Zangoose (5e Race)
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|A Zangoose. Source|
Zangoose are short and fluffy feline-mongoose hybrids. Their bodies are coated in a thick white fur, with their left ear and both forearms covered in a reddish fur. A strange red mark, sometimes referred to as a scar, adorns their chest. Their eyes are pinkish and two long, black claws protrude from their arms.
Some Zangoose have been known to have bluish fur instead of reddish fur, their eyes are the same color of blue, and their claws, instead of being black, are orange.
Zangoose originated from the tropical island of Hoenn, but can be found almost anywhere such as Kalos and Unova. Being a type of mongoose, they loathe snakes, especially Seviper which also originated on Hoenn. When Zangoose sees one, it's fur stands on end and it's retractable claws extend as it goes into a battle stance, standing on two legs when it usually walks on all fours. It is unknown why Zangoose have such a rivalry Seviper in particular, but it is a bitter relationship that dates back countless generations.
While most Zangoose chose to life solitary lives in open fields or forests, they will sometimes work in groups usually of 4 or 5, especially when fighting Sevipers.
Most Zangoose names are Common, but can be of any language depending on the region they are found.
Fluffy mongoose pokemon with long, sharp claws and a hatred for snakes.
Ability Score Increase. Your Dexterity score increases by 2.
Age. Zangoose mature at around 2 years and live for roughly 20 years.
Alignment. Zangoose are mostly neutral and are almost never good nor evil.
Size. You stand a little over 4 feet tall and weight almost 90 lbs. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Poison Resistance. From your race's numerous battles with poisonous serpents over countless generations, your genetics have given you an upper hand in dealing with venom and other poisons. You have advantage on saving throws against being poisoned and resistance to poison damage.
Toxic Boost. In the off-chance that you are poisoned, your genetics allow you to use the poison as a weapon against your enemies. If you are poisoned, you deal an additional 1d6 poison damage to all melee damage rolls.
Crush Claw. You can use your large, retractable claws to attack your enemies when you perform unarmed strikes, dealing 1d4 slashing damage + your Strength or Dexterity modifier, whichever is higher.
Grudge-Bearer. Although your race has a rivalry primarily with Seviper, the hatred for them that has naturally been ingrained in you makes you a vindictive foe for any species that earns your ire. When you've made an enemy you make sure know everything you can about them, most especially how to combat them. As a result, you start with the grudge-bearer feat.
Languages. You can speak, read and write Common and one other language of your choosing.
Random Height and Weight
|4′ 3″||+2d4||88.8 lb.||× 1 lb.|
*Height = base height + height modifier