Argent Dawn (4e Theme)
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Warriors of justice, members of the Argent Dawn belong to an ancient brotherhood that has been locked in a deadly struggle against the undead for millennia. Against the endless hordes of the reanimated, the Argent Dawn fight endlessly to protect the world, and keep the dark forces at bay, well aware it may never be able to be fully defeated. Nonetheless they run in to battle tirelessly, willing to do what it takes to fight the endless hordes and legions of the undead.
As a member of the Argent Dawn, you dedicate your life to the pursuit of justice, and defeating the undead.
- Class Prerequisites
None. Any class can become an Argent Dawn member, although it is focused more on Divine and Radiant powers.
- Race Prerequisites
None. Anyone may become a member of the Argent Dawn, however, humans are more likely to join the organization.
Associated Skill: Perception, Athletics
Members of the Argent Dawn are excellent warriors, and as a result retain keen battlefield awareness and good mobility on the battlefield. They're adept not only at fighting, but maneuvering and remaining ready to fight. They also possess innate powers of the light, which allow them to manifest weapons to continue the fight, even if normal equipment might eventually wear down.
You gain a +2 bonus to Athletics and Perception, and may choose to learn Channel Divinity powers, even if you are not a Divine Class. In addition, you get the "Argent Fury" Theme power, which allows you to manifest the "Argent Blade", which does 2d4 damage, has a +3 proficiency bonus, and qualifies as an implement when wielding it.
Level 5 Feature
As a dedicated warrior of the light, you may wield it's wrath, particularly against the undead.
You may choose for all of your attacks to gain the "Radiant" Keyword, and thus allow your attacks to benefit from effects which alter radiant powers. Against Undead, Demon, or Shadow enemies, creatures you target with attack gain a vulnerability of 5 to radiant damage for the attack.
Level 10 Feature
You are particularly skilled at combat, with tremendous exposure fighting the legions and hordes of the undead, and thus have mastered many powers and techniques in your lifetime. You are also immune to normal mortal fatigue, letting the light guide you in battle.
You are immune to the blind and deafened conditions. In addition, you gain an extra encounter power from your class your level or lower. Anytime you level, you may retrain this power.
|Argent Fury||Theme Utility Theme|
|Inspired by the Divine Light, you draw forth a radiant sword, made of pure, Ephemeral Light.|
|Effect: You manifest the "Argent Blade", a sword of Ephemeral light. The weapon persists until you no longer hold either it or until you dismiss it as a free action. You may only summon one "Argent Blade" at a time. You can make weapon attacks with the weapon, using its proficiency bonus and the appropriate damage die. The weapon cannot be enchanted, however it's enhancement bonus to attack and damage rolls is equal to your level. You can use the Argent Blade as an implement, and you add it's enhancement bonus to attack rolls and damage rolls of implement attacks. |
The Argent Blade qualifies as a light blade and heavy blade, has a proficiency bonus of +3, and has a damage of 2d4. On a crit, the weapon does 2d4 extra damage. The weapon is weightless and ephemeral, meaning that it offers no resistance or presents no fatigue when being carried. The weapon is manifested from pure Divine Energy, and is spawned by your divine radiance, meaning it does not need to be stored or carried on your person; when the weapon is spawned through the use of this power, it is automatically drawn and in your hand. The weapon qualifies as a melee weapon and can be used with melee basic attacks. Any power which possesses the weapon keyword can use the Argent Blade.
When you make an implement attack and are wielding the Argent Blade, you can instead choose to make the attack a melee attack. If you do, you can add the weapon's proficiency bonus to the attack roll. Further, the attack gains the "weapon" keyword. The attack does the same amount of damage and loses the ranged property, however it adds the weapon's proficiency and enhancement bonus to the attack roll. When you use a power associated with your pact weapon and the power has both the weapon and the implement keyword, you are considered to be wielding both your pact weapon and your implement for the purpose of feats and other game elements.
|Argent Power||Argent Dawn Utility 2|
|You manifest your divine power, blinding your enemy with it's radiance.|
|Trigger: You hit a creature with an attack that is vulnerable to radiant damage|
|Target: The creature|
|Effect: The creature is blinded (save ends).|
|Argent Will||Argent Dawn Utility 6|
|You are filled with a renewed sense of vigor, gaining a second wind to continue on with combat.|
|Effect: You may spending a healing surge, and gain temporary hitpoints equal to your wisdom modifier.|
|Argent Twilight||Argent Dawn Utility 10|
|You have mastered many forms of combat, and thus have developed many stances to aid you in your eternal fight.|
|Effect: You gain the "Argent Combat" stance. While in the stance, you suffer a -1 penalty to AC and Reflex, but you may shift one extra square when you shift, and may shift over difficult terrain. You may also exude an aura of bright light in every direction for 10 squares.|
Optional Encounter power