Talk:Warforged, 4th Variant (5e Race)

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There is actually an official 5e Warforged race at this link: [1] --OwenLeaf (talk) 19:06, 18 February 2015 (MST)

I think "official" is a strong word: "These game mechanics are in draft form, usable in your campaign but not fully tempered by playtests and design iterations. They are highly volatile and might be unstable; if you use them, be ready to rule on any issues that come up. They’re written in pencil, not ink."
However, I do think that the unearthed arcana warforged is better than this one, which is rather overwrought. Marasmusine (talk) 01:43, 19 February 2015 (MST)

I like the idea of multiple types of warforged, remembering the standard in 3.5, the juggernaut and the scout being others as well but i wanted to kinda focus on each type in 5e giving each one a role in the game. Zackokross (talk) 10:46, 19 February 2015 (MST)

I just feel a bit sorry for the Proficiency bonus, which is tortured into all kinds of roles here where I feel more elegant or simpler mechanics would suffice. I'll leave it for now and take another look in the future. Marasmusine (talk) 14:33, 19 February 2015 (MST)

I feel they could be a little more balanced but not to the degree of losing what makes them different. maybe the base armor before prof is lowered? Zackokross (talk) 23:29, 19 February 2015 (MST)

Also currently playing the Juggernaut and its actually hard with the lasting injury ... makes combat a little more harsh. Zackokross (talk) 23:31, 19 February 2015 (MST)

I'm a little weary of traits that change the way healing works, because you don't know which healing variants (DMG p. 266) the DM might be using. For example, Lasting Injury has less of an impact if Healing Surges are being used: the trait shouldn't be used to "balance" a positive trait. Marasmusine (talk) 01:28, 20 February 2015 (MST)
OwenLeaf, I was wondering where did you got this race info from? Azernath (talk) 22:15, 24 February 2015 (MST)
Azernath, it's at this link. http://media.wizards.com/2015/downloads/dnd/UA_Eberron_v1.1.pdf --OwenLeaf (talk) 14:23, 1 March 2015 (MST)
I am trying to get the actual website of the dawnloads. Azernath (talk) 18:03, 1 March 2015 (MST)

I'm glad to see someone else appreciated my post from the other site and i figured i just swing by and say hey. Yes the ones that I posted are certainly considered a powerful race and they are not for every campaign. http://dnd-wiki.org/wiki/Warforged-Gr7mm_(5e_Race)

@ Marasmusine (talk), I intended for it to allow for the DM to step in an determine how certain healing works on the Warforged. As a DM personally I would 1/2 the healing surges as well. Warforged are better protected because of their mechanical body composition and built in armor. As a player and as a DM it up you to figure out how the race balances into your world.

So far the largest complaint and challenge from my DM is that the Warforged cannot be starved, do not become exhausted, and never need to sleep. Alternatively they ave taken to interrupting repairs, sabotaging kit's and chain throwing encounters. All three tactics work very well for beating down a warforged you may be having problems with.

I see that you removed the tactician subrace and added one that gives +1 to any mental. I can see why you would do that, but can't say that I completely agree with that kind of human-like versatility. I get that they are a race that has each one built for a purpose, but the most common casters for warforged were either wizards or artificers. If it suits your world though, go ham and enjoy your story. I decided to recreate them for 5e as soon as it released and it definitely makes me happy to see that someone liked my idea more than WOtC one that got dropped earlier this year. Gr7mm Bobb (talk)


Prof bonus[edit]

I actually liked the old Ac of the warforged better, where proficiency bonus added to ac instead of dex if it was higher. It makes more sense that the warforged becomes more skilled with using it's unique body to defend itself from harm instead of just moving out of the way. Also I think the new +2 bonus for each subrace is a little much, with the +2 con base already.

I'm using a character in the campaign that's a warforged battle caster with the old proficiency bonus Ac and the +1 int bonus, as a hybrid melee/magic caster, and its far from broken. The only reason I could see it becoming a bit unbalanced is in point buy, allowing you to leave dex at 8 and still have high Ac, but I think the -1 dex saving throw and skill checks is still bad enough that it's undesirable.

The problem with adding proficiency bonus on a static value (rather than a die roll) is that it works poorly with the popular proficiency dice option (DMG p 263). Marasmusine (talk) 12:37, 5 August 2015 (MDT)
-- I think it works alright personally, and makes up for the fact that healing is so difficult for warforged, if I go into combat 3 days in a row at 8th level I get a max of just 8 effective Hd of healing (16 but each one only gives half) unless the rest of the party sits around for 8 extra hours, or unless I decide that regaining all my hp is worth not regaining my spells and class features for a day.
The Fighter, Monk, Ranger, and Rouge classes all have very few features that require a long rest to regain uses (some archetypes excluded). A Warforged of those classes should be able to easily repair themselves while other party members sleep. I would probably feel comfortable doing similarly with a Paladin or Warlock, as well, though those two would be hindered.

--Even those classes that don't need the long rest for features still suffer from not regaining spent Hd, which are each even more precious because of their reduced effectiveness and the reduced effectiveness of other healing. And any spellcasting class is greatly hindered by being denied a long rest

Recent changes[edit]

The juggernaut is waaaay to strong, +2 str +4 con you'll have a 20 con to start if you're smart, putting you at 23 Ac at lv 1, 25 with a shield. And taking lasting injury away was a bad move as well. I still agree with the older prof bonus to Ac the warforged had, but if that's changing at least make the new changes balanced --User:Xoia Nightwalker (talk) 23:56, 30 August 2015 (MDT)

Agreed. We could probably discuss the AC bonus to no end, but the net +6 to ability scores is ridiculous. --Entropicscholar (talk) 14:09, 31 August 2015 (MDT)

Restore[edit]

I vote that the warforged be mechanically restored to how it was the last time the creator of this page edited it, and people in general stop messing around with it mechanically without discussing it at length here, as there seems to be no real agreement on anything Xoia Nightwalker (talk) 19:49, 31 August 2015 (MDT)

Death Saving Throw[edit]

I highly recommend that you change the death saving throws. A normal person has a 59.5125% chance of living on dropping to 0hp assuming they roll all their death saving throws. Advantage on death saving throws changes that 93%. I did work that out exactly once. You should change it to a straight roll with a DC of 9. That works out to about 63% odds and that is much more reasonable.

I think it's fine. It's actually softer than in 4e, in which they could just choose not to fail a death saving throw.
I do have a problem with a lot of the wording.
  • "1/2 HP from recovery dice during a short or long rest " - what are "recovery dice", does this mean "hit dice"? Except you don't use Hit Dice in a long rest, so what does this mean?
  • "A warforged does not recover hit points naturally." - 5e doesn't define "natural recovery", so what does this mean?
  • "The amount of HP recovered from 8 hours of work is equal to the hit points that would be gained from a long rest. " - in a long rest you get all your hit points back. Is the implication that a warforged doesn't normally get all their hit points back during a long rest? Why complicated this way, why not just let them recover their HP in a long rest as normal, and the "fluff" is that they've repaired themselves? Marasmusine (talk) 07:23, 5 October 2015 (MDT)

Is this page getting moved?[edit]

Just saw a massive change to the page from a user undoing a lot of traits and such that separated this version of the 5e warforged from the UA - Ebberon version that WotC put out. I did a comparison and it looks like the previous content was replaced with the UA version. Was this in preparation to move the page to a more "official" location on the site? Or am I eventually reverting these changes and attempting to create a page for the UA Warforged? —The preceding unsigned comment was added by Gr7mm Bob (talkcontribs) . Please sign your posts.

Uh. It's been over a year and no one replied to Bob's comment. For the entire time this race's trait's have been an almost verbatim copy from UA Eberron, only with higher Ability Score Increases.
Even if it's distributed for free, that PDF is copyright WotC, and its contents shouldn't be on this wiki if we want to at least attempt to be on the right side of some countries' laws.
...I'm going to revert the race's traits. After that I'm going to move this content to a different page in the hopes a less privy user mistakes it for official content. - Guy (talk) 12:22, 4 July 2018 (MDT)
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