User talk:Dondatis

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Welcome to D&D Wiki![edit]

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Recent Images[edit]

Hi, I was curious what exactly these table images are for? While it's already heavily discouraged to not use the tables built into the wiki(significantly harder to edit), they also don't link anywhere, and that alone justifies deletion. --SwankyPants (talk) 15:52, 3 March 2023 (MST)

Feats[edit]

Friendly observation--you're producing a really high quantity of fairly creative feats, but almost all of them are extremely over-tuned. A few random and definitely not exhaustive examples:

  • Longswordsman (5e Feat): The fundemental math of 5e is such that you should be hitting with an 8 or higher, so being able to "take 10" on an attack is insanely powerful. Plus a few straight damage buffs, adding the light property, and some new features, and this feat is broken.
  • Twilight Templar (5e Feat):Resistance to two damage types, double damage on any spell that deals one of those damage types, an SLA, and free bonus melee damage--feat is broken.
  • Assorted: you have a few feats that require an ability score of 7 or lower which isn't normally possible.
  • Cantrip Combo Combatant (5e Feat):The sorcerer's entire gig is metamagic, and one of the more powerful features of metamagic lets them double or triple up on spellcasting. Doing so, however, requires a pretty high expendature of spellpoints and the use of leveled spells, so they have to be careful when they use it. This feat lets you cast three cantrips per round, every round, for free. That's broken, even ignoring all the other effects.
  • Very Lightly Armored (5e Feat): allowing light armor with the "unarmored defense" features isn't the worst--adding your proficiency bonus to AC, however, is. Remember, 5e has bounded accuracy, so a +1 or +2 to AC is really good, likely worth a feat on it's own, which makes +2-to-6 extremely powerful. Again, this feat is broken, even ignoring all the other effects.
  • Unarmored Magus (5e Feat): Unarmored defense is very powerful--there's a reason it isn't granted by any feats in base-game. Trading one spellslot a day for an additional bonus to AC, and a further bonus for maintaining concentration (which, note, makes it easier to maintain concentration)? Broken.
  • And more...

A lot of these feats are interesting ideas, and it would be nice to see versions that are toned down into playability, but right now it seems like you're focusing on quantity to the exclusion of quality, and odds are good that they're just going to get tagged en mass. You've done your writing/creating, so now it might be time to go back through and do your editing. Salasay 06:11, 11 April 2023 (MDT)

Look, I'm gonna be real with you. You have 19 "Ki feats" alone and I cannot for the life of me tell them apart. You've rehashed concepts on multiple occasions, from "better than expert skills" to giving wizards even more spells. You've made almost 230 feats—roughly 8% of the 5e feats on this wiki—and almost all of them are jokes, broken, or just kinda... there & bland. Barely any of these feats have had a single edit after their initial creation. I'm not trying to get you to stop contributing to the wiki—you seem to have a lot of energy and ideas and whatnot, and the wiki would be better off with that than without it... as long as it's being used constructively. It is not necessary for every weapon type, spell, race, enemy type, playstyle, class, and meme to have a dedicated feat, and some of them actively shouldn't because they're already powerful. If you really want to contribute—and I hope you do—the best thing you can do now is weed your garden. Go back and edit what can be edited, clear out and combine your redundancies, and be very generous with the delete tag. Salasay 09:02, 23 May 2023 (MDT)
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