles in their life and has become exceedingly jaded. The Ardent class would be a fitting choice for a Bleaker who is particularly empathetic and wants to reduce suffering in an otherwise uncaring world.
Boros Punisher Members of the Boros Legion are often good, and usually lawful. You are drawn to the ideal of the knight in shining armour, and you want to protect the innocent and fight for justice. None. The most common races at home within the Legion are humans, dwarves, and dragonborn. None. The most common classes at home within the Legion are paladins, fighters and clerics.
Breath of Arkhosia You are a true Child of Arkhosia, the ancient dragon empire that once ruled most of the world. With your latent Arkhosian ancestry, you possess powers more normal Dragonkin can only dream of. Dragonborn, Dragonbreath Racial Power None
Cannibal Cannibals can be pretty much anyone, since it is a lifestyle choice that isn't tied to a class. You may be more likely to encounter a cannibal shaman than a paladin, however, thematically. In terms of mechanics, the cannibal is largely skewed towards striker powers, so some of this may be redundant in that vein. Thus, this theme might pair better to cover bases for classes that otherwise lack some mobility options. You cannot be a lizardfolk. This is because cannibalism holds little to no special significance to them, so you would be a normal person. In that same vein, playing as any race where cannibalism is a normal activity also is moot. None. Any class can be a cannibal if they so choose and various reasons, ranging from mental illness to religious mandate.
Demon Hunter The tradition of the demon hunter arises from night elf history, and almost all demon hunters are night elves. A few blood elves make the pledge as well, seeking revenge for the destruction of their home. Other races can become demon hunters, but such individuals are unheard of. Any member of another race who is willing to make the sacrifices necessary to join the fight against the demonic invaders must find a night elf or blood elf demon hunter to assist him in the initiation ceremonies. Elf. The Illidari comprise of the elves that Illidan has trained. Illidari. The only know Demon Hunters are members of the Illidari, or have since abandoned the Illidari.
Dragonborne Any race except Dragonborn. You are born of dragon, with latent dragonborn abilities. Any race except Dragonborn. With latent dragonborn ancestry, you obviously are only part Dragon, rather than full dragon with this theme. None
Dustman The Dustman philosophy is not one that is attractive to most people, most members are devotees to gods of the death domain, though some primal adherents that feel a particular connection to the natural force of death can be found among them. With a focus self-control and introspection, individuals with a high Wisdom score make for successful Dustmen, additionally, members are encouraged to study the intricacies of death and undeath, so Intelligence is also complementary. None, all people are equal in death after all. Few races feel a particular connection to the Dustmen's teachings, though there are some that have relation to the dead. A deva may believe their reincarnation to be a curse and seek to die permanently, thus coming to join the Dustmen. Githzerai, in their usual stoicism can find respect among the Dustmen as exemplars of emotionlessness. None, while divine classes are among the most common, other classes are also accepted. Clerics are the most obvious choice for Dustman characters, Avengers also exist among them, hunting down those that think they can escape death. Shamans who revere death as a natural force are a potential option, and of course, necromancer mages feel right at home within their ranks.
Dvergur Only dwarves and those closely related to them can have attributes of the Dvergur. Your latent Dvergur ancestry is particularly strong, manifesting itself in a number of unique ways. Dwarf. Only dwarves can have an ancestral heritage to the Dvergur, the precursor race from which all Dwarves come from. None.
Dwarven Any race except Dwarf. Dwarves are already Dwarven and thus cannot be more like Dwarves than they already are. Any race except Dwarf. None
Elven Any race may take the Theme power, however, if you are already an Elf or Eladrin you may already possess some of the features. Any race. None
Fel Embraced Any race may take the Theme Any race. None
Godsman Godsmen are known for being encouraging of others to face their struggles and their seemingly never-ending desire to push their own limits. Races and classes that focus on Constitution and Charisma fit well into the Godsman archetype. None, no race is excluded from the Believers of the Source, they believe in the potential of all beings. The motto of self-improvement or "self-forging" is likely to resonate strongly with both dwarves and dragonborn. Additionally, devas, with their inherent understanding of their own reincarnation fit right in among the Godsmen. None, The Believers of the Source admit they do not know what it is they are being tested for, thus they boast a wide variety of skillsets among their members. Primal classes can appreciate the message that all life is equal, including animals. Divine classes often seek their ascension via becoming exemplars of their faith, paladins are particularly common. Martial classes among the Godsmen, namely fighters, often seek to physically perfect their bodies. On the flipside, arcane and psionic classes view the path to ascension to be achieved via mental perfection, of them battleminds being among the most dedicated.
Hermit Hermits are reclusive types, sequestering themselves far away from society. In their meditations they often study the natural world and the divine energies, and the connection between the two, yearning not to be a part of only one but a union of both. Hermits tend to see civilization as complicating and obstructing their interests, and strive to protect the natural world.
Izzet Apprentice The Izzet League houses good, evil and neutral characters but most (if not all) generally always lean towards a chaotic nature as opposed to a lawful one. None. The prominent races that find refuge within the League are usually Humans, Gnomes, Tinker Gnomes, Sverfneblin (Deep Gnomes), and Goblins. The Izzet League is accepting of all creeds and races if the individual in question shows promise or high intellect. None. Classes that tend towards the Izzet League usually prefer the arcane; such as: Sorcerers, Wizards, Psions and Warlocks. It is rare to find characters that derive their power from the Martial, Primal or Divine sources.
Necron Necron focus heavily on improving their intellectual ability, naturally gained from their long lives. None None
Signer Signers espouse focus on mental ability, Intelligence and Wisdom are the major abilities Signers value. Such values also translate into a favouring of the Arcane and Psionic power sources. None, race matters little to those that believe all people are spawned from one's imagination. The Sign of One often seems to attract individuals that are seem detached from normal everyday life, otherworldly races such as eladrin and shardminds make effective Signers. Githzerai are already adept at controlling the matter of the elemental chaos using their minds and thus prove to be accomplished members of The Sign of One. None, The Sign of One welcome members of any class. Using their powers of the mind to control others and shape the world around them, psions are the quintessential Signers. Among the Signers are also bards, "All the world's a stage, all the men and women, merely players." Sorcerers seeing their inherent magic power as proof of their Signer beliefs. And battleminds, following the theory that "If I believe I am unbeatable, then I actually become unbeatable."
Undead Members of the undead, you are no longer among the living, but yet you still walk among the earth. None None
Vampire This theme fits a variety of builds and mostly lends the undead flavor. Living humanoid race. The curse of vampirism affects many, of all races and professions. While some are affected more seriously, losing their previous talents, others maintain control, gaining different abilities. None. Even divine classes are not exempt from having a vampire among their ranks.
Werewolf Any race can potentially be a werewolf, but generally only living creatures do so. As the form relies heavily on transformation in to a humanoid biological form, it is typically humanoid and biological creature, rather than artificial constructs (such as warforged or Sharmind) that take this form, however due to the magical nature of the transformation can apply even to non-biological creatures. Any race can potentially be a werewolf, but generally only living creatures do so. None

Incomplete Themes

Themes with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.