Bisharp (5e Race)

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Bisharp[edit]

Physical Description[edit]

625-Bisharp.png
A Bisharp Source

Bisharp are humanoid pokemon with a round, red and black head, similar to a war helmet, topped with a golden, double-headed axe blade. Its face is primarily yellow with a black outline. The helmet shrouds most of its yellow-and-black face, although its triangular eyes are visible. Resembling shoulder pads, its red shoulders project slightly over its arms and have a thin yellow line where they meet its black torso. It has white, metallic hands that resemble gloves, with retractable, blades attached. Encircling its torso are two blades, which create the impression of a ribcage. Its thighs are red and become progressively thinner as they connect to the knee. Both of its feet are metallic and split down the middle, resembling cloven hooves similar to steel war boots.

Though extremely rare, some Bisharp have been known to possess blue "armor" instead of red, with their arms, legs, and torso blades adopting a more yellowish hue.

History[edit]

Bisharps were discovered in the region of Unova.

Society[edit]

Bisharps tend to live in mountainous or forested areas, though sometimes they take up residence in abandoned structures. They lord over large gangs of Pawniards who aid them in chasing down and immobilizing prey. After the Pawniards have weakened their prey by savagely slashing at it, they allow the Bisharp to make the finishing blow, which it does mercilessly. Although other Bisharp are known to be part of these packs, they will sometimes attempt to fight the standing Bisharp leader for dominance over the gang. Whoever loses the duel is cast out of the gang. Should a Bisharp's head-axe ever chips or breaks, then, regardless of how powerful it is, it will retire as the leader.

Bisharp Names[edit]

Bisharp names are usually Orc.

Bisharp Traits[edit]

Savage humanoid pokemon whose bodies are naturally covered in armor and blades.
Ability Score Increase. Your Strength increases by 2 and your Intelligence increases by 1.
Age. Bisharps can live between 40-50 years and mature at around the age of 10.
Alignment. Though mostly lawful or chaotic neutral, many believe, due to their ferocity, that they are evil.
Size. Bisharps stand a little over 5 ft tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Iron Defense. When unarmored, your Armor Class is equal to 13 + your Dexterity modifier.
Steel Flesh. You have advantage on saving throws against being poisoned, and you have resistance against poison damage, but you are vulnerable to acid damage.
Inner Focus. You gain advantage on saving throws against being frightened.
Pressure. You have proficiency in the Intimidation skill.
Defiant. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.
Bladed Body. You have proficiency with using your naturally growing blades to make unarmed strikes. On hit, you deal slashing damage equal to 1d4 + your Strength or Dexterity modifier, whichever is higher.
Languages. You can speak, read, and write Common and one extra language of your choice.

Racial Feat[edit]

Menu_SV_Kingambit.png
A Kingambit is a leading Bisharp that has defeated other tribe leaders in battle, and achieved a new form. Source

Kingambit[edit]

Prerequisites: Bisharp
After defeating many Bisharp rivals, you have become the pinnacle of your race.

  • You become immune to poison and psychic damage, and cannot be poisoned. You also are no longer vulnerable to acid damage, but are now vulnerable to fire damage.
  • Your unarmed strikes increase to 1d8 + your Strength or Dexterity modifier, whichever's higher.
  • When you reduce an enemy creature to zero hit points, you gain a +1 to attack and damage rolls. The maximum bonus is equal to the number of allies you can see within 30 feet of you (maximum bonus of +5), and lasts until the end of combat.


Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 4'' +2d8 154.3 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)



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