Vegeta, Cell Games (Dragon Ball Supplement)
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Medium humanoid (Saiyan), neutral good Armor Class 22 (Battle Armor)
Saving Throws Str +17, Dex +13 Ki. Vegeta has 36 Ki points which he can expend. All Ki points are regained at the end of a long rest. Further Beyond. When Vegeta is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest. Powerful Build. Vegeta counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. And requires twice as much food as a normal Medium-sized creature would. Ki-Imbued Body. Vegeta counts as one (effectively two) size larger when determining his carrying capacity and the weight he can push, drag, or lift. Lasting Form. Vegeta can hold his breath for twice as long, suffocate for twice as long without dropping to 0 hit points, he can go twice as long without food and water, and exhaustion from food and water deprivation takes twice as long to occur. Brawn/Evasion. When Vegeta is targeted by an area effect that lets him make a Strength or Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Unarmored Movement. Vegeta can move along vertical surfaces and across liquids on his turn without falling during the move. ACTIONSMultiattack. Vegeta makes four attacks with his unarmed strikes or ki blasts. Unarmed Strike. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 8) force damage (bludgeoning if out of ki). Ki Charge As a full turn action Vegeta regains 2d10 Ki points. Flight (1 Ki Point). As a bonus action, Vegeta gains a flying speed equal to his movement speed. Ki Blast (1 Ki Point). As a bonus action, Vegeta's unarmed strikes have their reach increased by +75 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action. Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 25 Constitution saving throw or be stunned until the end of Vegeta's next turn. Vegeta may only make one sledgehammer attack per turn. Ki Surge (10 Ki Points). Vegeta makes one action as a Free Action. Massive Blow (1+ Ki Points). As a Free Action when Vegeta hits a creature with an unarmed strike, they must make a DC 25 Strength saving throw or be moved up to the damage dealt in feet rounded to the nearest 5. They can only move a maximum of 15 feet for every ki point spent. Anything in the creature's way must make a DC 25 Dexterity save, or take half the damage the targeted creature took from the massive hit, stopping them from moving further, unless this drops them to 0 hitpoints. Arm Break (2 Ki points). Once per turn when Vegeta makes an unarmed strike, if his attack roll equals the target's AC + 10 it gains the benefits of being a critical. Laigiri (1 Ki Point). Once per turn when Vegeta hits a creature with an attack that can't be charged he deals twice the damage die of the attack. If the target hasn't taken a turn since rolling for initiative, this does not cost ki. Ki Sense (0+ Ki Points). As a Free Action Vegeta senses the location every creature within his movement speed. Until the end of his turn, creatures that were within the area can not be invisible to you. He learn how many ki points and hit points the creature has, as well as its AC. He may spend ki increasing its range by his movement speed each time. This can not sense creatures using a Godly Transformation. Ki Suppression (0+ Ki Points). As a Free Action bonus action, or reaction on his turn, Vegeta may select up to 1/10th of his maximum hit points, ki points, and/or AC. These he selects are put in a pool and cannot be accessed by him. He may remove from the pool up to to 1/10th of his maximum hit points, ki points, and/or AC from the as a free action, bonus action, or reaction on his turn. He may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent. Final Flash (1+ Ki Points). After charging for 1 round, all creatures in a 120 ft. long, 60 ft. wide line must make a DC 25 Constitution saving throw. On a failure, they take 1d20 force damage for every ki point spent. On a success, they take half the damage. This circumvents features that reduce all/half effects to half/none. Big Bang Attack (10 Ki Points). As an action every creature in a 30 foot radius up to 120 feet from Vegeta must make a DC 25 Constitution saving throw. On a failure they fake 12d10 force damage. On a success, they take half as much damage. This damage decreases by 2d10 for every 5 feet away from the initial target they are. Super Saiyan (1 Ki Point). As an action, Vegeta's Strength becomes 30 (+10), his Dexterity becomes 22 (+6), and his Constitution becomes 24 (+7), his AC becomes 26, his DCs become 27, his bonus to hit for his Unarmed Strikes becomes +19, and bonus to damage for those attacks becomes +10, his maximum hit points increase by 62, and his maximum ki points by 2, his aura radiates bright light for 10 feet and dim light for another 10 feet. Vegeta can't use Ki Suppression and must spend 1 Ki Point at the end of each of his turns to maintain this effect. Super Saiyan Grade 2 (1 Ki Point). When Vegeta transforms into Super Saiyan or as a bonus action while in it his Strength becomes 32 (+11), His AC becomes 27, His DCs become 28, his bonus to hit for his Unarmed Strikes becomes +20, and bonus to damage for those attacks becomes +11. Warrior's Pride. As a free action, Vegeta retries one saving throw that is causing him to be charmed or frightened. REACTIONSDeflect Missile. When Vegeta is hit by a ranged attack, reducing its damage by 40 (1d10 + 35). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. Exchange Blows (2 Ki Points) When an attack roll is made against Vegeta, he makes an unarmed attack against the attacker. Limit Break (1/Day). When Vegeta drops to 0 hit points, he takes a turn immediately before falling unconcious |
Emerging from the Hyperbolic Time Chamber alongside Trunks, Vegeta immediately confronted Cell, who had absorbed Android 17. Revealing his new form, he crushed the bio-android, forcing him to beg Vegeta to let him absorb Android 18 to offer a real fight. To Trunks' shock, his father does. Being thrown to the sea below them by a ki blast, he felt both pride in his son, and rage that he would dare get in the way of his fight. As Krillin and Trunks effortlessly clashed against Cell's carapace, Vegeta began to trash-talk. As Cell decided to warm up against the prince, it was obvious Vegeta couldn't win without something incredible. Making some distance, he charged his second new technique, the Final Flash. As the ki wave ripped a canyon into the side of the planet, the settling dust revealed half of Cell's body, the other half being completely vaporized. However, as Vegeta exhaustedly smirked, Cell's enhanced namekian cells allowed him to completely regenerate as if nothing had happened. Kicking the surrounding fighters to the ground, he simply left the area, announcing a new tournament in nine days to decide the fate of the Earth, its solar system, and potentially even the universe: the Cell Games. As the days passed, he was unable to raise his power to the same level as Goku or Gohan, who had mastered Super Saiyan. While able to hold his own against a Cell Jr., even that was far stronger than him, but he was saved from the brink by Gohan's new Ascended Saiyan form. After Goku sacrificed himself to stop Cell's self-destruct, and Gohan neglected his training after defeating Cell, Vegeta found himself unrivaled for the first time in his entire life, and he hated it. |
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