User talk:EpicBoss99

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Welcome to my talk page! I've put all conversations into little sections, so if you wanna start a new conversation, just add a new section by typing "===", a conversation title, followed by another "===". I'm happy to answer any questions or concerns! :)

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Musicus Meter Guideline Clarity[edit]

Hey, just letting you know that the Musicus Meter Guideline page isn't for the homebrew traits like D&D Wiki's Large trait so I've undone your edit. At the moment we are working on an expansion to the Musicus Meter that is adding things like this but it isn't public and is on my a sub page on my user page, User:ConcealedLight/Musicus Expansion‎. ConcealedLight (talk) 01:09, 5 January 2018 (MST)


Oh, my bad!! I just assumed since the Tiny Variant Rule and the Large Variant Rule were made by the same person, I thought adding it would help. Won't happen again! :)

EpicBoss99 (talk) 14:33, 5 January 2018 (MST)


It's alright. If you would like to contribute to the expanded version, I don't mind.

ConcealedLight (talk) 21:47, 5 January 2018 (MST)

Would You Like to Do Some Collaborative Worldbuilding?[edit]

Please leave me a a message here if you're interested! Quincy (talk) 18:08, 9 February 2018 (MST)


Ooooh, maybe!! I'll have to check that out! Thanks for the invite! :D EpicBoss99 (talk) 10:19, 10 February 2018 (MST)

Sobruaro FA Comment[edit]

Hey, is it okay if I remind you that enough time has passed from the creation of the Sobruaro for them to be eligible for FA so if you could support or oppose it that'd be swell!


Thanks for the reminder! I'll be sure to check it out! :) --EpicBoss99 (talk) 17:16, 13 February 2018 (MST)

Help with Time Domain Balance[edit]

Mind discussing how to balance the Time Domain? The ideas are cool, but keeping the overall functionality while leaving a balanced whole may be difficult. —The preceding unsigned comment was added by 72.239.178.95 (talkcontribs) . Please sign your posts!

A couple things:
  • It might be beneficial to link to the Far Step spell as I believe that's a homebrew spell.
  • Why does the domain need martial weapon and heavy armor proficiency?
  • Perhaps the Overclocking feature could be made similar to the fighter's action surge, or give the benefits of the haste spell for one turn?
  • Are the spells Foresight and Time Stop meant to be added to your domain list or to your spell list (ie, do you need to prepare them)?
  • The Temporal Mastery feature feels pretty powerful, but also thematic. I don't think it will be broken, per se, but it's something that I'd definitely need to see in play to be sure of.
Overall, I think you've done a fairly good job with the time domain, with only a few issues standing out to me. I think it's a great addition to the wiki :) — Geodude671 Chatmod.png (talk | contribs | email)‎‎ . . 10:06, 30 May 2018 (MDT)
Yep, Geodude's got the right idea. Just follow what he's saying and you'll be good to go! Thanks for contacting me, and I can't wait to see what the final product looks like! :)
--EpicBoss99 (talk) 10:12, 30 May 2018 (MDT)
  • Far Step is Xanathar's, though I know this wiki can't display some spells.
  • I edited the page to make more flavorful sense of the armor and various abilities. I rate advantage on initiative rolls and inability to be surprised roughly the same in strength. Admittedly, as for the armor proficiency, I am a fan of seemingly oxymoronic characters, and the idea of a plate-wearer augmenting their speed with time magic is deliciously against what is expected. I also admit I am not a fan of how powerful Dex is handled this edition. A character using the Time Domain would probably be better off investing solely in Dex and medium armor, but the heavy armor proficiency gives options for a Strength user.
  • As an aside, History in at least most games I've played is fluff, so the increased proficiency isn't a balance issue to me, but I can see it reduced to regular proficiency. The anti-aging caked in at lvl 17 is also fluff insofar as I can tell, especially seeing as their are PC's like the Warforged with effective immortality already.
  • Reworded it so the lvl 17's are domain spells. I guess that makes sense, but where does that like in balance?
  • Admittedly, I think the Temporal Mastery ability might be less powerful than it seems, at least terms of how much it allows the player to directly effect the board-state. Though 'that didn't happen' may be annoying if overused, the only absolutely measurable effect is that it allows the cleric to insure they go next in the turn order, which, though potent, isn't unheard of. The intention is that everyone's expended spells, HP, ect, are reset to as they were in the beginning of the turn. Thus, though it may negate an odd critical success or miss, it doesn't deplete resources from the enemy side, meaning that an overwhelming encounter is still likely to play out in a similar fashion. The true value in it is using it on an allies turn after learning information on the likelihood of a certain outcome or on an enemy's turn after learning their intentions. The real strength is effectively using one turn in a session as 'what would happen if...' which is subtly quite potent.
  • Finally, I think the 6th level boons need to be tightened up and quite possibly still reigned in a bit. Suggestions are welcome.
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