Talk:Tsareena (5e Race)
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|1||Strength score increases by 1.|
|1||Dexterity score increases by 1.|
|1||Charisma score increases by 1.|
Looks like it's queenie's turn to get herself a make over. I'm actually willing to say that this one probably outdid Bisharp in terms of being broken (see discussion page on Bisharp for details). This is mostly because of how defensive she was previously thanks to Leaf Guard's and Sweet Veil's original descriptions. In the Pokemon games, Leaf Guard prevents status conditions in sunny weather and Sweet Veil prevents the pokemon who has the ability and it's allies from falling asleep.
So what did I originally translate these into DnD? Well...
Leaf Guard: As long as you are in direct sunlight, you have advantage on saving throws against being blinded, deafened, poisoned, petrified, and paralyzed.
Sweet Veil: You and any number of creatures you choose within 10 feet of you have advantage on saving throws against falling asleep.
What made it even better was when a friend of mine said he wanted to play a Tsareena paladin after seeing the original version. I actually said his character would be almost broken as all hell if he went took the Oath of Devotion given the fact that all you need for Leaf Guard to work is be in direct sunlight and, at level 20, a Devotion Paladin emits sunlight, meaning you'd essentially BE the sunlight you'd need to get advantage and thus always have advantage. Amusingly enough, I didn't even consider that I might want to change things up despite what I had said since, well, you'd have to be at level 20 and specifically a paladin with a specific oath to do this.
Leaf Guard now grants resistance to lightning damage and vulnerability to fire. This is because Tsareena, as well as most grass type pokemon, are resistant to electric damage. I decided to also add vulnerability to fire since, well, it's a plant. Makes sense. This is also why it scored a -0.5 since it combines Damage Resistance (+0.5) with Damage Vulnerability (-1).
Sweet Veil is literally Trance. Nothing too special here except me wanting the trait to still have something to do with sleep.
As for ASI, originally Tsareena had +2 Strength and +1 Charisma. This is because of how the pokedex entries always mention how strong their legs are, plus the Charisma is because of how popular the pokemon is in human society, given how it's used as a mascot for beauty salons.
Next up is Queenly Majesty, which in the Pokemon games prevents itself from being it with priority moves (for those unaware, priority moves are basically attacks that would go before another pokemon's attack regardless of either pokemon's speed). To incorporate this into DnD, I made it so the original trait, in a rather poorly worded manner, allowed you to impose disadvantage on an enemy's initiative roll. I changed this to something akin to Grudge-Bearer's feature causing opportunity attacks against you to be rolled at disadvantage, but slightly modified so it could be used against any attack at the cost of being able to do so only once per short rest. This is also why it scored a 0.5, as this is how I scored the Grudge-Bearer feature in Zangoose's discussion page.
You can't have a Tsareena without her signature move, Trop Kick, especially given how, once again, the pokedex entries always mention how strong their legs are. Need I say more?
Power Whip was a last-minute addition and was done mostly for fun. Kind of glad I did it since it bumped her up from 3.5 to a slightly more respectable 4 on the scoreboard. It's also based on the pokemon move by the same name, which, while not a move exclusive to Tsareena like Trop Kick, is it's most powerful physical grass type attack.