Breath of Arkhosia (4e Theme)

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Illustration indicates the exact shape of a Cone, Diamond or Line power according to the new shapes available to the Dragonborn Dragonbreath racial power.

Breath of Arkhosia

The Theme is intended to provide an enhancement to your natural Dragonborn abilities, such as bonuses to your racial powers or extra mechanical abilities.


You are a true Child of Arkhosia, the ancient dragon empire that once ruled most of the world. With your latent Arkhosian ancestry, you possess powers more normal Dragonkin can only dream of.

Class Prerequisites


Race Prerequisites

Dragonborn, Dragonbreath Racial Power


Children of Arkhosia have incredible power, and share a heritage with their ancient Arkhosian Brethren. Those that know of their ancestry can learn to wield their inherent power with sufficient grace to grant them unimaginable power.

Associated Skill: History, Intimidate

Starting Feature

Arkhosian Dragonborn possess inherent, latent powers that modify their natural Dragonborn capabilities.


You replace your "Dragon breath" racial encounter power with the new test from the Theme power, which changes the features of your dragon breath power. The damage die increases from a D6 of damage to D10, and you may use your highest ability modifier when determining the attack roll and damage roll. You gain access to special burst features for your dragonborn "Dragon Breath" racial power, in addition other ongoing effects. Your power can instead use a close burst 2, area burst 2, or 5 x 5 close blast size instead of the ordinary burst size. When you use your dragonbreath racial power, you can modify it's shape to form a cone, line, or diamond. Your power can effect an area in a cone shape that increases to 3, 5, 7, 9 and 11, a line that covers a 3 x 10 area, or a diamond shape that produces an area 4 spaces in every direction. As well, you may expend an encounter power to regain the use of your Dragonborn Dragon Breath racial encounter power.

Additional Features

Level 5 Feature


When bloodied, you gain a scaling +2/3/4 bonus to damage on all damage rolls. Furthermore, you gain an extra use of your "Dragonbreath" racial power.

Level 10 Feature


You gain a bonus to your healing surge value equal to your highest ability modifier. You also gain the "Instinctive Flight" Dragonborn racial feature (Dragon Magazine #421), even if you already chose another feature. When using your Dragon Breath power, you can utilize any of the base elemental types associated with the power instead of only the power you chose at the beginning of your character creation, but you may only choose to apply one damage type and the associated ongoing effect at a time. In addition, when you choose your dragonborn elemental damage type, you gain an additional damage type associated with that type, or you do lightning in addition thunder damage, acid with force, cold with necrotic, fire with radiant and poison with psychic. This effect applies to other powers that are determined by your dragonborn racial power's type.

Optional Powers

Dragon Breath Dragonborn Attack 1
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
Encounter Star.gif Primal
Minor Action Close blast 5, Area burst 2, Close Burst 2
Target: All enemies in area
Attack: Highest Ability Modifier + 2 Vs. Reflex
Hit: 1d10 + Highest ability modifier damage.

In addition, based on your damage type, you cause an additional ongoing effect that a save can end. With cold the target is slowed, with fire the target takes ongoing damage equal to half your highest ability modifier, with lightning the target is pushed 1 square and deafened, with acid the target a -2 penalty to attack rolls and a -5 penalty to perception rolls, and with poison the target takes a -2 penalty to all defenses.

Special:You choose the power’s damage type: acid, cold, fire, lightning, or poison, and this choice remains throughout your character's life and does not change the power's other effects. The power's range can be close blast 5, Area Burst 2 (Ranged 10), or Close Burst 2. However, it may still only be used once per encounter (unless otherwise specifically stated). You may expend the use of an encounter power to regain the use of your "Dragon breath" racial encounter power. At level 11 you gain a +4 bonus to attack rolls and do 2d10 damage, and at level 21 you gain a +6 bonus to attack rolls and do 3d10 damage.

Back to Main Page4e HomebrewPowersDragonborn Powers

Dragon Fury Draconic Resistance Utility 2
The thrill of battle invigorates you, with spilling blood only further increasing your determination to fight.
Minor Action Personal
Target: Self
Effect: You spend a healing surge, and instead gain temporary hitpoints equal to half your level plus your constitution modifier.

Dragonborn Weapon Dragonborn Utility 6
You imbue your weapon with your inherent, latent dragonborn powers, infusing it with elemental power.
Minor Action Personal
Target: Self
Effect: Choose one weapon you are wielding. Until the end of the encounter, you gain a +1 power bonus to attack rolls with that weapon, and it deals 1d6 extra damage on a hit.
Special: The attack also gains the keyword of either Acid, Cold, Fire, Lightning, or Poison based on the element of your Dragonbreath racial encounter power. If you have access to using multiple elements, or can use other elements, you may choose which element you use for this power, or add that damage type in addition to the type listed for this power.

Dragonborn Vitality Dragonborn Utility 10
You dig deep, summoning the energy needed to expel your dragon breath once again.
Free Action Personal
Trigger: You use your "Dragon Breath" racial power.
Target: Self
Effect: You regain the use of your "Dragon Breath" racial encounter power, if you have already used it this encounter.
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