Wrath Entity (5e Creature)

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Wrath Entity[edit]

Large fiend (demon), chaotic evil


Armor Class 16 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 18 (+4) 7 (-2) 14 (+2) 9 (-1)

Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks; cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages understands Abyssal, but can only laugh maniacally
Challenge 5 (1,800 XP)


ACTIONS

Multiattack. The entity makes two attacks with its tentacles.

Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 15) and restrained until the grapple ends. The entity has two tentacles, each of which can grapple one target.

Tentacle Slam. The entity slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 16 Constitution saving throw or take 14 (2d10 + 3) bludgeoning damage and be stunned until the end of the entity's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.

REACTIONS

Malicious Cackle. When the entity takes damage, it can magically emit a harrowing cackle. Each creature within 60 feet of the entity and able to hear the cackle must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


See also[edit]

  • Seeker Entity, tiny eyeball scouts that serve in the armies of the Goddess Mocker.
  • Mask Entity, primary infantry that serve in the armies of the Goddess Mocker.
  • Eye of Majora, giant siege weapon used in the armies of the Goddess Mocker.



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